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Prima Games
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Special thanks: Many thanks to the good folks at REFLECTIONS for their help with this guide!
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc.
Driver: Parallel Lines ©2006 Atari, Inc. All rights reserved. Created and developed by REFLECTIONS Interactive Limited, an Atari studio
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Section Page
Driving Techniques 004
Vehicle Concepts 007
Movement Techniques 012
Game Structure & Progression 015
Road Map: “Then” Jobs 016
Road Map: “Now” Jobs 017
Side Jobs 018
WEAPONS
VEHICLES
THEN
NOW
SECRETS
CHARACTER DAMAGE WHILE DRIVING & CHEATS
There are two ways to take damage while you’re behind the wheel:
Bullets Collisions
First and foremost, you can be shot at. If your Felony Meter is high The other way to take damage is through a collision. If the collision is
enough, police will just open up on your car and try to take you out. If a hard enough — either by connecting with another vehicle or stationary
stray bullet gets through the window or door, TK will take the damage. object — TK will take damage. It’s never critical or life threatening by
The SWAT team does the same as the police, as do helicopters. itself, but just be aware that if you’ve already been injured, it is entire-
ly possible to be killed as a result of hitting something too hard.
PULLING 180s
Doing a complete reverse of direction is useful in many situations. A 180 is great to just throw off a pursuer as you drive away in the opposite direction. A
180 is especially helpful when ditching the cops while navigating through blocks of heavy traffic. Just be careful that you don't end up smashing into any-
thing as you come out of the 180. Sometimes it's difficult to judge where your particular vehicle will end up if you execute a 180 at extremely high speeds.
To execute a drift, just steer your car into a corner early and wait for the weight to transfer before countersteering out of the turn. It’s quite easy to do,
Driving and as shown in the pics, it works beautifully when trying to ditch police.
Techniques
Vehicle
Concepts
Movement
Techniques
Game
Structure &
Progression
Road Map:
DITCHING THE POLICE
“Then” Jobs When you’re being chased by the police, you’ll have only a handful of effective options to get rid of them. The techniques progress from simple to outra-
Road Map:
geous, depending on the severity of your situation. Overall, the goal is to keep the situation in the first two stages, never letting them develop into
“Now” Jobs insane gun battles between parties.
Side Jobs
Stage 1: One Cop Stage 2: Two Cops
If you’ve been tagged for speeding or hitting another car in front of a If you’ve taken too long to ditch the first cop, or if you’ve increased
cop, the idea is to keep the situation from escalating to Stage II. Your your Felony Meter by smashing into pedestrians or whatever else, a
best bet is to simply outrun the pursuer by using your Minimap to plan second officer will join the pursuit. At this level your situation becomes
effective shortcuts around NYC. Try to stay out of vehicular combat serious, and you’ll need to execute sharp turns and tricky swerves to
during this stage. Smashing into the police excessively will only raise get the police to smash into oncoming cars. Basically you want to try
your Felony Meter, attract more police attention and most likely esca- anything you can think of — short of attacking them — to put enough
late the situation into the next stage. distance between the cops and yourself.
WEAPONS
Along with how to drive the various vehicles in Driver: Parallel Lines, there are also some fundamental concepts about the vehicles that you THEN
need to know about. This section will highlight everything including the different types of damage your vehicles can take, how mass affects
your driving, what the various vehicle upgrades do and even an extensive tuning section. NOW
SECRETS
VEHICLE DAMAGE & CHEATS
Vehicles can be damaged in a multitude of ways. The trick is learning when to ditch a car before it becomes useless, so that you don’t get stranded.
This list comprises the various ways your car can be damaged, starting with the most common and eventually working up to the most serious.
Vehicle
Concepts
Movement
Techniques
Game
Structure &
Progression
Road Map:
“Then” Jobs
Road Map:
“Now” Jobs
Side Jobs
VEHICLE MASS
The mass of your vehicle has a lot to do with how effective your offensive driving is. If you’re trying to smash people off the road using a racer that
weighs only 900 kg, it’s going to be difficult, for example. You’d be much better off using a bruiser that weighed 4,000 kg.
Make sure you reference our vehicle section, and try to recognize patterns as to what types of vehicles are better for combat and what types are better
for just plain outrunning your enemies. The chart below is meant to be a general guide only, since there are exceptions in each category.
VEHICLE UPGRADES
Once you establish yourself with Ray’s Garage you can use the “Buy Parts” option to upgrade any of your stored vehicles. There are four distinct cate-
gories in the “Buy Parts” menu.
Custom Bodywork
Bodywork
“THEN” PRICE
Just as it sounds, this menu lets you modify the external appearance of $1,000
your vehicle. There are several different kits available for each vehicle,
each of them radically altering the paint, trim and wheels on the car. “NOW” PRICE
$10,000
There are four selectable (and unique) body styles for each vehicle
under this menu.
Performance Parts
The bulk of the really important upgrades fall under this category. You’ll be able to add top speed and acceleration to your vehicles by using the engine
upgrades. You’ll also be able to upgrade the suspension and brakes for those important racing events. And don’t forget the Nitrous Injection Kit and
bottles of Nitro — the sure-fire way to turn any vehicle into an absolute beast on the street.
BASIC
Engine Stage I Engine Stage II TRAINING
“THEN” PRICE “THEN” PRICE WEAPONS
$200 $500
VEHICLES
“NOW” PRICE “NOW” PRICE
$2,000 $2,000 THEN
The first of three engine upgrades, stage I usually only adds a Building from where stage I left off, stage II offers a little more NOW
moderate amount of acceleration and top end to your vehicle. horsepower for a little more money. You have to have stage I
before you can move to stage II, however. SECRETS
& CHEATS
“THEN” PRICE
$10/Second
“NOW” PRICE
Driving
$100/Second
Techniques
Nitro is available in 10, 20 and 40 second refills. The prices go
Vehicle
up accordingly.
Concepts
Movement
Techniques Accessories Respray
Game The accessories menu covers exotic upgrades for your car that can mean This menu covers all of the various paint options in the game. From here
Structure & the difference between life and death in certain situations you can choose to repaint your entire car or just tint portions of it.
Progression
Bullet Proof Glass Base
Road Map:
“Then” Jobs
“THEN” PRICE “THEN” PRICE
Road Map: $300 $40
“Now” Jobs
Side Jobs
“NOW” PRICE “NOW” PRICE
$3,000 $400
This option upgrades the glass on your vehicle and makes it bul- This option allows you to repaint the entire body of your car.
let proof. You’ll take a lot less damage during intense gun bat-
tles with this equipped. Rear Bumper
This accessory makes your car tires bullet proof. Since one of the Hood
worst ways to crash is due to blown out tires, this is a must-buy
option for your favorite cars. “THEN” PRICE
$20
Tinted Glass
“NOW” PRICE
“THEN” PRICE $200
$100
This option paints the hood of your car.
“NOW” PRICE
$1,000 Front Bumper
This will darken your vehicle’s glass to a limo style tint. It’s “THEN” PRICE
helpful to keep the police from recognizing you while you’re $20
behind the wheel.
“NOW” PRICE
$200
This option paints the front bumper of your car.
ADVANCED TUNING
Thanks to the insiders at Reflections, we have some in-depth tuning info describing how the various cars react to changes in spring intensity, shock
settings, ride height and downforce.
Hard springs will stop the car from rolling as much (side to side) and so Shocks that are set too soft will not dampen the oscillations in the
the weight transfer is less. This allows the inside tires to do more work springs effectively. This causes the vehicle to be unresponsive during
while cornering. Suspension that is too hard will not allow the tires to direction changes.
move enough to absorb the bumps in the surface, and will therefore cause
body roll. When this happens, the tires aren’t in complete contact with
the road, and it reduces your overall traction. Suspension that is too hard
will make the car twitchy and difficult to drive.
Road Map:
“Now” Jobs
Side Jobs
Just be aware of each mission and what (if any) rare vehicles appear. If you happen to miss the particular vehicle from your garage, you might as well
steal and store the car and then restart the mission with the intention of completing it.
MOVEMENT TECHNIQUES
Although most of the game is spent behind the wheel, the time that you do spend out of the car is usually quite important. This section cov-
ers movement tactics, how to effectively heal TK, the rules of engagement and advanced weapons training.
HANDLING WEAPONS
During the course of the game you’ll pick up many different types of weapons. This section details some of the tips and tricks you’ll need to handle
them effectively. If you’re looking for more detailed information, check out our Weapon Appendix. It goes into extreme technical detail for each of the
14 weapons available in the game.
WEAPONS
Locking On Strafing
Locking on is the most basic of offensive techniques, but it’s also the As in most 3D action games, strafing is a key technique while engag- VEHICLES
most frequently used. To lock on to an enemy, use the L1 Button with ing enemies or hard targets. Strafing allows you to lock on to an
your weapon already equipped. You have to use the Analog Stick to enemy, dodge their fire by sidestepping while at the same time getting THEN
select the target. in better position to return fire yourself.
NOW
To execute a strafe, press the L1 Button to get a lock, and then hold it
while you use the right Analog Stick to move side to side as you fire. SECRETS
It’s simple, effective and useful all the way through the game. & CHEATS
HEALTH PACKS
The only way to heal TK when you take damage is to find a Health Pack. Your primary source for Health Packs is one of the three garages. Luckily,
they’re placed in three strategic locations throughout the city so you’re almost always within a hop, skip and a jump from one of them.
Your only other dependable source for Health Packs is your Safe House, which becomes available after completing all of Repoman, Last Chance and
Breadrun. It’s centrally located near the heart of downtown Manhattan, so this is a good place to stop if you’re in the area and need health.
Driving
Techniques Occasionally, a job will have Health Packs placed in certain strategic areas. Inside the prison facility during “Jail Break” is a great example.
Vehicle
Concepts
Below is a map showing the locations of all three garages as well as your hideout.
Movement
Techniques
Game
Structure &
Progression
Road Map:
“Then” Jobs
Road Map:
“Now” Jobs
Side Jobs
When you’re finished doing the above and want to progress through
the game, return to the top of the list and grab another story job.
Story Jobs
Story jobs make up the bulk of the game. There are 17 story jobs in
the “Then” era, and 15 story jobs in the “Now” era.
Driving
Techniques Air Mail
Vehicle
Concepts Wheelman
Game
Structure &
Progression
Road Map:
“Now” Jobs Nickel & Dime
Paddy Wagon
Last Chance
Pay Ray
Gunman
Gift Wrapped
Jail Break
Kidnap
Ransom
Rosalita Racer
Hot Wheels
Repoman
Candy
BASIC
TRAINING
WEAPONS
Tailgate
VEHICLES
Guardian Bishop
Angel
THEN
Slink NOW
Home Wrecker
SECRETS
& CHEATS
Corrigan Ram Raider
Riding Shotgun
The Mexican
Shellshock
Rush Hour
Bear Cage
Gatecrasher
Gauntlet
SIDE JOBS
Side jobs are available after you start the “Pay Ray” story job, and they pop up at different times and places throughout the game. Side jobs
are either viewable or hidden. Viewable means that the job appears on the map with an actual pinpoint mark and name. Secret jobs don’t
show up on the map, but appear when you stumble across them driving around town. As you’d expect, secret jobs are a lot tougher to find.
Check out “Then” and “Now” road maps for the game’s side jobs at the end of each era’s walkthrough in this book.
Driving
Techniques There are several different types of side jobs, but all of them are designed as a way to earn cash. Since most of the story jobs do not offer
Vehicle cash rewards, you’ll spend a significant amount of time playing through the side jobs if you plan on upgrading your cars. Make sure to check
Concepts out our data section at the end of each era to find out about perfect time bonuses!
Race against two opponents around the streets These jobs involve picking up a robber in a
of New York. The races held at each diner will certain amount of time, then subsequently
vary in difficulty with bigger rewards for faster dropping him off at another location. They’re
longer street races. The winner takes all in straightforward jobs, and are usually pretty
these races, but remember to watch out for the easy if you can avoid police interference.
cops!
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
Motocross Perfect Delivery
SECRETS
These are short races generally off-road where Collect and deliver 5 cars in quick succes- & CHEATS
you can race against a set best time. You may sion. Keep the cars free from damage to gain
want to bring your own wheels suited to the the time bonus for each drop off. Complete
terrain and challenge the Perfect driver bonus the delivery cycle in the time limit to gain the
for an extra reward. reward.
Section Page
Overview 022
“Then” Weapons 023
“Now” Weapons 025
Overview WEAPONS
In Driver: Parallel Lines, TK has two completely different sets of weapons at his disposal. The first arsenal is based on 1978 engineering and con-
sists of revolvers, older submachine guns and even a single-shot grenade launcher. The second arsenal is based on modern weaponry and showcas-
THEN es some of the higher tech and more interesting weapons available today.
Revolver Below you’ll find detailed statistics for every weapon in the game — sorted by era — along with where to find them and what situations they work
44H best in.
Service 9
LI 15
Shotgun In addition to each of the individual examinations below, use the introductory comparison charts for a comprehensive look into the strengths and
G. Launcher weaknesses for each weapon. These charts will help you decide which weapons work best for the situation at hand.
REVOLVER
Magazine Capacity: 8
THEN Maximum Ammo: Unlimited
Range (Meters): 60
Damage: Very Low
BASIC
TRAINING
Rate of Fire: Average
LOCATION(S) WEAPONS
• “Gunman” Job
• Stolen from a cop
VEHICLES
THEN
This is the standard pistol. The revolving cylinder only holds eight rounds, but the pistol has unlimited
ammo, once you find one. It inflicts very little damage per shot, so expect to crack off more than a few
NOW
rounds to stop someone for good. If nothing else, the Revolver is a solid option when you run out of
everything else.
SECRETS
& CHEATS
44H
Magazine Capacity: 7
THEN Maximum Ammo: 70
Range (Meters): 90
Damage: High
Rate of Fire: Very Slow
LOCATION(S)
• Completion of “Hot Wheels” job
The magnum packs a lot of punch — almost as much as the Shotgun at close range — plus it has the
advantage of triple the effective range. However, the rate of fire is the slowest of all small arms
weapons, making it only useful when fighting small numbers of enemies. Only the Grenade Launcher is
slower than the 44H.
SERVICE 9
Magazine Capacity: 32
THEN Maximum Ammo: 960
Range (Meters): 70
Damage: Low
Rate of Fire: Very Fast
LOCATION(S)
• Completion of Bread Run, Last Chance
and Repoman
The Service 9 is wickedly fast firing, but it puts out very little damage per bullet. Expect to rip through
ammo like candy if you equip this classic submachine gun.
LI 15
Magazine Capacity: 30
THEN Maximum Ammo: 600
Range (Meters): 120
Damage: Average
Slow to fire and even slower to reload, the Shotgun looks useless on paper, but in reality, proves much
more useful. During intense close-range gun battles, nothing can match the Shotgun’s stopping power. It
cuts through wave after wave of personnel with ease because of its nice spread pattern. Like any shot-
gun, though, the disadvantage is that it’s only useful from 20 meters or under.
GRENADE LAUNCHER
Magazine Capacity: 1
THEN Maximum Ammo: 10
Range (Meters): 50
Damage: Very High
Rate of Fire: Very Slow
LOCATION(S)
• Ransom back of truck segment
The Grenade Launcher is a special-purpose weapon designed for use against either vehicles or large
placements of enemies. Using it against a single enemy is difficult. The rounds don’t detonate on impact
but rather after a set period of time (three to four seconds), so timing an explosion is difficult unless
you’re aiming at a set area. The Grenade Launcher is both a room-clearer and a vehicle destroyer.
PISTOL
Magazine Capacity: 10
NOW Maximum Ammo: Unlimited
Range (Meters): 70
Damage: Very Low
BASIC
TRAINING
Rate of Fire: Average
LOCATION(S) WEAPONS
• Received when you start the
“Now” era.
VEHICLES
THEN
This is TK’s standard weapon in the “Now” era, and you will receive this gun when you start the modern
portion of the game. Like the original Revolver, the Pistol has unlimited ammo. It does everything your
NOW
Revolver did in the “Then” era, but with a little more capacity and accuracy. It’s a solid fallback weapon
for almost any situation.
SECRETS
& CHEATS
GANGSTER
Magazine Capacity: 8
NOW Maximum Ammo: 120
Range (Meters): 70
Damage: High
Rate of Fire: Slow
LOCATION(S)
• At Safe House after completing
Tailgate job.
The Gangster is a more powerful “magnum” version of the standard pistol. It has a reduced rate of fire
and capacity, but the effective range is exactly the same. If you land a few solid hits with the Gangster,
unlike the Pistol, your target is sure to stay down for the count.
F70
Magazine Capacity: 50
NOW Maximum Ammo: 2,000
Range (Meters): 70
Damage: Average
Rate of Fire: Very Fast
LOCATION(S)
• At Safe House after completing
Tailgate job.
The F70 rips along with an extremely high rate of fire and a ridiculous maximum ammo capacity. As you’d
expect, ammo can get expensive — especially if you fill all the way up. The effective range of the F70 is
quite limited, so try to use this for close- to medium-range encounters only.
SF10
Magazine Capacity: 40
NOW Maximum Ammo: 1,200
Range (Meters): 100
Damage: Average
The Aust Pup is a bullpup design that makes the weapon more compact and easier to handle than a stan-
dard assault rifle. It has a moderate rate of fire but solid range and superb accuracy. The Aust Pup acts a
lot like the LI 15 did in the “Then” era, but does everything a little better. For most job-based purposes,
this is a great gun to use.
SHOTGUN 06
Magazine Capacity: 12
NOW Maximum Ammo: 240
Range (Meters): 20
Damage: Very High
Rate of Fire: Slow
LOCATION(S)
• At Safe House after the cut scene in
which you meet Ray’s contact.
The auto-shotgun is faster than the standard “Then” pump model, but it’s still slower than most other
weapons. At close range — meaning less than 20 meters — nothing can match its stopping power. Like
the standard shotgun, it has “spray” where one round can actually hit multiple targets.
RPG
Magazine Capacity: 1
NOW Maximum Ammo: 10
Range (Meters): 120
Damage: Very High
BASIC
TRAINING
Rate of Fire: Very Slow
LOCATION(S) WEAPONS
• “Shellshock” job
• “Riding Shotgun” job
VEHICLES
THEN
The RPG is very similar to the Grenade Launcher from the “Then” era, with the main difference being that
the grenades are propelled and are therefore much faster. The other noticeable and advantageous differ-
NOW
ence is that the projectiles explode on impact rather than after a set period of time. This enables you to
dial in your attacks with more precision.
SECRETS
& CHEATS
BLAINE
Magazine Capacity: 100
NOW Maximum Ammo: 500
Range (Meters): 80
Damage: Average
Rate of Fire: Very Fast+!
LOCATION(S)
• At Safe House after completing
Home Wrecker job.
The minigun has the highest rate of fire and most ridiculous damage potential of any weapon in the
game. The reload time is crippling, but then again, if someone survives after you dumped 100 rounds out
of this beast, you need better aim. This is the true end-game weapon.
Overview VEHICLES
Over the next few pages you’ll find a complete list of all 78 vehicles in Driver: Parallel Lines. We’ve broken them down into categories as they’re pre-
sented in the game to make it easy for you to cross-reference data. Along with the art for each vehicle, you’ll find a list of statistics and also a brief
THEN comment section for each.
Commercial To go with the flow of the game, we’ve created a separate section for both “Then” and “Now.” Once you complete the game and have access to the “Era
Utility Change” option, you’ll be able to use any car in any era.
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special
Then VEHICLES
NOW
Commercial VEHICLE TYPE: COMMERCIAL
Utility
Muscle
4-Door Sedan
2-Door Coupe This category consists primarily of trucks and specialty vehicles that don’t fit into any of the other categories.
Sports Most of the commercial vehicles are extremely slow and are unable to accept any engine modifications from the
Motorcycle garage. To make up for their lack of speed, some of them offer special abilities. They are also the heaviest vehicles
Race
in the game and work well for smashing other cars and trucks into oblivion.
Special
BOLDIUS COURIER
Handling Handling
Acceleration Acceleration
With an unmodified top speed of only 80, this A typical delivery truck, the Courier weighs in at
lead sled isn’t the truck to take on sprinting 4,000 kg. Like most of the other commercial
jobs. It is, however, fun to use when you need vehicles, the handling and speed are average
that 4,000 kg mass to plow through passenger at best.
cars or pedestrians with ease.
Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 4,000
4,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
80 N/A N/A N/A 85 80 N/A N/A N/A 85
THEN
The Dolva resembles one of those small pro- This is the flatbed version of the standard
duce or fresh meat trucks you’d see in inner-city Dolva. It weighs the same, but it is a little less
NOW
America. For the most part, it handles and prone to flipping, if you’re taking it off ramps
behaves like the Courier. or jumps.
SECRETS
& CHEATS
Acceleration Acceleration
The buses are some of the longest vehicles in The Delivery Van is the only exception to the
the game. As you’d expect, the turning radius 4,000 kg weight rule amongst the commercial
is very wide and the acceleration is quite slug- vehicles. It’s also a lot faster and more agile
gish. than the rest of the lineup as well.
BUS DOZER
Handling Handling
Acceleration Acceleration
This drives and behaves almost exactly like the The Dozer’s handling, acceleration, and top
standard bus. It’s heavy, sluggish and fun to speed are fairly atrocious. However, it’s the
smash things with. most robust vehicle in the game — armor wise
— so you can smash through walls and cars
with relative ease. Brute force has its place!
Acceleration Acceleration
NOW
Commercial VEHICLE TYPE: UTILITY
Utility
Muscle
4-Door Sedan These two trucks are sort of like the SUVs of the 1970s. They aren’t very fast and, for the most part, they handle
2-Door Coupe
Sports
like boats. They are fun to drive, however, as long as you don’t expect to run circuit races with them.
Motorcycle
Race
Special
Acceleration Acceleration
This 4x4 truck is fast but it can be hard to make This vintage pickup truck has an enclosed cab
evasive maneuvers with. It has a little bit wider and an open bed to the rear. It’s on a narrow
of a stance, so it’s a bit easier to handle than track — meaning it’s not very wide — so it
the Woody. handles like you’d expect.
WRECKER
Handling
Acceleration
BASIC
TRAINING
Top Speed
WEAPONS
Weight:
Weight: 2,047
2,047 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
80 N/A N/A N/A 85
THEN
You can use the hitch on the tow truck by slow-
ly backing into a vehicle and using the correct
NOW
button. Once connected, you can detach vehi-
cles at any time.
SECRETS
& CHEATS
Muscle cars are fast, agile and extremely fun to drive. Of all the cars in the game, these have the most balanced
feel when you’re behind the wheel. Almost all of them can go up to Stage III on the engine modifications, which
when combined with nitro brings them to the maximum speed attainable in Driver: Parallel Lines: 141.
CERVA CERRANO
Handling Handling
Acceleration Acceleration
Although it might not look like it, the Cerva is Like the rest of the muscle cars, this one is fast,
just as fast as any other muscle car in the cate- handles well and is easy to modify. It has crisp
gory. acceleration even in stock form.
BROOKLYN ANDEC
Handling Handling
Acceleration Acceleration
4-Door Sedan 97 106 117 123 141 97 106 117 123 141
2-Door Coupe
Sports This car may look more compact than the rest Resembling a true classic, this muscle car drives
Motorcycle of the muscle cars but it actually weighs the as well as it looks. It can be tweaked out to
Race same. It does handle a little tighter because of pull over 140 on the radar gun.
Special
its wheelbase and width.
NOW
Commercial
Utility VEHICLE TYPE: 4-DOOR SEDAN
Muscle
4-Door Sedan
2-Door Coupe This category is comprised of the normal vehicles. That is, the vehicles you’re most likely to see lots of when driv-
Sports
Motorcycle
ing around NYC at any given time. None of them are going to win drag races, nor are they going to win any handling
Race competitions.
Special
WAYFARER CHAUFFEUR
Handling Handling
Acceleration Acceleration
A taxi with a classy, classic design, the waryfar- The stretched limo has an extremely long
er is very easy to find and should be one of wheelbase, making it tough to turn and navi-
the first cars added to your garage. gate through traffic at high speeds.
REGINA PANGEA
Handling Handling
Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,300
1,300 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
88 97 102 N/A 118 82 90 99 N/A 115
THEN
When you think of a late 1970s four-door, this The Pangea is the classic ’70s family station
is most likely the style you think of. This “big wagon. Everyone had one. It’s a little heavier
NOW
body” is easy to find and takes modifications and a little slower than the rest of the cars in
well. this category except for the Chauffeur.
SECRETS
& CHEATS
Acceleration Acceleration
The police car is an absolute blast to drive, but This vintage ambulance is a fun vehicle to
unless you’re just screwing around, it’s tough to drive. You can operate the sirens and lights by
take it anywhere without attracting police using the L3 Button. This helps get people out
attention. It’s wicked fast and has superb specs of the way ... sometimes. Most of the time
all around. you’re not so lucky.
Like the 4-Door Sedans, the coupes make up a large portion of traffic. They’re all easy to find and work well as
extra stock for you to collect early in the game.
ROSALITA FAIRVIEW
Handling Handling
Acceleration Acceleration
NOW
Commercial
Utility
Muscle
RHAPSODY GRAND VALLEY
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 1,200
1,200 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
79 86 95 100 116 88 97 N/A N/A 113
This is one of the smallest cars in the game, so Resembling the taxi, the Grand Valley is also
it’s easy to get knocked around when smashing based on a 1950s design. Believe it or not,
into other cars. It’s also quite agile. the taxi is actually faster and better handling.
NAMORRA
Handling
Acceleration
Top Speed
Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
88 97 102 N/A 118
Sports cars are the epitome of technology. These are the fastest non-race vehicles available, and when fully modi-
fied, they even give the race-prepped vehicles a run for their money. You’ll want to jack a sports car as early as
possible, store it in your garage and modify it to the hilt when cash permits. BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
MELIZZANO RAVEN
Handling Handling
Acceleration Acceleration
By far the most attractive car in this era, the The Raven is another car from this era with
Melizzano is also extremely quick and agile. flowing lines and a unique look. It’s just as fast
You’ll have no trouble outrunning or outmaneu- as the Melizzano, and it handles a little better.
vering the cops in this car. Find one and store
it immediately.
Acceleration Acceleration
The San Marino is not quite as agile as the This is a convertible version of the standard
Raven or the Melizzano. It’s also giving up 10+ San Marino. It’s a bit quicker across the board.
across the bar on top speed.
BONSAI
Handling
Acceleration
NOW
Commercial
Utility VEHICLE TYPE: MOTORCYCLE
Muscle
4-Door Sedan
2-Door Coupe Motorcycles offer very little protection for the driver, but they do allow you to access areas that would be tough to
Sports
Motorcycle
navigate in a standard car or truck. Remember that bikes are easier to wreck than anything else in the game, and
Race they’re also the easiest for thugs to take out.
Special
Acceleration Acceleration
The Chopper is, by far, the most pleasing (aes- The Yamashita is fast in a straight line, but
thetically) of the three motorcycles from the because of its build it doesn’t handle as well
“Then” era. It’s a little slower and more difficult as the Wingar.
to handle than the other two, however.
WINGAR
Handling
Acceleration
BASIC
TRAINING
Top Speed
WEAPONS
Weight:
Weight: 200
200 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
97 N/A N/A N/A 105
THEN
This motorcycle looks and behaves like a true
dirt bike. With the tightest turning radius and
NOW
best handling of the three bikes in the “Then”
era, this is, by far, your best choice for jobs
SECRETS
that require a motorcycle.
& CHEATS
Cars in this category are the lightest and fastest of all the different vehicles available in Driver: Parallel Lines.
Most of these are based on the standard versions that can be found in other categories (i.e., Sports, Muscle), but
come with special paint jobs, weight reduction and better stock acceleration.
Acceleration Acceleration
The standard Melizzano is gorgeous and so is The Raven is in the middle of the weight cate-
the racing version. With modifications, this is a gory, weighing in at only 950 kg. It doesn’t
great car to take on the test track and try to take collisions well, but it’s extremely fast and
set your best lap times. agile.
Acceleration Acceleration
4-Door Sedan 112 123 N/A N/A 141 112 123 N/A N/A 141
2-Door Coupe
Sports The San Marino is as fun to cruise as it is to This drives exactly like the standard San
Motorcycle look at. Flowing, classic lines complemented by Marino, except it’s a convertible. Gorgeous car.
Race a serious engine make this one a terror on the
Special
test track or the streets.
NOW
Commercial
Utility
Muscle
CERVA RACER CERRANO RACER
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 950
950 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141
The Cerva is one of the few big-bodied coupes The standard Cerrano is a beast, but this racing
that have a full-on racing version. Like all the version is just ridiculous. This is one of the
other racers, it handles exceptionally well. best-looking and best-driving racers during the
“Then” era.
Acceleration Acceleration
Based on the standard Brooklyn, this racing The standard Andec is great, and this racing
version is much faster with superior handling. version is even better. It has slightly better
stats all-around and an interesting paint job to
boot.
Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 1,000
1,000 kg
kg Weight:
Weight: 950
950 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
112 123 N/A N/A 141 112 123 N/A N/A 141
THEN
Surprisingly, there is a racing version of the 4- Based on the standard Bonsai, the racing ver-
door Regina. It’s over 250 kg lighter and more sion is lighter, faster and better handling.
NOW
than 20 faster on the top end.
SECRETS
& CHEATS
Vehicles in the special category offer opportunities to drive something a little... unique. Essentially, these vehicles
are rare and a bit tricky to acquire, but they’re a blast to drive. Special vehicles from the “Then” era are typically
of the “punk” variety.
Acceleration Acceleration
The SWAT Van isn't very quick or agile, but its a An extremely fast and agile version of the stan-
thrill to drive considering you have to kill the dard Andec, this punk version offers near race-
SWAT team to get one. car performance all across the board.
Acceleration Acceleration
4-Door Sedan 112 123 N/A N/A 141 112 123 N/A N/A 141
2-Door Coupe
Sports Like the standrad Brooklyn but with a unique The Cerrano Punk is a modified version of the
Motorcycle paint scheme and updated performance. A very standard Cerrano. It's fast, handles well and
Race nice car. has a unique color to boot.
Special
Vehicle sub-type: Muscle Vehicle sub-type: Muscle
NOW
Commercial
Utility
Muscle
CERVA PUNK WAYFARER TURBO
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 102 N/A N/A N/A 118
The Cerva Punk is a much faster, almost race- This speedier version of the standard taxi is
prepped version of the standard Cerva. It available if you steal and garage it from one of
drives and handles like a dream. the Taxi Driver side-jobs.
Acceleration
Top Speed
Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
102 N/A N/A N/A N/A
Now VEHICLES
VEHICLE TYPE: COMMERCIAL BASIC
TRAINING
As in the “Then” era missions, the commercial category is comprised of cars and trucks that really don’t fit any- WEAPONS
where else. The Negotiator is the highlight of this section, and it can only be earned by completing the game all the
way through. VEHICLES
THEN
NOW
SECRETS
& CHEATS
Acceleration Acceleration
This is the modern version of the “big rig” The armored car takes LOT of damage before
found in the ’70s. It weighs in an astounding it’s wrecked. As you’d expect, it’s great to use
4,000 kg and the top speed is only 80. Not as a smasher-basher when required.
that you’ll ever take it that high...
PARAMEDIC NEGOTIATOR
Handling Handling
Acceleration Acceleration
The ambulance is the smallest of all the modern The only way to unlock the Negotiator is to
commercial vehicles, and the acceleration and complete the game; it’s added to your garage
top speed show it. It handles about the same automatically. To fire the devastating cannon,
as the rest of them, unfortunately. use the R3 Button. You can also rotate the tur-
ret as you drive by using the right analog stick.
Utility vehicles in this era more closely represent what you think of when you hear the acronym SUV. Most of these
are big, hulking brutes with lots of horsepower but also lots of mass to get moving.
THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special
NOW
Commercial
Utility
Muscle
OLYMPIC MONTARA
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 1,350
1,350 kg
kg Weight:
Weight: 1,400
1,400 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 N/A N/A 113 88 97 102 N/A 118
This is the smallest of the modern utility vehi- The ultimate in luxury cruising SUVs, the
cles, although it’s not the fastest. Montara actually tops out higher than any of
the other modern utility vehicles.
BOLTUS INDIANA
Handling Handling
Acceleration Acceleration
If you were hoping for a monster truck, this is Based on the most modern of SUV designs, the
as close as you’re going to get. It rides higher Indiana is a great addition to your garage.
than most other vehicles and is prone to tip
over if you take it off crazy jumps.
There is only one muscle car in the “Now” era, and it can earned by collecting all 100 Bonus Tokens or by complet-
ing the Driver GP Long Island side-job in the Now era. Luckily, the Hot Rod is well worth the trouble.
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
HOT ROD
Handling
Acceleration
Top Speed
Weight:
Weight: 900
900 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
123 N/A N/A N/A 141
The modern sedans could pass for muscle cars with the way they perform on the track. Cars like the Schweizer
will change your mind on how sedans handle, accelerate and behave in traffic.
THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special
NOW
Commercial
Utility
Muscle
ATLUS M700
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
97 106 117 123 141 102 112 123 N/A 141
The Atlus is one of those gorgeous cars that The modern police car accelerates and handles
look way more expensive than they actually even better than its “Then” counterpart. This is
are. It drives like a dream considering it’s a a great addition to your garage.
four-door.
SCHWEIZER TORREX
Handling Handling
Acceleration Acceleration
The Schweizer is the most visually appealing of The modern taxi isn’t as interesting as the
all the modern sedans. It’s as fast as almost “Then” version, and the stats are just mediocre.
anything else in the game once you modify it. It’s worth a test drive but you probably won’t
be using it often.
PRESTIGE COLONNA
Handling Handling
Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 1,230
1,230 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
88 97 107 N/A 124 88 97 107 N/A 124
THEN
This family-oriented sedan is a little plain aes- The Colonna is very similar to the Prestige in all
thetically. The handling and acceleration are respects. It’s about average all the way across
NOW
decent but nothing to go crazy over. the board.
SECRETS
& CHEATS
There aren’t many coupes to choose from in the modern era — just like in real life — but the ones that do exist are
quite interesting. Both of them are well designed, lightweight and take modifications well.
MIYAGI KRAMER
Handling Handling
Acceleration Acceleration
The Miyagi is one of the best looking “simple” Not quite as exciting as the Miyagi, but still
cars in the game. It’s easy to find, small and unique enough to warrant a test drive.
has crisp acceleration.
Modern sports cars are drop dead gorgeous. Not only that, but their handling, acceleration and top speed are all at
the top of the game when compared to anything else in Driver: Parallel Lines.
THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special
NOW
Commercial
Utility
Muscle
MX2000 BX-9
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
107 118 123 N/A 141 107 118 123 N/A 141
Resembling an exotic import, the MX2000 is as Like the MX2000, the BX-9 isn’t as fast as the
wicked on the streets as it is on the test track. Zenda or Teramo, but it’s damn close. Once you
This is a must-have. modify it with Stage II Engine and Nitro, it’s as
fast as anything else in the game.
ZENDA TERAMO
Handling Handling
Acceleration Acceleration
The Zenda is another gorgeous, near perfect The Teramo is right up there with the cream of
car. The best part about the Zenda is that it’s the crop in Driver: Parallel Lines. It has the
easy to find if you cruise around downtown speed, acceleration, cornering ability — it
Manhattan for a few minutes. does everything right.
The modern motorcycles are true wonders of technology. With stats approaching that of the fastest cars in the
game, these bikes are all on our “must own” list of vehicles to add to your garage.
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
Acceleration Acceleration
This bike doesn’t take engine modifications but The Mutsumi is a unique design with solid
luckily it’s wicked fast in its stock form. Slap acceleration and top speed but only mediocre
some nitro on it, and you’ve got a rocket on handling. The Antilli is the more agile bike.
your hands.
Acceleration
Top Speed
Weight:
Weight: 200
200 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
141 N/A N/A N/A 141
Like the full-blown racecars from the “Then” era, the modern racecars are already highly modified in their stock
form. Sort of an oxymoron, but it’s true. Race vehicles are among the toughest to earn — meaning they’re only
available through some of the game’s toughest jobs — but as you can see from the stats they’re well worth it.
THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special
NOW
Commercial
Utility
Muscle
TORREX RACER MX2000 RACER
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141
Based on the standard Torrex, this racing ver- Like the rest of the vehicles in this category,
sion ups the bar and brings near perfect han- the MX2000 is smoking fast. You will not be
dling to the table. disappointed with how it drives.
Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
112 123 N/A N/A 141 112 123 N/A N/A 141
THEN
The BX-9 has one of the better paint schemes Like the standard Zenda, the racing version is
of all the cars in this category. It’s equally as incredible. With full racing suspension, this is
NOW
impressive statistically. one of your best choices for setting records on
the test track.
SECRETS
& CHEATS
Acceleration Acceleration
The Teramo Racer is absolutely ridiculous. It’s Based on a very “so-so” standard car, this rac-
so much faster than almost everything else in ing version shows a ridiculous amount of
the game (excluding Race category cars, obvi- improvement. It’s neck and neck with the rest of
ously). Get this one for sure. the cars in its category across the board.
Acceleration Acceleration
4-Door Sedan 112 123 N/A N/A 141 112 123 N/A N/A 141
2-Door Coupe
Sports The Schweizer is one of those cars that really Based on the standard Atlus, this racing ver-
Motorcycle doesn’t need a racing version, but it’s outra- sion offers considerable stat improvement
Race geously fun to drive. across the board.
Special
NOW
Commercial
Utility
Muscle
COLONNA RACER KRAMER RACER
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141
The Colonna is another racer with a great paint The Kramer may not look as radical as some of
scheme. Like the rest of the modern racers, it the other racers, but it has absolutely no trou-
weighs in at only 900 kg, making it easy to ble putting down the great lap times on the
control at high speeds. test track.
Vehicles in the special category offer opportunities to drive something a little... unique. Essentially, these vehicles
are rare and a bit tricky to acquire, but they’re a blast to drive. The Ram Raider in particular is an epic ride.
Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 1,400
1,400 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
80 N/A N/A N/A N/A 88 97 102 N/A 116
THEN
The Prison Van is a tank, through and through. The Pimp Wagon has very impressive stats for
It's heavily armored and works well in situations a utility vehicle. It handles well, accelerates
NOW
where you need to drive through heavy traffic. with authority and has the presence and style
to match. This is a must-have.
Vehicle sub-type: Commercial Vehicle sub-type: Utility
SECRETS
& CHEATS
Acceleration Acceleration
This punked out version of the Olympic has The Torrex Turbo is a slightly faster version of
some unique exterior features like the special- the standard taxi. It's only available if you
ized front bumper and ground effects to set it steal it from one of the Taxi Driver missions.
apart from the crowd.
Vehicle sub-type: Utility Vehicle sub-type: 4-Door Sedan
RAM RAIDER
Handling
Acceleration
Top Speed
Weight:
Weight: 900
900 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141
JOB 01
Nickel & Dime THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
1 DROP THE PUNK IN HARLEM N/A CERRANO(MUSCLE CAR) $100
01 2 GET TO HUNTS POINT CERRANO ADDED TO GARAGE
Nickel & Dime
06
07
08
09
10
11
12
13
14
15
16
17
• If you’re having trouble with the above method, you can attempt to outrun the police altogether by just speeding down the street as fast as BASIC
possible. If you follow Central Park West, you’ll have no problem building up enough speed to get away. TRAINING
• Once you get the “You’ve lost the cops.” Message on your HUD, they’ll no longer follow you. Just watch your minimap for any other police WEAPONS
in the area and make sure you steer out of their cone of vision if they approach your position. With the heat attached to your car, they’ll
pull you over regardless of whether or not you’re breaking the law when they see you. VEHICLES
THEN
OBJECTIVE 2: GET TO HUNT’S POINT
Although the cops won’t be on your tail like they were in the first objective, there is quite a bit of heat on the vehicle as a result of your escapades NOW
throughout midtown during objective #1. Ditch the Cerrano and find a new vehicle right off the bat.
SECRETS
& CHEATS
Legend
Objective Start
Objective Finish
Optimal Path
JOB 02
Wheelman THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 COLLECT THE WRECKED RIDE N/A YOUR CHOICE EAGLE (MUSCLE CAR)
2 GET IT BACK TO RAY’S MODIFICATIONS FROM RAY
02 3
4
FIX IT UP
TAKE IT FOR A SPIN
Wheelman
OBJECTIVE 3: FIX IT UP
Once you’re back at Ray’s you’ll get a small tutorial on how the shop actually works. Ray will show you the various options in the garage, including how
to repair your vehicle, how to clear the felony meter and how to upgrade and customize the various parts on the vehicle itself.
58 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
TM
THEN
NOW
SECRETS
THE WHEELMAN’S ROUTE & CHEATS
1 Try to get out of the Hunt’s 2 Once you cross the bridge and 3 Try to stay in the center of 4 Make a hard right almost
Point area without taking any head into the Bronx, get on I- the road as you approach the immediately after the first
damage to your ride. The first 278 and head south toward first minimap detector. Once checkpoint. You’ll have to navi-
marker is only 60, so building the first marker. you see the game switch to gate through some heavy traf-
up the required speed should- the cut scene (you will still fic here, but keep your speed
n’t be a problem. have control of the car) you low until you’re only about 100
can lay off the throttle (or yards from the target. Once
use the handbrake) so you you see the yellow markers
don’t slam into something through your front windscreen,
when the scene ends. get on the throttle and make
sure you get through them at
70 or faster.
5 The last checkpoint is all the way up the same street, beyond the
chicane in the center of the Bronx. You’ll need to build up speed a lot
sooner for this checkpoint than you did for the previous two. It’s a
long straight section, so just keep your car from hitting anything near
the checkpoint itself and you’ll be fine. Remember, if you hit some-
thing and your speed drops below 100, just turn around and take
another run at it.
• Use the standard methods to get rid of the police as highlighted in our general techniques section. Try not to trash the ride as you ditch the
police though—this mission requires you to stay in this vehicle until the end. If you wreck it, you fail.
Once you’ve passed all three markers at the speeds required by Slink, the mission is complete and he gives you the Andec as a reward. However if you
harm any of Slink’s goons you will fail!
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com 59
DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE
JOB 03
Gunman THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 LEARN TO LOCK-ON STANDARD REVOLVER YOUR CHOICE STANDARD REVOLVER
02 2 STUDY STRAFING
3 PRACTICE MARKSMANSHIP
Gunman You’ll find this mission tucked away inside an industrial park on the west side of Queens, off I-278 near the Williamsburg Bridge. When you arrive near
the starting position, drive around to the west side of the block and you’ll find a entrance to the building where Slink is located.
04
05
06
07
08
09
10
11
12
13
14
15
16
17
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
VEHICLES
THEN
NOW
SECRETS
& CHEATS
Legend
Objective Start
Objective Finish
Optimal Path
JOB 04
Pay Ray THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 EARN $1500 FOR RAY STANDARD REVOLVER YOUR CHOICE N/A
02 2 GET THE CASH BACK TO LA GUARDIA
03
OBJECTIVE 1: EARN $1500 FOR RAY
04 This mission requires you to go out and earn $1500 for Ray. You can pick
Pay Ray and choose from the various tasks spread throughout the city, meaning
things like Street Races, Loan Sharks or any of the available hidden mis-
05 sions. Our advice is to attempt the “Loan Shark – Easy” mission three
times in a row, earning $500 for each completion.
Hot Wheels
IMPORTANT!
06 Consult our Bonus Mission section for strategy on
how to complete the various missions and earn the
07 cash quickly.
08
09 OBJECTIVE 2: GET THE CASH BACK TO LA GUARDIA
10
Once you’ve accumulated $1500 from completing the various bonus
11 missions, head back to La Guardia and deliver the cash to Ray himself.
12 This will complete the mission and open up the next story-driven mis-
sion from Slink.
13
14
15
16
17
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
JOB 05
Hot Wheels THEN
BASIC
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
TRAINING
1 STEAL THE GANG CAR STANDARD REVOLVER CERVA 44H WEAPON
2 GET SOME HEAT WEAPONS
3 LOSE THE COPS
4 DELIVER THE HOT CAR BACK TO THE GANG VEHICLES
You’ll find the starting point of this mission down on the south side of Queens, near Flushing Meadows Park. When you arrive on the scene you’ll be THEN
treated to a short FMV briefing you on your goal.
NOW
SECRETS
& CHEATS
Legend
Objective Start
Objective Finish
Optimal Path
Our yellow paths above represent an area for you to stay within, including several alleys, which can be used for last minute reversals.
Use all the standard tactics when trying to lose the police. Getting them to drive into oncoming traffic by using the wrong side of the street is the most
effective choice because of the heavy traffic in this part of Queens.
After you’ve completed this mission, Slink will introduce you to the Mexican, who will open up a series of new missions. The missions that open are
Bread Run, Last Chance and Repoman. We prefer to do them in order, but it’s up to you which one to tackle first.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com 63
DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE
JOB 06
Bread Run THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 MEET SLINK AT THE FUNKY STANDARD REVOLVER MODIFIED VEHICLE OF YOUR N/A
RABBIT CHOICE
02
2 COLLECT THE CASH FROM
03 THE CLUBS
04 3 GET IT BACK TO SLINK
05
06
Bread Run
07
08
09
10
11
12
13
14
15
16
17
1
4
SIDE JOBS
3
Legend
2
Objective Start
Objective Finish
Optimal Path
Once you’ve selected your vehicle, drive down to the south side of Harlem, and stop at the Funky Rabbit to get your mission from Slink.
If you follow the above timeline checkpoints, you’ll have a full minute
of “buffer time” added in to the mix. You should have no problem
making it back to Slink with the cash if you follow this strategy.
JOB 07
Last Chance THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 MEET THE MEXICAN AT THE N/A ANY MOTORCYCLE N/A
START LINE
02
2 RACE THE BIKER TO THE
03 FINISH LINE
04 3 NO GUNS ALLOWED
05
06
07
Last Chance 5
08
09
10 4
11
12
13 3
14
15
16
17
2
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
Once you meet the Mexican at the start line, he’ll lay out the rules for the race. The first one to reach the finish line without using weapons wins his BASIC
respect. Before he finishes his sentence, your opponent jumps the gun and launches down the street. You’ll spend the rest of the mission playing catch-up. TRAINING
WEAPONS
OBJECTIVE 2: RACE THE BIKER TO THE FINISH LINE
VEHICLES
The race takes place as a series of six checkpoints, with the sixth and final checkpoint being the finish line. The key strategy here is to pull as far
ahead of your competitor as early as you can, only because the race gets progressively harder as you cross more checkpoints. If at any point you find THEN
the other racer to be more than one checkpoint ahead of you — hey, it happens more than you think — just restart the mission. It’s unlikely that you’ll
make up the time on the backstretch of this race. NOW
To make things easier, we’ve broken everything down into a checkpoint-by-checkpoint strategy. Follow the notes below. SECRETS
& CHEATS
1 START LINE TO CHECKPOINT 1 2 CHECKPOINT 1 TO CHECKPOINT 2
Follow your opponent out of the historic district and out east toward This is another long stretch, but it involves a couple of tough 90-
the river. When you arrive on the main path of this section of the race degree turns toward the end of the section. Remember to compen-
(as marked on our map above), stay on the throttle and gain as much sate your driving when operating a motorcycle — you’ll find that tak-
ground as you can. This is the longest stretch of straights you’ll be ing ultra sharp corners needs to be done at a much slower speed.
treated to throughout the entire race. It gets much, much harder with That is, if you want to do it effectively. Since you can’t powerslide
twists and turns during the last few checkpoints. your way through a turn — or into another vehicle or off a wall —
you’ll need to steer clear of all the trees and light poles covering the
sidewalks throughout this stretch.
3 CHECKPOINT 2 TO CHECKPOINT 3
You’ll see that the other competitor hired some help to try to take
you out during this stretch. Since they’re in a car and you’re on a
bike, there is absolutely no sense in trying to play chicken. Steer
clear and use the brakes if you need to slow down, and then fly by
them on the other side.
IMPORTANT!
Watch out for the roadblock near checkpoint 3. Hit
the ramp directly in front of the roadblock to clear
the cars and continue down the street. Note that
there is also a ramp at the first roadblock in Edge
water as well.
07
Last Chance
08
Repoman
09
10
11 6 CHECKPOINT 5 TO FINISH LINE
This is the most heavily populated stretch of the race, with cars and
12 trucks literally covering both sides of the road. You won’t have much
13 choice but to chance it as you dodge and weave your way through the
14 vehicles trying to stay ahead. If you have a chance to play dirty and
collide with the other racer, by all means do it. If you can get him to
15 crash even moderately, you’ve guaranteed yourself the win.
16
17
SIDE JOBS
When you complete the mission, you should head back to your garage to
heal, store your vehicle and save your progress. When you’re ready it’s
time to move on to Repoman.
68 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
TM
JOB 08
Repoman THEN
BASIC
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARDS
TRAINING
1 PICK UP THE TOW TRUCK STANDARD REVOLVER TOW TRUCK N/A
FROM PHOENIX AUTOS WEAPONS
2 STEAL THE CARS
3 BRING THEM BACK TO PHOENIX AUTOS VEHICLES
4 DON’T WRECK THEM
THEN
You’ll find this mission on the east side of Prospect Park toward the southeast corner of the map. It doesn’t matter what car you bring, because you’ll SECRETS
be forced to use the tow truck once you initiate the mission itself. & CHEATS
Legend
Objective Start
Objective Finish
Optimal Path
OBJECTIVES 2 & 3: STEAL THE CARS & BRING THEM BACK TO PHOENIX AUTOS
You’ll have only 12 minutes to steal all three cars and return them to Phoenix Autos. Overall, this is plenty of time to physically drive from place to
place with plenty of time to spare. When you factor in each of the three intense gun battles that take place at each pick-up, however, it doesn’t seem
like that long of a period.
We’ve broken this process down into a timeline strategy for ease of use.
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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE
08
Repoman
09
10
11
12
13
14
15
16
17
4 9:44 - 8:45 5 8:44 - 7:45 6 7:44 - 7:00 7 6:59 - 6:15
With no enemies bothering To save an absolute bundle of Set up for the second Execute the second gunfight
SIDE JOBS you, it’s easy to make good time, we recommend using ambush just like you set up exactly as you did the first
time back to Phoenix Autos. Prospect Park as a shortcut for the first one. Back up one. Take out the enemies as
As soon as you arrive in the to pick up the second car. If your tow truck, then exit and fast as you can, using the car
courtyard, pull all the way in you look at the map, you’ll find a nearby car to place out you placed as cover. Once
and drop the car on the far see that it’s an almost per- in the center of the street to you’ve cleared the area, get
left side. Quickly get on the fectly straight shot from use as cover. Once it’s in back in the tow truck.
road toward checkpoint #2. Phoenix to the second check- place, back the tow truck up
point. If you cut across the to secure a connection.
park instead of taking the
normal path, you’re looking
at about 30-45 seconds of
saved time, times two since
you need to return with the
car as well.
NOW
SECRETS
& CHEATS
12 2:59 - 0:00
Use the last three minutes to CAREFULLY take your damaged tow
truck back to Phoenix Autos. It’s most likely suffered some damage
at this point, so make sure you take extra care in getting it back in
one piece. Wreck at this point, and you’ll have to start this mission
all the way from the beginning... frustrating, to say the least. It only
takes about a minute to drive back carefully, so you should have over
two minutes to spare if you followed this timeline closely.
When you complete this mission, you'll be rewarded with the Service 9 submachine gun as well as be treated to a chapter-ending cinema.
Following the cinema you'll now have access to TK's apartment, which serves as a place to grab Health Packs if need be. You'll also unlock mis-
sions 3.1 Rosalita Racer, 4.1 Paddy Wagon and 4.2 Turning the Screw
JOB 09
Rosalita Racer THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARDS
01 1 ARRIVE IN A CUSTOMIZED STANDARD REVOLVER ANY CUSTOMIZED CAR N/A
CAR OR BIKE
02
2 RACE TO ROSALITA
03 3 BRING HER BACK
04 4 DON’T WRECK HER
05
06 OBJECTIVE 1: ARRIVE IN A CUSTOMIZED CAR OR BIKE
07 This mission starts on the south side of Flushing Meadows Park, actually inside the grassy area near the building complex. You’ll need a customized car
08 to initiate this mission. We recommend something with at least a Stage II Engine upgrade to make the race a little easier.
09
Rosalita Racer
10
11
12
13
14
15
16
17
SIDE JOBS
Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path
VEHICLES
OBJECTIVE 3: BRING HER BACK
THEN
Once you’re driving Rosalita, this objective turns into a salvage mis-
sion, and your goal changes slightly. Since the rest of the competitors NOW
want the car as bad as you, they’ll stop at nothing to get it, including
destroying Rosalita in the process. The object is to get back to the SECRETS
original starting point without totally wrecking the car. The damage & CHEATS
meter located on the upper right corner of the screen will help you
keep an eye on your progress.
The best route is to follow our path (as illustrated on the map), and
get back on I-278 heading north. The highway is much wider than the
standard streets, giving you more room to make adjustments as you
reach higher speeds. Remember, the object is to avoid the other com-
petitors, the police and the innocent commuters populating the
streets.
There are only a few types of damage that you’ll encounter, so below
is a small chart detailing the various percentages each type of inci-
dent will hurt you overall. Based on these percentages, you should be
able to judge about how many collisions you can have on your way
back without wrecking.
JOB 10
Circuit Breaker THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
1 ENTER THE RACE AT HUNT’S N/A YOUR CHOICE COYOTE RACER
01 POINT RACEWAY
02 2 MAKE SURE THE MARKED
03 CAR WINS
3 ENTER THE RACE AT LA GUARDIA RACEWAY
04
4 MAKE SURE THE MARKED CAR WINS
05
06
OBJECTIVE 1: ENTER THE RACE AT HUNT’S POINT RACEWAY
07
08 You’ll find this mission up near the Ray’s in Hunt’s Point. To initiate it, just drive up to the circle in any available car. We recommend using a muscle car.
09
OBJECTIVE 2: MAKE SURE THE MARKED CAR WINS
10 The first race is six laps and includes five competing cars. All of them are race-prepped, although it’s not required that you drive one since you aren’t
Circuit Breaker trying to win. Remember, the object here is help the marked car win the race. You can do whatever is necessary to take the other four cars out. There is
no one guaranteed way to succeed here, but rather a host of options. Check out the items below for some helpful strategy.
11
12 RACE 1
13
14
15
16
17
SIDE JOBS
RACE 2 BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
When you complete the second race, the mission is over and you can continue to Paddy Wagon.
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PRIMA OFFICIAL GAME GUIDE
JOB 11
Paddy Wagon THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARDS
01 1 CAPTURE THE PRISON UZI YOUR CHOICE N/A
TRANSPORT
02
2 DON’T WRECK IT
03 3 TAKE IT BACK TO A GARAGE
04 4 FIX IT UP
05
06 OBJECTIVE 1: CAPTURE THE PRISON TRANSPORT
07 Paddy Wagon begins at the bridge leading to Riker’s Island from the northeastern part of Queens. When you initiate the mission, the prison transport
08 will leave the gate immediately. It has two escorts in the form of police cruisers — one in the front and one in the back. You don’t have to take out the
09 escorts, but it sure is a heck of a lot easier to focus damage on the transport, if they’re out of the way.
10 The transport’s route differs every time, but it tends to stay in the Queens area for most of the pursuit. Stay as close as you can and unload shots into
the transport whenever you’re in range.
11
Paddy Wagon
12
13
14
15
16
17
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
VEHICLES
THEN
NOW
SECRETS
& CHEATS
OBJECTIVE 4: FIX IT UP
This objective is tied in directly with the third. All updates and modifications to the prison transport are done automatically.
When this mission is complete, it’s time to move on to Turning the Screw.
JOB 12
Turning the Screw THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 SCARE THE GUARD FOR N/A SAN MARINO SPYDER N/A
INFORMATION
02
2 DON’T KILL HIM
03 3 DON’T WRECK HIS CAR
04
05 OBJECTIVE 1: SCARE THE GUARD FOR INFORMATION
06
07
08
09
10
11
12
Turning the Screw
13
14
15
16
17
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
This mission is a set up to scare as much info out of this prison guard as possible. Once you’re in the car with him, you’ll see his “Fear” meter in the
upper left-hand corner of the screen. The object here is to drive as crazy as you can without actually destroying the vehicle. There are a few ways to add
fear to his meter, but the following two are the most effective.
78 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
TM
SPEED 10 PERCENT
Every time you go above 100, you’ll scare the guard and his meter will fill Every time you hit a pole or another vehicle, the meter will also go up
gradually. 10 percent. Also, jumps and handbrake turns will add 10 percent.
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
Hitting Pedestrians won’t affect the meter in the slightest, so you’re best sticking to the above methods until you squeeze the information you need out
of your subject. You’ll need to fill his meter four times — for four separate pieces of info — before the mission is complete.
JOB 13
Jail Break THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 COLLECT THE PRISON REVOLVER PRISON TRANSPORT (GIVEN NEW WEAPONS
TRANSPORT 44H BY RAY)
02
2 GET ONTO RIKER’S ISLAND SHOTGUN
03 3 FIND CANDY INSIDE THE PRISON LI 15
04 4 GET CANDY TO THE HIDEOUT
05
06 OBJECTIVE 1: COLLECT THE PRISON TRANSPORT
07 This mission begins near Ray’s in La Guardia. You’ll find the Prison Transport right next to Ray’s Garage after initiating the mission. Get in and head over
08 to Riker’s Island as soon as possible.
09
10
11 2
12
13 1
Jail Break
14
15
16
17
3 Continue driving the path through the construction area, mowing 4 When you’re in position, get a good run at the glowing yellow cir-
over any guards who attempt to take you or the bulldozer out. If the cle and blast through the concrete wall using the bulldozer. Once
bulldozer takes too much damage from incoming enemy fire, ditch it you’re through, pull up next to the prison door, exit the bulldozer
and grab one of the other two bulldozers toward the end of the path and go inside.
near the concrete wall you need to break through.
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
3 When you arrive in the mess hall you’ll find Candy tucked away in the
back corner of the room. With all the guards dead, it’s time to bust
out of the prison and make a break for it.
14 ways are your best friend when it comes to traveling at high speed.
The wider the road, the more room you have for adjustment when
Air Mail dodging other vehicles and objects.
15
16
17
SIDE JOBS
3 When you complete this mission, head back to heal, buy ammo, and
repair whatever vehicle you’re in. Air Mail awaits.
JOB 14
Air Mail THEN
BASIC
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
TRAINING
1 MEET SLINK REVOLVER WINGAR (GIVEN BY SLINK) N/A
2 GET SLINK’S PACKAGES 44H WEAPONS
BEFORE THE COPS SHOTGUN
3 GET THE GOODS BACK TO SLINK LI 15 VEHICLES
THEN
OBJECTIVE 1: MEET SLINK
NOW
You’ll find Air Mail up in the Rutherford area of New Jersey. It’s in the far northwestern corner of the map, next to a warehouse. You can arrive in the car
of your choice, since Slink provides the specialized motorcycle you’ll be using to complete the mission. SECRETS
& CHEATS
3
4
6
7
8
9
Legend
Objective Start
Objective Finish
Optimal Path
The object is to get to the packages as quickly as possible via motorcycle. If you spend too much time getting from package to package, the police will
beat you to the punch, and you’ll fail the mission. Try to keep up with our strategy below and make sure you always slow down before you pick up a
package. You’ll waste more time zipping past a package, turning around and coming all the way back than you will if you just slow down and grab it on
01 the first pass. If you miss even one package, it’s likely you won’t finish the mission in time.
02
03 1 PACKAGE 1 2 PACKAGE 2 3 PACKAGE 3 4 PACKAGE 4
04 The chopper drops package #1 This one is across a few You’ll find this package along- After grabbing the third pack-
05 about 15 seconds into the mis- industrial parks, and down in side a shipping container in age, head out to the street
sion, in the center of the path the very center of the new the same industrial area as and take the first right-hand
06 leading away from the ware- building foundation. Luckily package #2, but closer to the turn out onto the bridge. You’ll
07 house. If you watch your min- there is a ramp leading up and river. You’ll have to navigate find this package on the right
08 imap, you’ll see the chopper out of this area, so you can through several chain link side of the bridge, near the
drop the package as marked just ride through and keep on fences and obstacles to get to sidewalk where pedestrians
09 by the small yellow dot. The going toward the third pack- this one. If you have enough are walking. Don’t worry about
10 chopper won’t wait for you to age. speed, the fences and small mowing through people on
pick up the first package objects won’t be a problem — your way to the package. If it
11 before it heads to the second you’ll mow right through them saves you time, then do it.
12 drop point. It just goes from without taking any damage.
13 point to point, dropping away.
The better you keep up with it,
the less likely you’ll run into
14 police interference. If you
start to lag, the cops will be
Air Mail
all over you.
15
16
17
SIDE JOBS
9 PACKAGE 9
When you arrive at the warehouse, you’ll have less than 1:30 to get
to the final package before the police chopper arrives on the scene
and confiscates it. It’s hidden at the top of the building, and it takes
several steps to get all the way to the top.
BASIC
First, attack the cop next to the explosive barrels, and you’ll blow a TRAINING
pathway up to the first floor of the building. Ride around the back
and get on the small board to cross over to the next area. Once you’re WEAPONS
around the back, you’ll climb a series of small ramps and then make
a few last minute jumps before finally grabbing the package. VEHICLES
THEN
NOW
SECRETS
& CHEATS
JOB 15
Gift Wrapped THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 FIND A WAY INTO THE REVOLVER SOMETHING WITH NITROS N/A
SECURE CAR PARK 44H
02
2 STEAL THE BODYGUARD’S CAR SHOTGUN
03 3 GET THE BOMB FITTED LI 15
04 4 RETURN THE CAR BEFORE HE
05 RETURNS
06 5 DON’T SCRATCH IT
07
08 OBJECTIVE 1: FIND A WAY INTO THE SECURE CAR PARK
09 You’ll have exactly 12 minutes after stealing the bodyguard’s car to bring it back to the garage to get the bomb fitted and then return it to the original
location in the parking garage. If you brought a car with 20 seconds of nitro boost, this first objective will be rather easy. To make things easier, like
10 with all other time-based missions, we’ve included time goals for you to hit throughout the mission. If you find yourself lagging behind the goals by
11 quite a bit, just restart the level and give it another try.
12
13
14
15
Gift Wrapped
16
17
SIDE JOBS
Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path
1 12:00 - 9:30
To get into the car park without being detected, you’ll need to navi-
gate through a series of ramps scattered amongst the shipping con-
tainers. The first ramp leads to the second, and then the third and so
on. When you finally reach the top of these containers is when the
nitros come in handy. There isn’t a whole lot of room to get a good BASIC
run at the last ramp, so back all the way up and use the nitro to give TRAINING
you the extra boost.
WEAPONS
JOB 16
Kidnap THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 BLOCK THE BRIDGE EASTBOUND REVOLVER YOUR CHOICE N/A
02 2 TAKE OUT THE ESCORTS 44H
3 BRING RAPHAEL BACK TO SHOTGUN
03 HUNT’S POINT LI 15
04
05 This mission begins in the Soho area of Manhattan at your hideout. You’ll find the yellow circle inside your apartment.
06
07
08
09
10
11
12
13
14
15
16
Kidnap
17
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
When you arrive, you’ll find that the Columbians aren’t taking the bait as Candy planned, and your entire first set BASIC
of objectives will be changed. TRAINING
WEAPONS
VEHICLES
OBJECTIVE 2: TAKE OUT THE ESCORTS
THEN
Run back down the staircase and immediately begin pursuit on the
Columbian motorcade. Don’t expect to make ground on them right
NOW
away — just keep the vehicles in range until you cross over into
Queens. You don’t actually have to take out the escorts while driv-
SECRETS
ing, but any damage you inflict will make the last part of this mis-
& CHEATS
sion a little easier.
When they finally finish driving through Queens like madmen, the
Columbians will head to La Guardia Airport. When they arrive next to
the plane, pull up about 25 meters from the escorts and immediate-
ly seek cover behind your car. The object is to take them out as
quickly as possible, so you can take control of the main car and get
Raphael back to Hunt’s Point. Try not to destroy Raphael’s car dur-
ing this phase.
JOB 17
Ransom THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 COLLECT RANSOM PACKAGE REVOLVER YOUR CHOICE N/A
02 2 MEET THE MEXICAN 44H
3 GET TO THE HUNT’S POINT SHOTGUN
03 WAREHOUSE LI 15
04
05 Like the previous mission, Ransom begins in your safe house near Soho. To initiate the mission, you’ll find the yellow circle inside your apartment.
06
07
08
09
10
11
12
13
14
2
15
16
17
Ransom
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
Take the standard route along the East River until you arrive at checkpoint #1 on the map. When you reach the BASIC
garage, drive up to the top level and you’ll find the bike there. TRAINING
WEAPONS
VEHICLES
OBJECTIVE 2: MEET THE MEXICAN
THEN
Immediately upon picking up the package you’ll be ambushed by a series of thugs. Your only way to escape from them is to do a little “roof hopping” on
the motorcycle, leading north from building to building. There is only one pathway to follow, so just keep hitting the various ramps with enough speed
NOW
to clear the gaps, and you’ll be fine.
SECRETS
When you land on solid ground — after the last jump — you’ll meet up with the Mexican. Approach his truck and you’ll automatically get on and begin
& CHEATS
the next objective.
The completion of this mission is the halfway point of the game and also a crucial turning point. After the series of FMVs you’ll proceed to the next part
of the walkthrough and begin The Mexican.
LOAN SHARK
Difficulty Car Types Time Reward
CIRCUIT RACES
Race Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Reward
JERSEY CIRCUIT (EASY) $500 $300 $150 N/A 0:59 $10,000
JERSEY CIRCUIT (MEDIUM) $1,000 $500 $300 Brooklyn Racer 0:59 $10,000 BASIC
JERSEY CIRCUIT (HARD) $2,000 $1,000 $500 Eagle Racer 0:59 $10,000 TRAINING
HUNT’S POINT CIRCUIT (EASY) $500 $300 $150 N/A 0:36 $10,000
HUNT’S POINT CIRCUIT (MEDIUM) $1,000 $500 $300 Ardenne Racer 0:36 $10,000 WEAPONS
HUNT’S POINT CIRCUIT (HARD) $2,000 $1,000 $500 San Marino Racer 0:36 $10,000
LA GUARDIA CIRCUIT (EASY) $500 $300 $150 N/A 0:56 $10,000 VEHICLES
LA GUARDIA CIRCUIT (MEDIUM) $1,000 $500 $300 Bonsai Racer 0:56 $10,000
LA GUARDIA CIRCUIT (HARD) $2,000 $1,000 $500 Melizzano Racer 0:56 $10,000 THEN
NOW
SECRETS
STREET RACES & CHEATS
STICK UP
Job Drop-Off Distance Time Reward
1 (EASY) 500-1000m 1:30 $1,000
2 (EASY) 500-1000m 1:00 $1,000
3 (EASY) 500-1000m 1:00 $1,000
4 (MEDIUM) 1000-2000m 1:00 $1,000
5 (MEDIUM) 1000-2000m 1:00 $1,000
6 (MEDIUM) 1000-2000m 1:00 $1,000
7 (HARD) 2000-3000m 1:00 $1,000
8 (HARD) 2000-3000m 1:00 $1,000
MOTOCROSS
Race # of Checkpoints Distance Time Reward Perfect Time (PT) PT Reward
EASY (CENTRAL PARK) 27 3000m 3:00 $750 1:25+ $10,000
EASY (WORLD FAIR PARK) 30 2000m 2:00 $750 0:48+ $10,000
EASY (THE BRONX) 20 500m 1:00 $750 0:22+ $10,000
MEDIUM (CONEY FAIRGROUND) 34 2500m 2:00 $1,200 0:45+ $10,000
MEDIUM (ENGLEWOOD) 38 2500m 2:10 $1,200 0:30+ $10,000
MEDIUM (AIRPORT) 24 3000m 1:35 $1,200 0:15+ $10,000
HARD (KEARNY) 27 2500m 1:40 $2,500 0:35+ $10,000
PERFECT DELIVERY
Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
HUNT’S POINT (EASY) 5 1:30 $750 0:55 $10,000
PROJECTS (MEDIUM) 5 2:00 $1,200 0:50 $10,000
ASTORIA (MEDIUM) 5 2:30 $1,200 1:00 $10,000
01 ENGLEWOOD (HARD) 5 1:40 $2,500 0:35 $10,000
02 KEARNY (HARD) 5 2:00 $2,500 0:20 $10,000
03
04
05
06 TAXI DRIVER
07 Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
08 CENTRAL PARK EAST (EASY) 5 3:20 $750 1:15 $10,000
09 STEINWAY (EASY) 5 3:30 $750 1:00 $10,000
JERSEY NORTH (MEDIUM) 5 3:10 $1,200 0:40 $10,000
10 MIDTOWN (MEDIUM) 5 3:15 $1,200 0:40 $10,000
11 EDGEWATER (HARD) 5 2:50 $2,500 0:30 $10,000
12
13
14
15 GETAWAY SURVIVAL
16 Job # Of Chasers Time Given Perfect Time Reward Perfect Time (PT) PT Reward
17 HARLEM 3 5:00 0:15 $250-$2,000 0:15 $10,000
EDGEWATER 3 5:00 0:15 $250-$2,000 0:15 $10,000
JERSEY 3 5:00 0:15 $250-$2,000 0:15 $10,000
FINANCIAL 3 5:00 0:15 $250-$2,000 0:15 $10,000
VILLAGE 3 5:00 0:15 $250-$2,000 0:15 $10,000
BRONX 3 5:00 0:15 $250-$2,000 0:15 $10,000
STEINWAY 3 5:00 0:15 $250-$2,000 0:15 $10,000
SIDE JOBS LONG ISLAND 3 5:00 0:15 $250-$2,000 0:15 $10,000
KEARNY 3 5:00 0:15 $250-$2,000 0:15 $10,000
REDHOOK 3 5:00 0:15 $250-$2,000 0:15 $10,000
DEMOLITION SURVIVAL
Job # Of Chasers Time Given Perfect Time Reward Perfect Time (PT) PT Reward
THE BRONX 10 3:00 1:00 $1,000 1:00 $10,000
DRIVER GP
Race Perfect Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Reward
LONG ISLAND $10,000 $2,500 $1,200 $750 Raven Racer 3:00 $10,000
MANHATTAN $10,000 $2,500 $1,200 $750 San Marino Spyder Racer 2:26 $10,000
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
JOB 01
The Mexican NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
1 GET AFTER THE TRAIN PISTOL YOUR CHOICE N/A
01 2 KILL THE MEXICAN F70
The Mexican
NOTE: you can access the mini-games prior to starting this mission.
02
03
04
05
06
07
08
09
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path
1 Follow the train for the first few blocks by riding through the park. 2 When you arrive at the first turn to the right, drive out to the left of BASIC
Try to stay to the left of the support rails that hold the track up. This the tracks and ride up the grassy hill as shown in the screenshots. If TRAINING
should keep you from accidentally smashing into one of the posts you follow this path correctly, you’ll end up on the tracks behind the
and slowing your progress. train itself. From this point it’s just a straight shot down the tracks. WEAPONS
Even with a slower car moving at only 50 (because of the speed
reduction from the tracks), you’ll make it to the checkpoint easily VEHICLES
before the 3:30 expires.
THEN
NOW
SECRETS
& CHEATS
JOB 02
Tailgate NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 KILL THE HIT MAN PISTOL BX-9 GANGSTER (PISTOL)
2 GO MEET RAY’S CONTACT F70
02 This mission begins shortly after you kill the Mexican. Surprisingly, this event goes down right next to Ray’s Autos in Hunt’s Point. You won’t be able to
Tailgate choose a car on this mission — you’re automatically put in the BX-9 with Ray. NOTE: the Hitman’s route may vary.
03
04
05
06
07
08
09
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
2 Try to stay out of oncoming traffic lanes as you close the gap
between the BX-9 and the hit man. If at any point he gets too far
out of your range, the mission will fail, and you’ll have to start
over. You’re better off driving conservatively and chipping away
when you see openings instead of trying to take the hit man’s SUV
out in one fell swoop.
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JOB 03
Guardian Angel NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 GET OUT OF THERE! PISTOL SOMETHING WITH BULLET- SF10
2 LOSE THE TAIL GANGSTER PROOF TIRES & GLASS
02
F70
03 AUST PUP
RPG
Guardian Angel
Guardian Angel takes place in the industrial area of New Jersey. You’ll find the mission tucked away in the shipping yard of a factory, behind some larg-
04 er shipping crates and steel fences.
05
06
07
08
09
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
Once you kill the last of the thugs, the mission is complete, and you’ll have access to the SF10.
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JOB 04
Gauntlet NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 PROTECT MARIA PISTOL SOMETHING WITH BULLET- AUST PUP
2 MAKE SURE SHE GETS TO GANGSTER PROOF TIRES & GLASS
02
THE DROP POINT F70
03
This mission begins in the southwest part of Brooklyn, near the Redhook Docks. Make sure you bring a car with the Bulletproof Tire and Glass options.
04 There’s quite a bit of shooting on this mission, so it definitely helps to have these modifications.
Gauntlet
04
05
06
07
08
09
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Attack Point
Optimal Path
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
2 To take them out without Maria taking too much damage, slide your
car in sideways in front of her car. This blocks their line of sight and
forces them to move around to the side instead of just unloading
straight on. You shouldn’t have to get out of the car to eliminate
them. Just use the F70 from your window and unload in short bursts,
making sure to focus on the thugs and not the cars. Maria will give
the all-clear signal as soon as the thugs are dead, regardless if the
trucks are still there or not.
By the time you hit the third or fourth roadblock, though, Maria’s car
should be pretty beat up. When her driver is killed, hop out of your vehi-
cle, finish off the thugs on foot and drive Maria to her drop point using
her car. If you pick up a tail —meaning the police — make sure you ditch
them before approaching the drop point. You won’t be able to complete
the mission if you have heat.
Once you drive into the yellow circle at the drop point, the mission is
complete. You’ll gain access to the Aust Pup by completing this mission.
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JOB 05
Riding Shotgun NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 GET ON THE TRUCK PISTOL YOUR CHOICE RPG
02 2 PROTECT THE CRATE ON THE GANGSTER
TRUCK F70
03 3 ENSURE THE BIKE GETS TO AUST PUP
04 CANDY’S CLIENT
05 Riding Shotgun begins in the northern part of Queens, near I-278. It doesn’t matter what car you bring to this mission, since the first section requires
you to ride on the back of a flatbed.
Riding Shotgun
06
07
08
09
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path
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JOB 06
Candy NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 KILL CANDY PISTOL BX-9 N/A
02 GANGSTER
F70
03
AUST PUP
04 RPG
05
This mission begins in the very center of Englewood, just south of I-95.
06
Candy
07
08
09
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
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JOB 07
Ram Raider NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 DESTROY SLINK’S PORN PISTOL RAM RAIDER RAM RAIDER
SHOPS GANGSTER
02 2 LOSE THE TAIL F70
03
SF10
04 AUST PUP
05 RPG
06
This mission begins in Hunt’s Point, near the East River. You can show up in whatever car you want, since Ray has specifically prepared the Ram Raider
07 for this occasion. The armor plating and overall stability of the Ram Raider is perfect for this mission.
Ram Raider
AMBUSH!
08 Before initiating the Ram
09 Raider mission you'll be
assaulted by two cars
10 full of thugs. You can
11 either barrel through the
alley and plow through
12 them to take a few out
13 with your vehicle or just immediately enter a gun
14 battle. Either way, you'll need to kill all the thugs
before continuing on with the Ram Raider mission.
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path
NOW
SECRETS
& CHEATS
Once you kill the last of his goons — you can ignore their vehicles — the mission is complete. You’ll be able to take the Ram Raider back to your garage
and store it as your reward.
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JOB 08
Rush Hour NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 CATCH THE REAL COURIER PISTOL SOMETHING VERY, VERY FAST N/A
02 2 STOP HIM FROM DELIVERING GANGSTER
THE DRUGS F70
03
SF10
04 AUST PUP
05 RPG
06
07 This is one of the hardest missions in the game, and you’ll need an absolutely wicked car if you even want a chance. You’ll find the mission on the north
side of Queens, near Flushing Meadows Park.
08
Rush Hour
09
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
NOW
SECRETS
& CHEATS
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JOB 09
Slink NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
1 KILL SLINK PISTOL PIMP WAGON N/A
01 GANGSTER
02 F70
03 SF10
04 AUST PUP
05 RPG
06 This mission begins at the Funky Rabbit in Harlem, just north of Central Park. You can bring any vehicle you like, since you’ll be forced to use the Pimp
07 Wagon once the mission begins.
08
09
Slink
10
11
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
1 After the FMV you’ll bust out of the Funky Rabbit and jump in the
green Pimp Wagon waiting outside. Slink will already have a decent
head start on you, so it’s important to get on his tail and try to close
the gap quickly. If at any point during the mission Slink gets too far
from your vehicle — meaning he drives off your minimap — you’ll fail
the mission. If he’s getting close to pulling off your minimap, concen-
trate on closing the distance rather than inflicting damage. Only
when you’ve narrowed the gap to less than 25 meters should you be
engaged in combat.
2 You should be able to get him in firing range as he drives through the
Upper West Side and before he makes the turn into Central Park. If
you’re close enough to ram him, whip out the RPG and try to land one
near the truck. The splash from one rocket is equal to several mags
from any of the machineguns, so it’s worth the risk.
3 As you pass through the alley leading to Central Park West, another 4 Once Slink’s truck is wrecked, he and his crew will exit the vehicle
Pimp Wagon full of thugs will engage from behind. Try not to worry and assault your truck. Your best bet is to turn your truck perpendi-
about them unless they become an actual hindrance. If you stop and cular to their truck, and use it as shelter while you pound on them
try to take them out, Slink will put too much distance between the with your assault rifles.
two of you, and you’ll fail the mission. Focus your attention on catch-
ing Slink and inflicting damage to his truck. Once Slink is dead, the mission is complete.
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JOB 10
Gatecrasher NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 PICK UP A COP TAIL PISTOL RAM RAIDER (RECOMMENDED) N/A
02 2 LURE THEM TO ONE OF BISHOP’S GANGSTER
SMUGGLING OPERATIONS F70
03
3 REPEAT FOR ALL THREE SF10
04 LOCATIONS AUST PUP
05 RPG
06
This mission begins in downtown Manhattan, near the Holland Tunnel. We recommend using something agile yet armored, like the Ram Raider. You can
07 use anything you feel comfortable driving, though.
08
09
10
Gatecrasher
11
12
13
14 3
15
SIDE JOBS
Legend
Objective Start 1
Objective Finish
Optimal Path
The most effective way to attract police is to drive normally until you’re within a few blocks of each operation, and then begin to shoot and ram things BASIC
as you get closer. If done correctly you’ll have a big ol’ trail of cops right as you pounce on the operation. TRAINING
Obviously you don’t want to attract cops sooner than you have to. They’ll definitely slow you down if this is the case. On the flipside, you don’t want to WEAPONS
arrive at each operation and have to drive around in circles for a few minutes to get their attention either. This just wastes valuable time of which you
don’t have. To be successful you’ll have to time your ability to attract police in perfect harmony with your approach on the various operations. VEHICLES
THEN
OBJECTIVE 2: LURE THEM TO ONE OF BISHOP’S OPERATIONS
As stated in the previous objective, try to get as many police to each of the three operations as possible. Bishop’s men are heavily armed at each of the NOW
three checkpoints as well, so don’t think you’re just going to drive in and out with no resistance. (This is why we suggested something like the Ram
Raider works best here.) SECRETS
& CHEATS
1 LOCATION 1 2 LOCATION 2
This is the cargo ship docked in the upper bay area. You can’t drive in This is the helipad on top of building near Chinatown. Access is
from the east side since it’s blocked, so make sure you stick to our granted by driving up the ramp on the south side of the building.
path as shown on the map above for easy access.
3 LOCATION 3
This is trickiest of all three to find since you’ll have to weave
through several alleys before stumbling across the operation
itself. The only way to gain access is on the west side of the
street, as marked on your minimap.
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JOB 11
Shellshock NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 GET THE TRUCK TO RAY’S IN PISTOL BOLTUS N/A
LA GUARDIA GANGSTER
02
2 LOSE THE TAIL F70
03
SF10
04 AUST PUP
05 RPG
06
This mission begins inside a warehouse on the north side of Queens, near where the East River meets I-278. The mission requires you to enter the
07 Boltus to initiate it, so it doesn’t matter what vehicle you show up in.
08
09
10
11
Shellshock
12
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
VEHICLES
THEN
NOW
SECRETS
& CHEATS
Once you’ve killed the last of the thugs, you can comfortably cruise the Boltus back to Ray’s Garage in La Guardia to complete the mission.
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JOB 12
Bishop NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 KILL BISHOP PISTOL YOUR CHOICE N/A
02 GANGSTER
F70
03
SF10
04 AUST PUP
05 RPG
06
You’ll find the Bishop mission tucked away in the very center of suburban New Jersey.
07
08
09
10
11
12
Bishop
13
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
1 The only weapon that works effectively against the Negotiator is the
RPG. Depending on how good of an aim you are with the launcher,
you’ll most likely need to continually pick up spare rockets through-
out this battle. You can use the Antilli (motorcycle) next to Bishop’s
gate for easy navigation of his garden area. Just make sure you don’t
get blindsided with a cannon round or it’s pretty much all over.
2 The best technique is to watch where the Negotiator is on your min- 3 Once you take Bishop’s damage meter down to zero — about three or
imap and engage it from the rear with a rocket. As soon as you let four solid RPG shots — the mission is complete.
one loose, quickly move out of the way and look for another angle.
The “quick strike” method keeps him from getting a lock on your
position, and this prevents you from eating artillery shells.
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JOB 13
Home Wrecker NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 RECOVER THE LIMO PISTOL YOUR CHOICE BLAINE
02 2 PARK THE LIMO IN GANGSTER
CORRIGAN’S GARAGE F70
03 3 KILL ALL THE BODYGUARDS SF10
04 4 ESCAPE AUST PUP
05 RPG
06
This mission begins at Maria’s on Central Park West. You can bring any vehicle you want, although it’s not really necessary to bring something fast,
07 since you’ll be driving the limo for most of the journey.
08
09
10
11
12
13
Home Wrecker
14
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path
VEHICLES
THEN
NOW
SECRETS
& CHEATS
OBJECTIVE 4: ESCAPE
Once all the guards are dead, you’ll get the message to leave the area. The best way to go about this is to grab
one of the Schweizers and just blast out through the front gate once it opens. The police barricade is pretty
insane — including a chopper — but you should be able to zip past them and lose the tail by cruising down I-95
toward the bridge.
Whatever you do, don’t stop to fight for too long. If you need to launch a grenade to clear a path, by all means do
it. Just make sure you get a move on after doing so.
The mission is complete once you’re clear of Corrigan’s complex and you lose the tail.
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JOB 14
Bear Cage NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 COLLECT THE CAR PISTOL YOUR CHOICE N/A
02 2 PARK IT IN POLICE HEAD- GANGSTER
QUARTERS F70
03 3 PLANT THE C4 ON SF10
04 CORRIGAN’S DESK AUST PUP
05 4 GET OUT OF THERE! RPG
06 5 LOSE ANY PURSUING COPS BLAINE
07
Bear Cage begins on the Lower East Side of Manhattan, right under the elevated rail car tracks. You can show up in whatever vehicle you want, since
08 you’ll need to drive the police car to their headquarters in the very first part of this mission.
09
10
11
12
13
14
Bear Cage
15
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
WEAPONS
VEHICLES
OBJECTIVE 2: PARK IT IN POLICE HEADQUARTERS
THEN
When you arrive along the Hudson River you’ll find the police HQ located
precisely at the red dot on our map above. Just pull up to the garage door, NOW
and it will open for you, granting access to the lower levels of the parking
garage. Drive down and park the car in Corrigan’s spot — highlighted by SECRETS
the yellow circle — then exit the car and enter the elevator a few feet to & CHEATS
the right of the parking space. Oh yeah, and have your Shotgun equipped
before you exit the elevator...
Set the C4 on his desk by using the R3 Button, and you’ll have exactly three
minutes to escape the office, backtracking the same way that you came in.
Once you’re clear of the building and you’ve lost the tail, the mission
is complete.
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JOB 15
Corrigan NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 GET TO MARIA’S FOR INFOR- PISTOL YOUR CHOICE N/A
MATION ON CORRIGAN GANGSTER
02
2 GET TO CORRRIGAN’S SAFE F70
03 HOUSE SF10
04 3 KILL CORRIGAN AUST PUP
05 RPG
06 BLAINE
07
08
09
10 3
11
12
13
2
14
15
Corrigan
SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path
This mission begins at Maria’s hideout near Central Park. And yes, it’s advantageous to bring something fast, even though you won’t be able to use it for BASIC
the latter half of the mission. TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
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3 Once inside, work forward and clear the rooms one by one. Since
most of this section is close-quarters, it makes sense to use the
Shotgun as opposed to an assault weapon. The spread pattern
absolutely devastates enemies at ranges of less than 20 meters.
Also, be aware that there are Health Packs scattered around in the
various hallways in case you start taking too much damage.
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
Corrigan
4 When you arrive on the roof you’ll see that Corrigan has already
escaped to his chopper. Now you have to work your way back down
and out of the building to the very entrance you arrived at.
SIDE JOBS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
When you finally do catch up with Corrigan and kill him, the
mission is complete and will have completed the game.
Congrats!
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HITMAN
Difficulty Car Types Weapons Used Time Reward
EASY Miyagi Pistol 3:00 $5,000
MEDIUM Colonna MP7 3:00 $10,000
SIDE JOBS HARD MX2000 Shotgun 3:00 $20,000
CIRCUIT RACES
Race Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Bonus
JERSEY CIRCUIT (EASY) $5,000 $3,000 $1,500 N/A 0:57 $100,000
JERSEY CIRCUIT (MEDIUM) $10,000 $5,000 $3,000 Colonna Racer 0:57 $100,000 BASIC
JERSEY CIRCUIT (HARD) $20,000 $10,000 $5,000 Prestige Racer 0:57 $100,000 TRAINING
HUNT’S POINT CIRCUIT (EASY) $5,000 $3,000 $1,500 N/A 0:34 $100,000
HUNT’S POINT CIRCUIT (MEDIUM) $10,000 $5,000 $3,000 Albion Racer 0:34 $100,000 WEAPONS
HUNT’S POINT CIRCUIT (HARD) $20,000 $10,000 $5,000 Kramer Racer 0:34 $100,000
LA GUARDIA CIRCUIT (EASY) $5,000 $3,000 $1,500 N/A 0:52 $100,000 VEHICLES
LA GUARDIA CIRCUIT (MEDIUM) $10,000 $5,000 $3,000 MX2000 Racer 0:52 $100,000
LA GUARDIA CIRCUIT (HARD) $20,000 $10,000 $5,000 Zenda Racer 0:52 $100,000 THEN
NOW
SECRETS
STREET RACES & CHEATS
STICK UP
Job Drop-Off Distance Time Reward
1 (EASY) 500-1000m 1:30 $10,000
2 (EASY) 500-1000m 1:30 $10,000
3 (EASY) 500-1000m 1:00 $10,000
4 (MEDIUM) 1000-2000m 1:00 $10,000
5 (MEDIUM) 1000-2000m 1:00 $10,000
6 (MEDIUM) 1000-2000m 1:00 $10,000
7 (HARD) 2000-3000m 1:00 $10,000
8 (HARD) 2000-3000m 1:00 $10,000
MOTOCROSS
Race # of Checkpoints Distance Time Reward Perfect Time (PT) PT Reward
EASY (WORLD FAIR PARK) 30 2000m 2:00 $7,500 0:50+ $100,000
EASY (BRONX) 17 500m 0:45 $7,500 0:07+ $100,000
MEDIUM (CENTRAL PARK) 27 3000m 2:00 $12,000 0:26+ $100,000
MEDIUM (KEARNY) 34 2500m 2:00 $12,000 0:25+ $100,000
MEDIUM (ENGLEWOOD) 32 2500m 2:00 $12,000 0:30+ $100,000
MEDIUM (AIRPORT) 34 5000m 1:00 $12,000 0:10+ $100,000
HARD (CONEY FAIR GROUND) 31 3000m 1:30 $25,000 0:20+ $100,000
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PERFECT DELIVERY
Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
HUNT’S POINT (EASY) 5 2:00 $7,500 0:38 $100,000
REDHOOK (MEDIUM) 5 2:00 $12,000 0:45 $100,000
ASTORIA (MEDIUM) 5 2:30 $12,000 0:40 $100,000
01 ENGLEWOOD (HARD) 5 2:00 $25,000 0:34 $100,000
02 KEARNY (HARD) 5 1:30 $25,000 0:16 $100,000
03
04
05
TAXI DRIVER
06
07 Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
MIDTOWN (EASY) 5 3:40 $7,500 1:15 $100,000
08 CENTRAL PARK EAST (MEDIUM) 5 3:00 $7,500 0:30 $100,000
09 STEINWAY (MEDIUM) 5 3:30 $12,000 0:55 $100,000
10 JERSEY NORTH (HARD) 5 3:30 $25,000 0:20 $100,000
EDGEWATER (HARD) 5 2:40 $25,000 0:10 $100,000
11
12
13
14 GETAWAY SURVIVAL
15
Job # Of Chasers Time Given Perfect Time Reward Perfect Time (PT) PT Reward
HARLEM 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
EDGEWATER 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
JERSEY 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
FINANCIAL 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
VILLAGE 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
BRONX 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
STEINWAY 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
LONG ISLAND 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
KEARNY 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
REDHOOK 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
SIDE JOBS
DRIVER GP
Race Perfect Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Bonus
LONG ISLAND $100,000 $25,000 $12,000 $7,500 Hot Rod 3:00 $100,000
MANHATTAN $100,000 $25,000 $12,000 $7,500 Torrex Racer 2:26 $100,000
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
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TM
Section Page
Bonus Tokens 136
Road Map: “Then” Bonus Tokens 137
Road Map: “Now” Bonus Tokens 138
Game Completion Bonuses 139
Cheats 140
Road Map:
“Now” Bonus LOCATIONS
Tokens
Most Bonus Tokens are located near a ramp or difficult jump. Check out the following maps for the location of each one.
Game
Completion
Bonuses COLLECTION PROCESS
Cheats You only need to collect each Bonus Token once in each era. Once you collect one, it’s added to your total.
TIMING
It doesn’t matter when you collect Bonus Tokens. You can collect them during story missions, during side jobs or even just cruising around.
ERA DISTINCTION
The token count is per era only, meaning you have to collect the required number in each era to receive the related bonus as shown on our chart below.
IMPORTANT!
Note that to collect all 100 Bonus Tokens you need
to collect all 50 from “Then”, and subsequently all
50 from “Now.” Only after you collect the last Bonus
Token during the “Now” period will you have access
to the Hot Rod. This is also possible by using the
Era Change option once you’ve completed the game
the first time. If you happened to only pick up 40 of
the 50 Bonus Tokens from the “Then” era your first
time around, just use the Era Change option to go
back and get the ones you missed. Your total will
pick up from where you left off.)
BASIC
TRAINING
WEAPONS
VEHICLES
THEN
NOW
SECRETS
& CHEATS
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com 137
DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE
Bonus Tokens
(Gold Stars)
Road Map:
“Then” Bonus
Tokens
Road Map:
“Now” Bonus
Tokens
Game
Completion
Bonuses
Cheats
The Era Change option appears in the main menu after beating the game once. It allows you to switch between “Then” and “Now” which is very helpful VEHICLES
when trying to collect all 100 Bonus Tokens.
THEN
NEGOTIATOR
NOW
This heavy-duty armored vehicle is added to your garage when you complete the game. It’s fun to drive and well worth the trouble.
SECRETS
& CHEATS
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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE
Cheats SECRETS
What would a Driver game be without gameplay-enhancing cheats? There are two major types of cheats. The list below helps break them down for you.
Bonus Tokens
(Gold Stars) ODOMETER CHEATS
Road Map: These cheats are unlocked after you travel a certain number of total miles in any vehicle. Meaning, you need to hit the amount of miles shown before
“Then” Bonus the respective cheat will be selectable. The mileage is cumulative with your entire fleet so you need not worry about what car you drive as long as
Tokens you're putting on the miles. Once you unlock an odometer cheat, it's available globally by using the checkboxes in the cheat menu.
Road Map:
“Now” Bonus BODY SNATCHERS (666 MILES) NIGHT NIGHT (700 MILES) SHORTEST DAY (800 MILES)
Tokens
This cheat lets you transform into any of the available character mod- This makes it permanently This accelerates the day to night
Game els in game. All you need to do is run up to the character and melee nighttime. cycle, meaning you’ll see changes
Completion attack them for the transformation to take place. Once you take the in the time of day much more often.
Bonuses
new form, your personality remains that of TK even though you look
Cheats like whomever you attacked.
CHEATS CODES
Code cheats are entered using the code panel in the cheat menu screen. As of press time, these cheats haven’t been finalized so we are unable to pro-
vide them here. When they are ready, expect to see them released by the developer.