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Prima Games
A Division of Random House, Inc.

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www.primagames.com

Created by Kaizen Media Group


Guide Manager: Howard Grossman
Author: The Big Klawowski
Designer: Troy Silver

Special thanks: Many thanks to the good folks at REFLECTIONS for their help with this guide!

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc.

Driver: Parallel Lines ©2006 Atari, Inc. All rights reserved. Created and developed by REFLECTIONS Interactive Limited, an Atari studio
The Empire State Building design is a trademark of Empire State Building Company L.L.C and is used with permission.

Product Manager: Mario De Govia Section Page


No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Atari Inc. Basic Training 002
Please be advised that the ESRB Ratings icons, "EC," "E," “E10+,” "T," "M," "AO," and "RP" are trademarks owned by the Entertainment Software Association, and may Weapons 020
only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to
use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Vehicles 028
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed Walkthrough: Then 054
or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or
consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or prob-
lems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Walkthrough: Now 096
Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
Secrets & Cheats 134

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BASIC TRAINING

Section Page
Driving Techniques 004
Vehicle Concepts 007
Movement Techniques 012
Game Structure & Progression 015
Road Map: “Then” Jobs 016
Road Map: “Now” Jobs 017
Side Jobs 018

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

Basic Training INTRO


Before we get to the individual job strategies, vehicle descriptions and in-depth weapon comparisons, make sure you read this entire section first. If
there was an “invaluable section” of this strategy guide, the Basic Training area would be the clear winner.
Driving
Techniques
Below you’ll find the basics of controlling and manipulating TK both in and out of the car. This includes tactics for ditching the cops, buying vehicle
Vehicle upgrades and even in-depth tuning techniques. You’ll also find important game structure layouts, including maps of all the available story jobs and info
Concepts about the all-too-critical side jobs on offer.
Movement
Techniques DRIVING TECHNIQUES
Game
Structure & Regardless of your playing style, the vast majority of your time in Driver: Parallel Lines is spent behind the wheel. As you’d expect, the abili-
Progression ty to properly control your vehicle greatly influences your overall success in the game. Of course, your success also depends on your knowl-
edge of the game’s idiosyncrasies. This section will get you where you need to go fast.
Road Map:
“Then” Jobs
THE BASICS
Road Map:
“Now” Jobs The following are some basic techniques that you might or might not already know. Either way, these represent the core of Driver: Parallel Lines.
Side Jobs

Collisions Dealing with Police


Wrecking your car is the most common way to screw up or even fail a job. Make no mistake; running from the police is a huge part of this game and
Collisions are usually a direct result of either travelling too fast or having for most jobs it’s unavoidable. Sometimes though, keeping your car at
a cop (or third party) ram you into something. Learning to control the controllable speeds and avoiding collisions with other cars is a good way
throttle, brakes and steering is something that can’t be taught, but to keep them off your back. When you see a cop on your Minimap, try to
instead, should be learned through experience. Once you have collisions behave until they’re out of range. This will save you a lot of headaches.
somewhat under control, the game flows much easier.

Managing Your Health Controlling Your Speed


If you’re down to 45 percent health, and it’s time for a new job, it’s proba- Although your first instinct is to blast around NYC as fast as possible at
bly a good idea to stop by one of the garages to grab a Health Pack before all times, it is not necessary best to drive everywhere at full tilt. You’ll
you give it a go. Nine times out of ten, you’ll actually save time by having quickly find out that driving fast only leads to ridiculous repair bills and
a full health bar and entering the job 100 percent rather than attempting unnecessary police pursuits . The New York City traffic is crazy — equally
it with less than full health. so in both eras — and it’s just one of those things you have to learn to
deal with to be successful in the game.

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Watching the Minimap The Map


During regular and especially time-related jobs, your Minimap shows Inside your menu screen the main map can be rotated. Use it to plan
more information than anything else on the screen. We found ourselves routes, look for shortcuts or maybe just find areas while cruising around.
using it instinctively after only a few hours of gameplay. With it you’ll
be able to spot cops, follow targets, see shortcuts through the various
streets and pretty much stay ahead of the curve regarding all aspects BASIC
of gameplay. TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
CHARACTER DAMAGE WHILE DRIVING & CHEATS
There are two ways to take damage while you’re behind the wheel:

Bullets Collisions
First and foremost, you can be shot at. If your Felony Meter is high The other way to take damage is through a collision. If the collision is
enough, police will just open up on your car and try to take you out. If a hard enough — either by connecting with another vehicle or stationary
stray bullet gets through the window or door, TK will take the damage. object — TK will take damage. It’s never critical or life threatening by
The SWAT team does the same as the police, as do helicopters. itself, but just be aware that if you’ve already been injured, it is entire-
ly possible to be killed as a result of hitting something too hard.

PULLING 180s
Doing a complete reverse of direction is useful in many situations. A 180 is great to just throw off a pursuer as you drive away in the opposite direction. A
180 is especially helpful when ditching the cops while navigating through blocks of heavy traffic. Just be careful that you don't end up smashing into any-
thing as you come out of the 180. Sometimes it's difficult to judge where your particular vehicle will end up if you execute a 180 at extremely high speeds.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

DRIFTING THROUGH CORNERS


With the faster cars — meaning Muscle, Sports, Race and most 2-Door and 4-Doors — it’s a heck of a lot easier to drift through street corners rather
than taking the proper racing approach. Drifting is sort of a fancy word for controlled oversteer. It’s a driving style distinguished by oversteering into
and completely through the corners.

To execute a drift, just steer your car into a corner early and wait for the weight to transfer before countersteering out of the turn. It’s quite easy to do,
Driving and as shown in the pics, it works beautifully when trying to ditch police.
Techniques

Vehicle
Concepts

Movement
Techniques

Game
Structure &
Progression

Road Map:
DITCHING THE POLICE
“Then” Jobs When you’re being chased by the police, you’ll have only a handful of effective options to get rid of them. The techniques progress from simple to outra-
Road Map:
geous, depending on the severity of your situation. Overall, the goal is to keep the situation in the first two stages, never letting them develop into
“Now” Jobs insane gun battles between parties.

Side Jobs
Stage 1: One Cop Stage 2: Two Cops
If you’ve been tagged for speeding or hitting another car in front of a If you’ve taken too long to ditch the first cop, or if you’ve increased
cop, the idea is to keep the situation from escalating to Stage II. Your your Felony Meter by smashing into pedestrians or whatever else, a
best bet is to simply outrun the pursuer by using your Minimap to plan second officer will join the pursuit. At this level your situation becomes
effective shortcuts around NYC. Try to stay out of vehicular combat serious, and you’ll need to execute sharp turns and tricky swerves to
during this stage. Smashing into the police excessively will only raise get the police to smash into oncoming cars. Basically you want to try
your Felony Meter, attract more police attention and most likely esca- anything you can think of — short of attacking them — to put enough
late the situation into the next stage. distance between the cops and yourself.

Stage 3: Roadblocks and Multiple Officers


Roadblocks are easy to avoid, but usually by the time you’re to this
point your car is taking some serious damage from the horde of police
officers on your tail. If you need to stop and get a new car, just remem-
ber that getting out of the car and moving on foot will make you even
more of a target. The police will fire at will with the intent to kill you.
You can try to get out and kill them, but most likely you’ll die before
you get the chance.
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Stage 4: SWAT & Police Helicopter


If you get to this stage without meaty weapons and a plan, you’re pret-
ty much done for. The SWAT teams don’t mess around, and they usually
arrive on the scene once you’ve taken out multiple officers during any
of the previous stages. It's possible to escape from the helicopter by
getting in a car and totally outrunning it, but be prepared to eat a lot of BASIC
lead as you do so. TRAINING

WEAPONS

VEHICLE CONCEPTS VEHICLES

Along with how to drive the various vehicles in Driver: Parallel Lines, there are also some fundamental concepts about the vehicles that you THEN
need to know about. This section will highlight everything including the different types of damage your vehicles can take, how mass affects
your driving, what the various vehicle upgrades do and even an extensive tuning section. NOW

SECRETS
VEHICLE DAMAGE & CHEATS
Vehicles can be damaged in a multitude of ways. The trick is learning when to ditch a car before it becomes useless, so that you don’t get stranded.
This list comprises the various ways your car can be damaged, starting with the most common and eventually working up to the most serious.

Front End Damage Body Damage


If you hit something really hard, your hood latch will pop open. This The body of a vehicle is damaged by hitting just about anything. You
blocks your vision for a short period of time, and can be especially can sideswipe a pole to dent the side of your car, or back into a tree to
annoying if you’re running from the police. After a few seconds, the bend your back bumper. All of these smaller incidents eventually take
hood will fly off restoring your vision. their toll and lead to the destruction of the vehicle.

Door Panels Tire Damage


Every once in a while, either the driver or passenger door will come Tires can be taken out with either precise shots or even certain types
loose as the result of a tough collision. Once it’s loose, it usually gets of harsh collisions. This is worst type of damage to your vehicle,
blown or completely torn off. If because it seriously impairs your
this happens, you’re immediately ability to steer. Top speed, accel-
more susceptible to incoming eration and handling are all
gunfire because of the opening severely affected when even one
on the side of the vehicle. tire is blown out. These problems
Sometimes it’s best to ditch a compound when multiple tires
vehicle when you hit this stage. are damaged.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

Grey Smoke Black Smoke


Grey Smoke means the vehicle is severely damaged and consequently Black smoke means the car is completely useless. Most of the time it
suffers acceleration and top speed issues. When you see grey smoke, won’t move at all, and if it’s shot or hit really hard when it’s pouring black
the car is very close to being declared a wreck, and it’s time to get a smoke, the vehicle will explode with serious splash damage. If you’re
new car, pronto. inside the car when black smoke appears, get the heck out as fast as you
can. The explosion will kill you even if you’re at maximum health.
Driving
Techniques

Vehicle
Concepts

Movement
Techniques

Game
Structure &
Progression

Road Map:
“Then” Jobs

Road Map:
“Now” Jobs

Side Jobs

VEHICLE MASS
The mass of your vehicle has a lot to do with how effective your offensive driving is. If you’re trying to smash people off the road using a racer that
weighs only 900 kg, it’s going to be difficult, for example. You’d be much better off using a bruiser that weighed 4,000 kg.

Make sure you reference our vehicle section, and try to recognize patterns as to what types of vehicles are better for combat and what types are better
for just plain outrunning your enemies. The chart below is meant to be a general guide only, since there are exceptions in each category.

Vehicle Type Best Used For


COMMERCIAL Special purpose, ramming, total destruction
UTILITY Light ramming, cruising
4-DOOR SEDAN Anything
2-DOOR COUPE Anything
MUSCLE Anything
SPORTS When speed and handling are of utmost
importance
RACE Circuit races or when absolute speed is needed
BIKE Specialty jobs or areas with lots of jumps and
narrow passages

VEHICLE UPGRADES
Once you establish yourself with Ray’s Garage you can use the “Buy Parts” option to upgrade any of your stored vehicles. There are four distinct cate-
gories in the “Buy Parts” menu.
Custom Bodywork
Bodywork
“THEN” PRICE
Just as it sounds, this menu lets you modify the external appearance of $1,000
your vehicle. There are several different kits available for each vehicle,
each of them radically altering the paint, trim and wheels on the car. “NOW” PRICE
$10,000
There are four selectable (and unique) body styles for each vehicle
under this menu.

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Performance Parts
The bulk of the really important upgrades fall under this category. You’ll be able to add top speed and acceleration to your vehicles by using the engine
upgrades. You’ll also be able to upgrade the suspension and brakes for those important racing events. And don’t forget the Nitrous Injection Kit and
bottles of Nitro — the sure-fire way to turn any vehicle into an absolute beast on the street.

BASIC
Engine Stage I Engine Stage II TRAINING
“THEN” PRICE “THEN” PRICE WEAPONS
$200 $500
VEHICLES
“NOW” PRICE “NOW” PRICE
$2,000 $2,000 THEN

The first of three engine upgrades, stage I usually only adds a Building from where stage I left off, stage II offers a little more NOW
moderate amount of acceleration and top end to your vehicle. horsepower for a little more money. You have to have stage I
before you can move to stage II, however. SECRETS
& CHEATS

Engine Stage III Nitrous Injection Kit

“THEN” PRICE “THEN” PRICE


$1000 $500
“NOW” PRICE “NOW” PRICE
$2,000 $5,000
Stage III isn’t available on most vehicles, but if it is, expect a dra- This allows you to use nitro boosts by double-tapping the
matic increase in overall power. The stage III kit puts your vehicle Accelerate button. It’s a serious speed boost for any vehicle in
close to the maximum speed in the game. the game. It’s expensive, but worth it.

Adjustable Springs Adjustable Shocks

“THEN” PRICE “THEN” PRICE


$200 $200
“NOW” PRICE “NOW” PRICE
$2,000 $2,000
Springs are the most important part of your car’s suspension. Like springs, these also control the responsiveness of your car’s
These allow you to adjust your overall handling characteristics. overall handling. This is a great upgrade for street and track
cars alike.

Adjustable Ride Height Up-rated Brakes

“THEN” PRICE “THEN” PRICE


$200 $200
“NOW” PRICE “NOW” PRICE
$2,000 $2,000
This allows you to adjust the ride height of your vehicle. This makes a noticeable difference by shortening the overall
For your specialty cars, however, this is a must-have. braking distance of your vehicle. This mod offers some serious
bang for the buck.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE
Nitro Shots

“THEN” PRICE
$10/Second
“NOW” PRICE

Driving
$100/Second
Techniques
Nitro is available in 10, 20 and 40 second refills. The prices go
Vehicle
up accordingly.
Concepts

Movement
Techniques Accessories Respray

Game The accessories menu covers exotic upgrades for your car that can mean This menu covers all of the various paint options in the game. From here
Structure & the difference between life and death in certain situations you can choose to repaint your entire car or just tint portions of it.
Progression
Bullet Proof Glass Base
Road Map:
“Then” Jobs
“THEN” PRICE “THEN” PRICE
Road Map: $300 $40
“Now” Jobs

Side Jobs
“NOW” PRICE “NOW” PRICE
$3,000 $400
This option upgrades the glass on your vehicle and makes it bul- This option allows you to repaint the entire body of your car.
let proof. You’ll take a lot less damage during intense gun bat-
tles with this equipped. Rear Bumper

Bullet Proof Tires “THEN” PRICE


$20
“THEN” PRICE
$150 “NOW” PRICE
$200
“NOW” PRICE
$1,500 This option paints only the rear bumper of your car.

This accessory makes your car tires bullet proof. Since one of the Hood
worst ways to crash is due to blown out tires, this is a must-buy
option for your favorite cars. “THEN” PRICE
$20
Tinted Glass
“NOW” PRICE
“THEN” PRICE $200
$100
This option paints the hood of your car.
“NOW” PRICE
$1,000 Front Bumper

This will darken your vehicle’s glass to a limo style tint. It’s “THEN” PRICE
helpful to keep the police from recognizing you while you’re $20
behind the wheel.
“NOW” PRICE
$200
This option paints the front bumper of your car.

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ADVANCED TUNING
Thanks to the insiders at Reflections, we have some in-depth tuning info describing how the various cars react to changes in spring intensity, shock
settings, ride height and downforce.

Spring Settings Shock Strength BASIC


TRAINING
The main components of the suspension are the springs, which allow the The purpose of shocks is to limit the rate at which the suspension compo-
wheels to follow the road surface while the main body of the car is nents compress and extend. This prevents the suspension from oscillating WEAPONS
allowed to continue unaffected. for too long after riding a bump. Shocks can have different rates for com-
pression and extension, often referred to as bump and rebound, respec- VEHICLES
Soft springs will allow the wheels to stay in contact more when driving tively. In the game both the bump and rebound rates are controlled by one
over uneven terrain. This will also slow down the weight transfer as the setting. THEN
velocity of the car changes. Too soft and the weight transfer will take too
long, making the car unresponsive. When cornering, it will allow the car If the shocks are set too hard, they cause the suspension to react slower NOW
to roll more, putting more load on the outside tires and less load on the to bumps in the surface, and also cause the tires to not be in contact with
inside, meaning that the total grip given by the tires cannot be as high. the road at all times. SECRETS
& CHEATS

Hard springs will stop the car from rolling as much (side to side) and so Shocks that are set too soft will not dampen the oscillations in the
the weight transfer is less. This allows the inside tires to do more work springs effectively. This causes the vehicle to be unresponsive during
while cornering. Suspension that is too hard will not allow the tires to direction changes.
move enough to absorb the bumps in the surface, and will therefore cause
body roll. When this happens, the tires aren’t in complete contact with
the road, and it reduces your overall traction. Suspension that is too hard
will make the car twitchy and difficult to drive.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

Ride Height Settings Downforce Settings


The ride height changes the height that the car rides above the Increasing the downforce at the front of the vehicle offers more front
ground, and also the center of gravity for the vehicle itself. The higher traction, and thus allows the car to turn slightly quicker. At the same
the centre of gravity, the more weight transfer will occur while the time, this makes the car more balanced towards oversteer.
car’s speed is changing. During hard turns, this causes the outside
tires to do a higher proportion of the work, and therefore, produces a Increasing the downforce at the rear offers more rear traction, and
Driving lower level of traction. The ideal ride height is therefore just high thus causes the car’s balance to move toward understeer. The extra
Techniques enough for the car to clear the ground. traction at the wheels that transmit the power should cause slightly
better acceleration, although this is a small effect.
Vehicle
Concepts
Increasing downforce should also cause an increase in drag. Rear
Movement downforce tends to create more drag than front downforce. This is due
Techniques to the fact that a rear wing is responsible for controlling and diffusing
Game
the airflow from the rear of the car. A rear wing with a higher angle of
Structure & incidence to the airflow will not only cause a bigger obstruction in the
Progression airflow, it will also direct the airflow further upwards creating an even
lower air pressure behind the car.
Road Map:
“Then” Jobs

Road Map:
“Now” Jobs

Side Jobs

STEALING CARS DURING MISSIONS


Since you can fail a mission as many times as you want with no repercussions, sometimes it's a good idea to steal and store a particular rare vehicle
that can only be obtained during a specific mission. Storing the Rosalita Racer is a good example, and it's not all that difficult once you understand the
layout of the mission.

Just be aware of each mission and what (if any) rare vehicles appear. If you happen to miss the particular vehicle from your garage, you might as well
steal and store the car and then restart the mission with the intention of completing it.

MOVEMENT TECHNIQUES
Although most of the game is spent behind the wheel, the time that you do spend out of the car is usually quite important. This section cov-
ers movement tactics, how to effectively heal TK, the rules of engagement and advanced weapons training.

HANDLING WEAPONS
During the course of the game you’ll pick up many different types of weapons. This section details some of the tips and tricks you’ll need to handle
them effectively. If you’re looking for more detailed information, check out our Weapon Appendix. It goes into extreme technical detail for each of the
14 weapons available in the game.

Choosing the Right Weapon


There are four types of weapons:

Short-Range Short-Range Assault Long-Range Assault Explosive

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Most encounters occur at short-range, so anything from any of the first


three categories works well. If anything presents itself as a long-range
encounter, stay away from shotguns and submachine guns with limited
range. You should stick to long range assault weapons for those
encounters. Explosives are used for special purposes, like blowing up
an entire room or stationary vehicle. BASIC
TRAINING

WEAPONS
Locking On Strafing
Locking on is the most basic of offensive techniques, but it’s also the As in most 3D action games, strafing is a key technique while engag- VEHICLES
most frequently used. To lock on to an enemy, use the L1 Button with ing enemies or hard targets. Strafing allows you to lock on to an
your weapon already equipped. You have to use the Analog Stick to enemy, dodge their fire by sidestepping while at the same time getting THEN
select the target. in better position to return fire yourself.
NOW
To execute a strafe, press the L1 Button to get a lock, and then hold it
while you use the right Analog Stick to move side to side as you fire. SECRETS
It’s simple, effective and useful all the way through the game. & CHEATS

Crawling Short-Controlled Bursts


If you’re taking heavy fire while in traffic, you can press the L2 Button With the automatic weapons — especially those with high rates of fire
to duck and sort of sneak around at half-height. You can fire in this — it makes a lot more sense if you only let off one or two shots
mode, although your movement speed is reduced to less than half of instead of an entire stream. You’ll get better first shot accuracy fol-
normal. This is a solid technique used to dodge incoming fire while lowed by a series of accurate shots if you do this. If you just let loose
you move toward a new vehicle or safety zone. and dump entire mags at a time, your accuracy suffers, and scoring
hits is more of a stroke of luck rather than technique.

RELOCATING FROM GARAGE TO GARAGE


If you ever need to move from one quadrant of the map to another, don't forget about the handy "Relocate" feature built-in to each of the three Ray's
Garage locations. By driving into the garage and selecting this option you can instantly warp from one garage location to another, saving you bundles of
travel time while completely avoiding the police. As you progress further into the game you'll also be able to use your Safe House as a selectable location.
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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

HEALTH PACKS
The only way to heal TK when you take damage is to find a Health Pack. Your primary source for Health Packs is one of the three garages. Luckily,
they’re placed in three strategic locations throughout the city so you’re almost always within a hop, skip and a jump from one of them.

Your only other dependable source for Health Packs is your Safe House, which becomes available after completing all of Repoman, Last Chance and
Breadrun. It’s centrally located near the heart of downtown Manhattan, so this is a good place to stop if you’re in the area and need health.
Driving
Techniques Occasionally, a job will have Health Packs placed in certain strategic areas. Inside the prison facility during “Jail Break” is a great example.
Vehicle
Concepts
Below is a map showing the locations of all three garages as well as your hideout.

Movement
Techniques

Game
Structure &
Progression

Road Map:
“Then” Jobs

Road Map:
“Now” Jobs

Side Jobs

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GAME STRUCTURE & PROGRESSION


Advanced game structure is often removed from strategy guides. In our eyes, it remains a useful tool to help you get a better outlook and
feel for the game. Use this section for a quick overlook at the size and scope of the game.
BASIC
TRAINING
Eras General Flow
WEAPONS
The first important thing to note is that there are two distinct halves Driver: Parallel Lines contains more than enough side jobs to keep
in Driver: Parallel Lines. You start the game in the “Then” era, which most players from following the same exact path through the game. VEHICLES
takes place in 1978. After completing that era you’ll be in the “Now” Once you get past the first few jobs, generally, the game unfolds
era, which takes place in 2006. Only when you complete the game will something like this: THEN
you have the option to hop back and forth between eras.
1. Take a story job and complete it. NOW
2. Return to one of the three garages to store whatever vehicle you
have and heal. SECRETS
& CHEATS
After that, the options depend on your preference:

• Drive around looking for optional jobs to earn cash.


• Cruise around and steal cars to bulk up your garage.
• Collect Bonus Tokens.

When you’re finished doing the above and want to progress through
the game, return to the top of the list and grab another story job.

Story Jobs
Story jobs make up the bulk of the game. There are 17 story jobs in
the “Then” era, and 15 story jobs in the “Now” era.

“THEN” JOBS “NOW” JOBS

01 Nickel & Dime 01 The Mexican


02 Wheelman 02 Tailgate
03 Gunman 03 Guardian Angel
04 Pay Ray 04 Gauntlet
05 Hot Wheels 05 Riding Shotgun
06 Bread Run 06 Candy
07 Last Chance 07 Ram Raider
08 Repoman 08 Rush Hour
09 Rosalita Racer 09 Slink
10 Circuit Breaker 10 Gatecrasher
11 Paddy Wagon 11 Shellshock
12 Turning the Screw 12 Bishop
13 Jail Break 13 Home Wrecker
14 Air Mail 14 Bear Cage
15 Gift Wrapped 15 Corrigan
16 Kidnap
17 Ransom

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

ROAD MAP: “THEN” JOBS

Driving
Techniques Air Mail

Vehicle
Concepts Wheelman

Movement Bread Run


Techniques

Game
Structure &
Progression

Road Map: Circuit Breaker


“Then” Jobs

Road Map:
“Now” Jobs Nickel & Dime

Side Jobs Turning the


Screw

Paddy Wagon

Last Chance

Pay Ray

Gunman

Gift Wrapped

Jail Break
Kidnap

Ransom
Rosalita Racer

Hot Wheels

Repoman

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ROAD MAP: “NOW” JOBS

Candy
BASIC
TRAINING

WEAPONS
Tailgate
VEHICLES
Guardian Bishop
Angel
THEN

Slink NOW
Home Wrecker
SECRETS
& CHEATS
Corrigan Ram Raider

Riding Shotgun

The Mexican

Shellshock

Rush Hour

Bear Cage

Gatecrasher

Gauntlet

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

SIDE JOBS
Side jobs are available after you start the “Pay Ray” story job, and they pop up at different times and places throughout the game. Side jobs
are either viewable or hidden. Viewable means that the job appears on the map with an actual pinpoint mark and name. Secret jobs don’t
show up on the map, but appear when you stumble across them driving around town. As you’d expect, secret jobs are a lot tougher to find.
Check out “Then” and “Now” road maps for the game’s side jobs at the end of each era’s walkthrough in this book.
Driving
Techniques There are several different types of side jobs, but all of them are designed as a way to earn cash. Since most of the story jobs do not offer
Vehicle cash rewards, you’ll spend a significant amount of time playing through the side jobs if you plan on upgrading your cars. Make sure to check
Concepts out our data section at the end of each era to find out about perfect time bonuses!

Movement Status Menu


Techniques
At this sub-menu you'll find helpful stats detailing your progression through the game's various side jobs.
Game
Structure &
Progression There are four possible display states for each side job:
1.) The "???" sign indicates that you haven’t discovered the side job yet.
Road Map: 2.) If you’ve found and attempted the side job but failed it, "FAILED" will appear next to it.
“Then” Jobs
3.) If you've found and finished a side job you'll see "COMPLETED."
Road Map: 4.) If you're good enough, you'll see a “Perfect Time” indicator next to any jobs for which you’ve achieved that status.
“Now” Jobs
(Note: The following side jobs do not have times or Perfect Time rewards: Loan Shark, Hitman, Steal to Order and Stick Up.)
Side Jobs
Perfect Time
If a side job has a time associated with it, then it also has a hidden perfect time. Beating this time earns you a one-time, large cash
reward. Perfect times are deliberately hidden and unexplained, leaving it up to you to discover them. Side jobs for which you have
achieved perfect times are accompanied by a cup in the Status Menu.
Steal to Order Loan Shark
These jobs involve a target car that needs to These involve chasing down a marked car in a
be stolen and returned to a specific location. specified amount of time. If you find the car (as
The object is to steal the car as fast as you marked on your map), the object is to take him out
can and return it without damage. You’ll be and get him to repay the loan. Once you receive
rewarded with incrementally more money if the funds, bring them back to the person who gave
you return the car in better condition. you the job, and you’ll collect your reward.

Hitman Circuit Racing


Similar to the Loan Shark missions except the These are full blown professional-type races,
object is to take out your target in a set amount held on the various racetracks. Unlike the other
of time. Once the target is dead, return to the types of racing, you’ll be able to earn cash even
person who gave you the mission for your if you don’t place first. Smaller rewards are
reward. given for second and third place as well.

18 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


Street Racing Stick Up TM

Race against two opponents around the streets These jobs involve picking up a robber in a
of New York. The races held at each diner will certain amount of time, then subsequently
vary in difficulty with bigger rewards for faster dropping him off at another location. They’re
longer street races. The winner takes all in straightforward jobs, and are usually pretty
these races, but remember to watch out for the easy if you can avoid police interference.
cops!
BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW
Motocross Perfect Delivery
SECRETS
These are short races generally off-road where Collect and deliver 5 cars in quick succes- & CHEATS
you can race against a set best time. You may sion. Keep the cars free from damage to gain
want to bring your own wheels suited to the the time bonus for each drop off. Complete
terrain and challenge the Perfect driver bonus the delivery cycle in the time limit to gain the
for an extra reward. reward.

Taxi Driver Getaway Survival


A set reward is given for completing the deliv- These are some of the most unique jobs in the
ery cycle and a bonus cash reward for achiev- game. The object is to get away from or avoid
ing the Perfect Driver Bonus. being killed by a specified number of chasers.
If you manage to survive for the amount of
time shown on the clock, you’ll collect your
reward.

Demolition Survival Driver GP


Demolition side-jobs are very similar to a dem- These secret, extremely rare side jobs are closed cir-
olition derby. The object is to take out the other cuit races that take place throughout select parts of
nine cars in under three minutes without the city. There is no traffic present during these
destroying your own car in the process. Cash is races; this enables you to drive with technique and
awarded for completing the mission. precision without worrying about wrecking as you
would during the Street Race and Motocross events.
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TM

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


WEAPONS

Section Page
Overview 022
“Then” Weapons 023
“Now” Weapons 025

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

Overview WEAPONS
In Driver: Parallel Lines, TK has two completely different sets of weapons at his disposal. The first arsenal is based on 1978 engineering and con-
sists of revolvers, older submachine guns and even a single-shot grenade launcher. The second arsenal is based on modern weaponry and showcas-
THEN es some of the higher tech and more interesting weapons available today.

Revolver Below you’ll find detailed statistics for every weapon in the game — sorted by era — along with where to find them and what situations they work
44H best in.
Service 9
LI 15
Shotgun In addition to each of the individual examinations below, use the introductory comparison charts for a comprehensive look into the strengths and
G. Launcher weaknesses for each weapon. These charts will help you decide which weapons work best for the situation at hand.

NOW WEAPON COMPARISON CHART: THEN


Pistol Damage Rate of Fire Range (Meters) Magazine Capacity Maximum Ammo
Gangster
F70 REVOLVER Very Low Average 60 8 Unlimited
SF10 44H High Very Slow 90 7 70
Aust Pup SERVICE 9 Low Very Fast 70 32 320
Shotgun 06 LI 15 Average Fast 120 30 600
RPG
Blaine SHOTGUN High Slow 20 8 160
GRENADE LAUNCHER Very High Very Slow 50 1 10

WEAPON COMPARISON CHART: NOW


Damage Rate of Fire Range (Meters) Magazine Capacity Maximum Ammo
PISTOL Very Low Average 70 10 Unlimited
GANGSTER High Slow 70 8 120
F70 Average Very Fast 70 50 2000
SF10 Average Fast 100 40 1200
AUST PUP Average Fast 120 30 900
SHOTGUN 06 Very High Slow 20 12 240
RPG Very High Very Slow 120 1 10
BLAINE Average Very Fast 80 100 500

22 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

REVOLVER
Magazine Capacity: 8
THEN Maximum Ammo: Unlimited
Range (Meters): 60
Damage: Very Low
BASIC
TRAINING
Rate of Fire: Average
LOCATION(S) WEAPONS
• “Gunman” Job
• Stolen from a cop
VEHICLES

THEN
This is the standard pistol. The revolving cylinder only holds eight rounds, but the pistol has unlimited
ammo, once you find one. It inflicts very little damage per shot, so expect to crack off more than a few
NOW
rounds to stop someone for good. If nothing else, the Revolver is a solid option when you run out of
everything else.
SECRETS
& CHEATS

44H
Magazine Capacity: 7
THEN Maximum Ammo: 70
Range (Meters): 90
Damage: High
Rate of Fire: Very Slow
LOCATION(S)
• Completion of “Hot Wheels” job

The magnum packs a lot of punch — almost as much as the Shotgun at close range — plus it has the
advantage of triple the effective range. However, the rate of fire is the slowest of all small arms
weapons, making it only useful when fighting small numbers of enemies. Only the Grenade Launcher is
slower than the 44H.

SERVICE 9
Magazine Capacity: 32
THEN Maximum Ammo: 960
Range (Meters): 70
Damage: Low
Rate of Fire: Very Fast
LOCATION(S)
• Completion of Bread Run, Last Chance
and Repoman

The Service 9 is wickedly fast firing, but it puts out very little damage per bullet. Expect to rip through
ammo like candy if you equip this classic submachine gun.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

LI 15
Magazine Capacity: 30
THEN Maximum Ammo: 600
Range (Meters): 120
Damage: Average

THEN Rate of Fire: Fast


LOCATION(S)
Revolver • “Jail Break” Job
44H • Stolen from a S.W.A.T. member
Service 9 • Stolen from the guards in the back of
LI 15 the Paddy Wagon.
Shotgun
G. Launcher This is probably the best weapon in the “Then” category for most situations. The LI 15 is the only full-
sized assault weapon available in the “Then” era. Its rate of fire is slower than the Service 9, but it is far
more accurate and has over 65 percent greater effective range. The only major drawback is that you can’t
NOW run with the L1 15 while strafing — something done regularly with any of the pistols. This can be a prob-
lem when you need to move quickly from position to position.
Pistol
Gangster
F70
SF10
Aust Pup
Shotgun 06
SHOTGUN
Magazine Capacity: 8
RPG
Blaine THEN Maximum Ammo: 160
Range (Meters): 20
Damage: High
Rate of Fire: Slow
LOCATION(S)
• Stolen from a cop

Slow to fire and even slower to reload, the Shotgun looks useless on paper, but in reality, proves much
more useful. During intense close-range gun battles, nothing can match the Shotgun’s stopping power. It
cuts through wave after wave of personnel with ease because of its nice spread pattern. Like any shot-
gun, though, the disadvantage is that it’s only useful from 20 meters or under.

GRENADE LAUNCHER
Magazine Capacity: 1
THEN Maximum Ammo: 10
Range (Meters): 50
Damage: Very High
Rate of Fire: Very Slow
LOCATION(S)
• Ransom back of truck segment

The Grenade Launcher is a special-purpose weapon designed for use against either vehicles or large
placements of enemies. Using it against a single enemy is difficult. The rounds don’t detonate on impact
but rather after a set period of time (three to four seconds), so timing an explosion is difficult unless
you’re aiming at a set area. The Grenade Launcher is both a room-clearer and a vehicle destroyer.

24 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

PISTOL
Magazine Capacity: 10
NOW Maximum Ammo: Unlimited
Range (Meters): 70
Damage: Very Low
BASIC
TRAINING
Rate of Fire: Average
LOCATION(S) WEAPONS
• Received when you start the
“Now” era.
VEHICLES

THEN
This is TK’s standard weapon in the “Now” era, and you will receive this gun when you start the modern
portion of the game. Like the original Revolver, the Pistol has unlimited ammo. It does everything your
NOW
Revolver did in the “Then” era, but with a little more capacity and accuracy. It’s a solid fallback weapon
for almost any situation.
SECRETS
& CHEATS

GANGSTER
Magazine Capacity: 8
NOW Maximum Ammo: 120
Range (Meters): 70
Damage: High
Rate of Fire: Slow
LOCATION(S)
• At Safe House after completing
Tailgate job.

The Gangster is a more powerful “magnum” version of the standard pistol. It has a reduced rate of fire
and capacity, but the effective range is exactly the same. If you land a few solid hits with the Gangster,
unlike the Pistol, your target is sure to stay down for the count.

F70
Magazine Capacity: 50
NOW Maximum Ammo: 2,000
Range (Meters): 70
Damage: Average
Rate of Fire: Very Fast
LOCATION(S)
• At Safe House after completing
Tailgate job.

The F70 rips along with an extremely high rate of fire and a ridiculous maximum ammo capacity. As you’d
expect, ammo can get expensive — especially if you fill all the way up. The effective range of the F70 is
quite limited, so try to use this for close- to medium-range encounters only.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

SF10
Magazine Capacity: 40
NOW Maximum Ammo: 1,200
Range (Meters): 100
Damage: Average

THEN Rate of Fire: Fast


LOCATION(S)
Revolver • At Safe House after completing
44H Guardian Angel job.
Service 9
LI 15
Shotgun
G. Launcher The SF10 has a slower rate of fire than the F70, but it also has noticeably better accuracy and over 40
percent more effective range. This is the better of the two aforementioned subguns to use in situations
where enemies have the chance to put some distance between you. A very solid weapon all-around.
NOW
Pistol
Gangster
F70
SF10
Aust Pup
Shotgun 06
AUST PUP
Magazine Capacity: 30
RPG
Blaine NOW Maximum Ammo: 900
Range (Meters): 120
Damage: Average
Rate of Fire: Fast
LOCATION(S)
• At Safe House after completing
Gauntlet job.

The Aust Pup is a bullpup design that makes the weapon more compact and easier to handle than a stan-
dard assault rifle. It has a moderate rate of fire but solid range and superb accuracy. The Aust Pup acts a
lot like the LI 15 did in the “Then” era, but does everything a little better. For most job-based purposes,
this is a great gun to use.

SHOTGUN 06
Magazine Capacity: 12
NOW Maximum Ammo: 240
Range (Meters): 20
Damage: Very High
Rate of Fire: Slow
LOCATION(S)
• At Safe House after the cut scene in
which you meet Ray’s contact.

The auto-shotgun is faster than the standard “Then” pump model, but it’s still slower than most other
weapons. At close range — meaning less than 20 meters — nothing can match its stopping power. Like
the standard shotgun, it has “spray” where one round can actually hit multiple targets.

26 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

RPG
Magazine Capacity: 1
NOW Maximum Ammo: 10
Range (Meters): 120
Damage: Very High
BASIC
TRAINING
Rate of Fire: Very Slow
LOCATION(S) WEAPONS
• “Shellshock” job
• “Riding Shotgun” job
VEHICLES

THEN
The RPG is very similar to the Grenade Launcher from the “Then” era, with the main difference being that
the grenades are propelled and are therefore much faster. The other noticeable and advantageous differ-
NOW
ence is that the projectiles explode on impact rather than after a set period of time. This enables you to
dial in your attacks with more precision.
SECRETS
& CHEATS

BLAINE
Magazine Capacity: 100
NOW Maximum Ammo: 500
Range (Meters): 80
Damage: Average
Rate of Fire: Very Fast+!
LOCATION(S)
• At Safe House after completing
Home Wrecker job.

The minigun has the highest rate of fire and most ridiculous damage potential of any weapon in the
game. The reload time is crippling, but then again, if someone survives after you dumped 100 rounds out
of this beast, you need better aim. This is the true end-game weapon.

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TM

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


VEHICLES

Section Page Section Page


Overview 030 “Now” Vehicles: Commercial 043
“Then” Vehicles: Commercial 030 “Now” Vehicles: Utility 044
“Then” Vehicles: Utility 032 “Now” Vehicles: Muscle 045
“Then” Vehicles: Muscle 033 “Now” Vehicles: 4-Door Sedan 046
“Then” Vehicles: 4-Door Sedan 034 “Now” Vehicles: 2-Door Coupe 047
“Then” Vehicles: 2-Door Coupe 035 “Now” Vehicles: Sports 048
“Then” Vehicles: Sports 037 “Now” Vehicles: Motorcycle 049
“Then” Vehicles: Motorcycle 038 “Now” Vehicles: Race 050
“Then” Vehicles: Race 039 “Now” Vehicles: Special 052
“Then” Vehicles: Special 041

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

Overview VEHICLES
Over the next few pages you’ll find a complete list of all 78 vehicles in Driver: Parallel Lines. We’ve broken them down into categories as they’re pre-
sented in the game to make it easy for you to cross-reference data. Along with the art for each vehicle, you’ll find a list of statistics and also a brief
THEN comment section for each.

Commercial To go with the flow of the game, we’ve created a separate section for both “Then” and “Now.” Once you complete the game and have access to the “Era
Utility Change” option, you’ll be able to use any car in any era.
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special

Then VEHICLES
NOW
Commercial VEHICLE TYPE: COMMERCIAL
Utility
Muscle
4-Door Sedan
2-Door Coupe This category consists primarily of trucks and specialty vehicles that don’t fit into any of the other categories.
Sports Most of the commercial vehicles are extremely slow and are unable to accept any engine modifications from the
Motorcycle garage. To make up for their lack of speed, some of them offer special abilities. They are also the heaviest vehicles
Race
in the game and work well for smashing other cars and trucks into oblivion.
Special

BOLDIUS COURIER
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 4,000
4,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
80 N/A N/A N/A 85 80 N/A N/A N/A 85

With an unmodified top speed of only 80, this A typical delivery truck, the Courier weighs in at
lead sled isn’t the truck to take on sprinting 4,000 kg. Like most of the other commercial
jobs. It is, however, fun to use when you need vehicles, the handling and speed are average
that 4,000 kg mass to plow through passenger at best.
cars or pedestrians with ease.

30 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

DOLVA DOLVA FLATBED


Handling Handling

Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 4,000
4,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
80 N/A N/A N/A 85 80 N/A N/A N/A 85
THEN
The Dolva resembles one of those small pro- This is the flatbed version of the standard
duce or fresh meat trucks you’d see in inner-city Dolva. It weighs the same, but it is a little less
NOW
America. For the most part, it handles and prone to flipping, if you’re taking it off ramps
behaves like the Courier. or jumps.
SECRETS
& CHEATS

SCHOOL BUS DELIVERY VAN


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 1,800
1,800 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
80 N/A N/A N/A 85 80 97 N/A N/A 113

The buses are some of the longest vehicles in The Delivery Van is the only exception to the
the game. As you’d expect, the turning radius 4,000 kg weight rule amongst the commercial
is very wide and the acceleration is quite slug- vehicles. It’s also a lot faster and more agile
gish. than the rest of the lineup as well.

BUS DOZER
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 4,000
4,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
80 N/A N/A N/A 85 50 N/A N/A N/A 58

This drives and behaves almost exactly like the The Dozer’s handling, acceleration, and top
standard bus. It’s heavy, sluggish and fun to speed are fairly atrocious. However, it’s the
smash things with. most robust vehicle in the game — armor wise
— so you can smash through walls and cars
with relative ease. Brute force has its place!

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

FIRETRUCK REFUSE TRUCK


Handling Handling

Acceleration Acceleration

THEN Top Speed Top Speed


Commercial Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 4,000
4,000 kg
kg
Utility SPEED MODS SPEED MODS
Muscle Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro

4-Door Sedan 80 N/A N/A N/A 85 80 N/A N/A N/A 85


2-Door Coupe
Sports The Fire Truck handles like other vehicles with a Due to it’s shorter length, the Refuse Truck is
Motorcycle long wheel base, but ithas the added ability of easier to navigate turns with than the the
Race being able to turn its sirens on and off. “bus” length vehicles. However, it is not as
Special
agile or speedy as something like the Delivery
Van.

NOW
Commercial VEHICLE TYPE: UTILITY
Utility
Muscle
4-Door Sedan These two trucks are sort of like the SUVs of the 1970s. They aren’t very fast and, for the most part, they handle
2-Door Coupe
Sports
like boats. They are fun to drive, however, as long as you don’t expect to run circuit races with them.
Motorcycle
Race
Special

LAND ROAMER WOODY


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,400
1,400 kg
kg Weight:
Weight: 1,400
1,400 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 N/A N/A 113 88 97 N/A N/A 113

This 4x4 truck is fast but it can be hard to make This vintage pickup truck has an enclosed cab
evasive maneuvers with. It has a little bit wider and an open bed to the rear. It’s on a narrow
of a stance, so it’s a bit easier to handle than track — meaning it’s not very wide — so it
the Woody. handles like you’d expect.

32 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

WRECKER
Handling

Acceleration
BASIC
TRAINING
Top Speed
WEAPONS
Weight:
Weight: 2,047
2,047 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
80 N/A N/A N/A 85
THEN
You can use the hitch on the tow truck by slow-
ly backing into a vehicle and using the correct
NOW
button. Once connected, you can detach vehi-
cles at any time.
SECRETS
& CHEATS

VEHICLE TYPE: MUSCLE

Muscle cars are fast, agile and extremely fun to drive. Of all the cars in the game, these have the most balanced
feel when you’re behind the wheel. Almost all of them can go up to Stage III on the engine modifications, which
when combined with nitro brings them to the maximum speed attainable in Driver: Parallel Lines: 141.

CERVA CERRANO
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
97 106 117 123 141 97 106 117 123 141

Although it might not look like it, the Cerva is Like the rest of the muscle cars, this one is fast,
just as fast as any other muscle car in the cate- handles well and is easy to modify. It has crisp
gory. acceleration even in stock form.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

BROOKLYN ANDEC
Handling Handling

Acceleration Acceleration

THEN Top Speed Top Speed


Commercial Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
Utility SPEED MODS SPEED MODS
Muscle Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro

4-Door Sedan 97 106 117 123 141 97 106 117 123 141
2-Door Coupe
Sports This car may look more compact than the rest Resembling a true classic, this muscle car drives
Motorcycle of the muscle cars but it actually weighs the as well as it looks. It can be tweaked out to
Race same. It does handle a little tighter because of pull over 140 on the radar gun.
Special
its wheelbase and width.

NOW
Commercial
Utility VEHICLE TYPE: 4-DOOR SEDAN
Muscle
4-Door Sedan
2-Door Coupe This category is comprised of the normal vehicles. That is, the vehicles you’re most likely to see lots of when driv-
Sports
Motorcycle
ing around NYC at any given time. None of them are going to win drag races, nor are they going to win any handling
Race competitions.
Special

WAYFARER CHAUFFEUR
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,400
1,400 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 102 N/A 118 88 97 N/A N/A 113

A taxi with a classy, classic design, the waryfar- The stretched limo has an extremely long
er is very easy to find and should be one of wheelbase, making it tough to turn and navi-
the first cars added to your garage. gate through traffic at high speeds.

34 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

REGINA PANGEA
Handling Handling

Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,300
1,300 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
88 97 102 N/A 118 82 90 99 N/A 115
THEN
When you think of a late 1970s four-door, this The Pangea is the classic ’70s family station
is most likely the style you think of. This “big wagon. Everyone had one. It’s a little heavier
NOW
body” is easy to find and takes modifications and a little slower than the rest of the cars in
well. this category except for the Chauffeur.
SECRETS
& CHEATS

ZARTEX MEAT WAGON


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,350
1,300 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
102 112 123 N/A 141 88 97 N/A N/A 113

The police car is an absolute blast to drive, but This vintage ambulance is a fun vehicle to
unless you’re just screwing around, it’s tough to drive. You can operate the sirens and lights by
take it anywhere without attracting police using the L3 Button. This helps get people out
attention. It’s wicked fast and has superb specs of the way ... sometimes. Most of the time
all around. you’re not so lucky.

VEHICLE TYPE: 2-DOOR COUPE

Like the 4-Door Sedans, the coupes make up a large portion of traffic. They’re all easy to find and work well as
extra stock for you to collect early in the game.

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DRIVER: PARALLEL LINES
PRIMA OFFICIAL GAME GUIDE

ROSALITA FAIRVIEW
Handling Handling

Acceleration Acceleration

THEN Top Speed Top Speed


Commercial Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,300
1,300 kg
kg
Utility SPEED MODS SPEED MODS
Muscle Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro

4-Door Sedan 88 97 102 N/A 118 88 97 102 N/A 118


2-Door Coupe
Sports This is one of the only convertibles in the This is the heaviest of all the coupes, but it
Motorcycle game, making it desirable for that reason retains the same top speed as the rest. The
Race alone. It’s a little slower than we’d like but this acceleration and braking aren’t quite as good
Special
one is more for the style. in the stock form, though.

NOW
Commercial
Utility
Muscle
RHAPSODY GRAND VALLEY
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 1,200
1,200 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
79 86 95 100 116 88 97 N/A N/A 113

This is one of the smallest cars in the game, so Resembling the taxi, the Grand Valley is also
it’s easy to get knocked around when smashing based on a 1950s design. Believe it or not,
into other cars. It’s also quite agile. the taxi is actually faster and better handling.

NAMORRA
Handling

Acceleration

Top Speed
Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
88 97 102 N/A 118

This is the sort of “upscale” coupe, driven pri-


marily well outside the city limits. It’s a good
one to add to the collection.

36 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

VEHICLE TYPE: SPORTS

Sports cars are the epitome of technology. These are the fastest non-race vehicles available, and when fully modi-
fied, they even give the race-prepped vehicles a run for their money. You’ll want to jack a sports car as early as
possible, store it in your garage and modify it to the hilt when cash permits. BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

MELIZZANO RAVEN
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,000
1,000 kg
kg Weight:
Weight: 1,000
1,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
105 115 122 N/A 138 105 115 122 N/A 138

By far the most attractive car in this era, the The Raven is another car from this era with
Melizzano is also extremely quick and agile. flowing lines and a unique look. It’s just as fast
You’ll have no trouble outrunning or outmaneu- as the Melizzano, and it handles a little better.
vering the cops in this car. Find one and store
it immediately.

SAN MARINO SAN MARINO SPYDER


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,000
1,000 kg
kg Weight:
Weight: 1,000
1,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
102 112 N/A N/A 128 105 115 N/A N/A 132

The San Marino is not quite as agile as the This is a convertible version of the standard
Raven or the Melizzano. It’s also giving up 10+ San Marino. It’s a bit quicker across the board.
across the bar on top speed.

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BONSAI
Handling

Acceleration

THEN Top Speed


Commercial Weight:
Weight: 1,000
1,000 kg
kg
Utility SPEED MODS
Muscle Unmodified Stage I Stage II Stage III w/ Nitro

4-Door Sedan 97 107 N/A N/A 123


2-Door Coupe
Sports This is the smallest of the sports cars. It has
Motorcycle wicked acceleration but also the lowest top
Race speed. It handles extremely well, although it’s
Special
tossed around easily during collisions.

NOW
Commercial
Utility VEHICLE TYPE: MOTORCYCLE
Muscle
4-Door Sedan
2-Door Coupe Motorcycles offer very little protection for the driver, but they do allow you to access areas that would be tough to
Sports
Motorcycle
navigate in a standard car or truck. Remember that bikes are easier to wreck than anything else in the game, and
Race they’re also the easiest for thugs to take out.
Special

CHOPPER YAMASHITA 900


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 200
200 kg
kg Weight:
Weight: 200
200 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
97 N/A N/A N/A 105 100 N/A N/A N/A 109

The Chopper is, by far, the most pleasing (aes- The Yamashita is fast in a straight line, but
thetically) of the three motorcycles from the because of its build it doesn’t handle as well
“Then” era. It’s a little slower and more difficult as the Wingar.
to handle than the other two, however.

38 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

WINGAR
Handling

Acceleration
BASIC
TRAINING
Top Speed
WEAPONS
Weight:
Weight: 200
200 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
97 N/A N/A N/A 105
THEN
This motorcycle looks and behaves like a true
dirt bike. With the tightest turning radius and
NOW
best handling of the three bikes in the “Then”
era, this is, by far, your best choice for jobs
SECRETS
that require a motorcycle.
& CHEATS

VEHICLE TYPE: RACE

Cars in this category are the lightest and fastest of all the different vehicles available in Driver: Parallel Lines.
Most of these are based on the standard versions that can be found in other categories (i.e., Sports, Muscle), but
come with special paint jobs, weight reduction and better stock acceleration.

MELIZZANO RACER RAVEN RACER


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 950
950 kg
kg Weight:
Weight: 950
950 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141

The standard Melizzano is gorgeous and so is The Raven is in the middle of the weight cate-
the racing version. With modifications, this is a gory, weighing in at only 950 kg. It doesn’t
great car to take on the test track and try to take collisions well, but it’s extremely fast and
set your best lap times. agile.

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SAN MARINO RACER SAN MARINO SPYDER RACER


Handling Handling

Acceleration Acceleration

THEN Top Speed Top Speed


Commercial Weight:
Weight: 950
950 kg
kg Weight:
Weight: 950
950 kg
kg
Utility SPEED MODS SPEED MODS
Muscle Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro

4-Door Sedan 112 123 N/A N/A 141 112 123 N/A N/A 141
2-Door Coupe
Sports The San Marino is as fun to cruise as it is to This drives exactly like the standard San
Motorcycle look at. Flowing, classic lines complemented by Marino, except it’s a convertible. Gorgeous car.
Race a serious engine make this one a terror on the
Special
test track or the streets.

NOW
Commercial
Utility
Muscle
CERVA RACER CERRANO RACER
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 950
950 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141

The Cerva is one of the few big-bodied coupes The standard Cerrano is a beast, but this racing
that have a full-on racing version. Like all the version is just ridiculous. This is one of the
other racers, it handles exceptionally well. best-looking and best-driving racers during the
“Then” era.

BROOKLYN RACER ANDEC RACER


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 900
900 kg
kg Weight:
Weight: 1,000
1,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141

Based on the standard Brooklyn, this racing The standard Andec is great, and this racing
version is much faster with superior handling. version is even better. It has slightly better
stats all-around and an interesting paint job to
boot.

40 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

REGINA RACER BONSAI RACER


Handling Handling

Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 1,000
1,000 kg
kg Weight:
Weight: 950
950 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
112 123 N/A N/A 141 112 123 N/A N/A 141
THEN
Surprisingly, there is a racing version of the 4- Based on the standard Bonsai, the racing ver-
door Regina. It’s over 250 kg lighter and more sion is lighter, faster and better handling.
NOW
than 20 faster on the top end.
SECRETS
& CHEATS

VEHICLE TYPE: SPECIAL

Vehicles in the special category offer opportunities to drive something a little... unique. Essentially, these vehicles
are rare and a bit tricky to acquire, but they’re a blast to drive. Special vehicles from the “Then” era are typically
of the “punk” variety.

SWAT VAN ANDEC PUNK


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 1,000
1,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
80 N/A N/A N/A N/A 112 123 N/A N/A 141

The SWAT Van isn't very quick or agile, but its a An extremely fast and agile version of the stan-
thrill to drive considering you have to kill the dard Andec, this punk version offers near race-
SWAT team to get one. car performance all across the board.

Vehicle sub-type: Commercial Vehicle sub-type: Muscle

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BROOKLYN PUNK CERRANO PUNK


Handling Handling

Acceleration Acceleration

THEN Top Speed Top Speed


Commercial Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
Utility SPEED MODS SPEED MODS
Muscle Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro

4-Door Sedan 112 123 N/A N/A 141 112 123 N/A N/A 141
2-Door Coupe
Sports Like the standrad Brooklyn but with a unique The Cerrano Punk is a modified version of the
Motorcycle paint scheme and updated performance. A very standard Cerrano. It's fast, handles well and
Race nice car. has a unique color to boot.
Special
Vehicle sub-type: Muscle Vehicle sub-type: Muscle

NOW
Commercial
Utility
Muscle
CERVA PUNK WAYFARER TURBO
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 102 N/A N/A N/A 118

The Cerva Punk is a much faster, almost race- This speedier version of the standard taxi is
prepped version of the standard Cerva. It available if you steal and garage it from one of
drives and handles like a dream. the Taxi Driver side-jobs.

Vehicle sub-type: Muscle Vehicle sub-type: 4-Door Sedan

THE MEXICAN’S RIDE


Handling

Acceleration

Top Speed
Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
102 N/A N/A N/A N/A

This specalized ride belongs to the Mexican. It


performs like the standard Rosalita but comes
with the special "pink rose" paint job and
beautiful bullhorn on the front-end.
Vehicle sub-type: 2-Door Coupe

42 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

Now VEHICLES
VEHICLE TYPE: COMMERCIAL BASIC
TRAINING

As in the “Then” era missions, the commercial category is comprised of cars and trucks that really don’t fit any- WEAPONS
where else. The Negotiator is the highlight of this section, and it can only be earned by completing the game all the
way through. VEHICLES

THEN

NOW

SECRETS
& CHEATS

SAXON SECURITY VAN


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 4,000
4,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
80 N/A N/A N/A 85 80 N/A N/A N/A 85

This is the modern version of the “big rig” The armored car takes LOT of damage before
found in the ’70s. It weighs in an astounding it’s wrecked. As you’d expect, it’s great to use
4,000 kg and the top speed is only 80. Not as a smasher-basher when required.
that you’ll ever take it that high...

PARAMEDIC NEGOTIATOR
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,700
1,700 kg
kg Weight:
Weight: 5,000
5,000 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 N/A N/A 113 50 N/A N/A N/A 53

The ambulance is the smallest of all the modern The only way to unlock the Negotiator is to
commercial vehicles, and the acceleration and complete the game; it’s added to your garage
top speed show it. It handles about the same automatically. To fire the devastating cannon,
as the rest of them, unfortunately. use the R3 Button. You can also rotate the tur-
ret as you drive by using the right analog stick.

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VEHICLE TYPE: UTILITY

Utility vehicles in this era more closely represent what you think of when you hear the acronym SUV. Most of these
are big, hulking brutes with lots of horsepower but also lots of mass to get moving.

THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special

NOW
Commercial
Utility
Muscle
OLYMPIC MONTARA
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 1,350
1,350 kg
kg Weight:
Weight: 1,400
1,400 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 N/A N/A 113 88 97 102 N/A 118

This is the smallest of the modern utility vehi- The ultimate in luxury cruising SUVs, the
cles, although it’s not the fastest. Montara actually tops out higher than any of
the other modern utility vehicles.

BOLTUS INDIANA
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,500
1,500 kg
kg Weight:
Weight: 1,350
1,350 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 N/A N/A 113 88 97 N/A N/A 113

If you were hoping for a monster truck, this is Based on the most modern of SUV designs, the
as close as you’re going to get. It rides higher Indiana is a great addition to your garage.
than most other vehicles and is prone to tip
over if you take it off crazy jumps.

44 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

VEHICLE TYPE: MUSCLE

There is only one muscle car in the “Now” era, and it can earned by collecting all 100 Bonus Tokens or by complet-
ing the Driver GP Long Island side-job in the Now era. Luckily, the Hot Rod is well worth the trouble.
BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

HOT ROD
Handling

Acceleration

Top Speed
Weight:
Weight: 900
900 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
123 N/A N/A N/A 141

The Hot Rod is the most difficult car to obtain


in the game, but as you can see from its
almost perfect stats, it’s a beast. The engine
can’t be modified at all, but with nitro this car
is truly crazy.

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VEHICLE TYPE: 4-DOOR SEDAN

The modern sedans could pass for muscle cars with the way they perform on the track. Cars like the Schweizer
will change your mind on how sedans handle, accelerate and behave in traffic.

THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special

NOW
Commercial
Utility
Muscle
ATLUS M700
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
97 106 117 123 141 102 112 123 N/A 141

The Atlus is one of those gorgeous cars that The modern police car accelerates and handles
look way more expensive than they actually even better than its “Then” counterpart. This is
are. It drives like a dream considering it’s a a great addition to your garage.
four-door.

SCHWEIZER TORREX
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,260
1,260 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
97 106 117 123 141 88 97 102 N/A 118

The Schweizer is the most visually appealing of The modern taxi isn’t as interesting as the
all the modern sedans. It’s as fast as almost “Then” version, and the stats are just mediocre.
anything else in the game once you modify it. It’s worth a test drive but you probably won’t
be using it often.

46 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

PRESTIGE COLONNA
Handling Handling

Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 1,230
1,230 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
88 97 107 N/A 124 88 97 107 N/A 124
THEN
This family-oriented sedan is a little plain aes- The Colonna is very similar to the Prestige in all
thetically. The handling and acceleration are respects. It’s about average all the way across
NOW
decent but nothing to go crazy over. the board.
SECRETS
& CHEATS

VEHICLE TYPE: 2-DOOR COUPE

There aren’t many coupes to choose from in the modern era — just like in real life — but the ones that do exist are
quite interesting. Both of them are well designed, lightweight and take modifications well.

MIYAGI KRAMER
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,150
1,150 kg
kg Weight:
Weight: 1,200
1,200 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 107 N/A 124 88 97 102 N/A 118

The Miyagi is one of the best looking “simple” Not quite as exciting as the Miyagi, but still
cars in the game. It’s easy to find, small and unique enough to warrant a test drive.
has crisp acceleration.

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VEHICLE TYPE: SPORTS

Modern sports cars are drop dead gorgeous. Not only that, but their handling, acceleration and top speed are all at
the top of the game when compared to anything else in Driver: Parallel Lines.

THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special

NOW
Commercial
Utility
Muscle
MX2000 BX-9
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
107 118 123 N/A 141 107 118 123 N/A 141

Resembling an exotic import, the MX2000 is as Like the MX2000, the BX-9 isn’t as fast as the
wicked on the streets as it is on the test track. Zenda or Teramo, but it’s damn close. Once you
This is a must-have. modify it with Stage II Engine and Nitro, it’s as
fast as anything else in the game.

ZENDA TERAMO
Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141

The Zenda is another gorgeous, near perfect The Teramo is right up there with the cream of
car. The best part about the Zenda is that it’s the crop in Driver: Parallel Lines. It has the
easy to find if you cruise around downtown speed, acceleration, cornering ability — it
Manhattan for a few minutes. does everything right.

48 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

VEHICLE TYPE: MOTORCYCLE

The modern motorcycles are true wonders of technology. With stats approaching that of the fastest cars in the
game, these bikes are all on our “must own” list of vehicles to add to your garage.
BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

ANTILLI V03 MUTSUMI 1000R


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 200
200 kg
kg Weight:
Weight: 200
200 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
123 N/A N/A N/A 141 110 N/A N/A N/A 130

This bike doesn’t take engine modifications but The Mutsumi is a unique design with solid
luckily it’s wicked fast in its stock form. Slap acceleration and top speed but only mediocre
some nitro on it, and you’ve got a rocket on handling. The Antilli is the more agile bike.
your hands.

ANTILLI V03 SPECIAL


Handling

Acceleration

Top Speed
Weight:
Weight: 200
200 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
141 N/A N/A N/A 141

This is a slightly upgraded version of the stan-


dard Antilli. With better handling and a ridicu-
lous unmodified top speed of 141, this is the
bike to get.

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VEHICLE TYPE: RACE

Like the full-blown racecars from the “Then” era, the modern racecars are already highly modified in their stock
form. Sort of an oxymoron, but it’s true. Race vehicles are among the toughest to earn — meaning they’re only
available through some of the game’s toughest jobs — but as you can see from the stats they’re well worth it.

THEN
Commercial
Utility
Muscle
4-Door Sedan
2-Door Coupe
Sports
Motorcycle
Race
Special

NOW
Commercial
Utility
Muscle
TORREX RACER MX2000 RACER
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141

Based on the standard Torrex, this racing ver- Like the rest of the vehicles in this category,
sion ups the bar and brings near perfect han- the MX2000 is smoking fast. You will not be
dling to the table. disappointed with how it drives.

50 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

BX-9 RACER ZENDA RACER


Handling Handling

Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
112 123 N/A N/A 141 112 123 N/A N/A 141
THEN
The BX-9 has one of the better paint schemes Like the standard Zenda, the racing version is
of all the cars in this category. It’s equally as incredible. With full racing suspension, this is
NOW
impressive statistically. one of your best choices for setting records on
the test track.
SECRETS
& CHEATS

TERAMO RACER PRESTIGE RACER


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141

The Teramo Racer is absolutely ridiculous. It’s Based on a very “so-so” standard car, this rac-
so much faster than almost everything else in ing version shows a ridiculous amount of
the game (excluding Race category cars, obvi- improvement. It’s neck and neck with the rest of
ously). Get this one for sure. the cars in its category across the board.

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SCHWEIZER RACER ATLUS RACER


Handling Handling

Acceleration Acceleration

THEN Top Speed Top Speed


Commercial Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
Utility SPEED MODS SPEED MODS
Muscle Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro

4-Door Sedan 112 123 N/A N/A 141 112 123 N/A N/A 141
2-Door Coupe
Sports The Schweizer is one of those cars that really Based on the standard Atlus, this racing ver-
Motorcycle doesn’t need a racing version, but it’s outra- sion offers considerable stat improvement
Race geously fun to drive. across the board.
Special

NOW
Commercial
Utility
Muscle
COLONNA RACER KRAMER RACER
Handling Handling
4-Door Sedan
2-Door Coupe
Sports
Motorcycle Acceleration Acceleration
Race
Special
Top Speed Top Speed
Weight:
Weight: 900
900 kg
kg Weight:
Weight: 900
900 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141 112 123 N/A N/A 141

The Colonna is another racer with a great paint The Kramer may not look as radical as some of
scheme. Like the rest of the modern racers, it the other racers, but it has absolutely no trou-
weighs in at only 900 kg, making it easy to ble putting down the great lap times on the
control at high speeds. test track.

VEHICLE TYPE: SPECIAL

Vehicles in the special category offer opportunities to drive something a little... unique. Essentially, these vehicles
are rare and a bit tricky to acquire, but they’re a blast to drive. The Ram Raider in particular is an epic ride.

52 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

PRISON VAN PIMP WAGON


Handling Handling

Acceleration Acceleration
BASIC
TRAINING
Top Speed Top Speed
WEAPONS
Weight:
Weight: 4,000
4,000 kg
kg Weight:
Weight: 1,400
1,400 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro VEHICLES
80 N/A N/A N/A N/A 88 97 102 N/A 116
THEN
The Prison Van is a tank, through and through. The Pimp Wagon has very impressive stats for
It's heavily armored and works well in situations a utility vehicle. It handles well, accelerates
NOW
where you need to drive through heavy traffic. with authority and has the presence and style
to match. This is a must-have.
Vehicle sub-type: Commercial Vehicle sub-type: Utility
SECRETS
& CHEATS

OLYMPIC PUNK TORREX TURBO


Handling Handling

Acceleration Acceleration

Top Speed Top Speed


Weight:
Weight: 1,350
1,350 kg
kg Weight:
Weight: 1,260
1,260 kg
kg
SPEED MODS SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro Unmodified Stage I Stage II Stage III w/ Nitro
88 97 N/A N/A 113 102 N/A N/A N/A 118

This punked out version of the Olympic has The Torrex Turbo is a slightly faster version of
some unique exterior features like the special- the standard taxi. It's only available if you
ized front bumper and ground effects to set it steal it from one of the Taxi Driver missions.
apart from the crowd.
Vehicle sub-type: Utility Vehicle sub-type: 4-Door Sedan

RAM RAIDER
Handling

Acceleration

Top Speed
Weight:
Weight: 900
900 kg
kg
SPEED MODS
Unmodified Stage I Stage II Stage III w/ Nitro
112 123 N/A N/A 141

One of the best overall cars in the game;


excels in every performance category and has
extensive armor plating covering the windows
along with some incredible bumpers. Incredible!
Vehicle sub-type: Sports

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TM

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WALKTHROUGH
THEN

Section Page Section Page


Job 01: Nickel & Dime 056 Job 10: Circuit Breaker 074
Job 02: Wheelman 058 Job 11: Paddy Wagon 076
Job 03: Gunman 060 Job 12: Turning the Screw 078
Job 04: Pay Ray 062 Job 13: Jail Break 080
Job 05: Hot Wheels 063 Job 14: Air Mail 083
Job 06: Bread Run 064 Job 15: Gift Wrapped 086
Job 07: Last Chance 066 Job 16: Kidnap 088
Job 08: Repoman 069 Job 17: Ransom 090
Job 09: Rosalita Racer 072 Side Jobs 092

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JOB 01
Nickel & Dime THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
1 DROP THE PUNK IN HARLEM N/A CERRANO(MUSCLE CAR) $100
01 2 GET TO HUNTS POINT CERRANO ADDED TO GARAGE
Nickel & Dime

OBJECTIVE 1: DROP THE PUNK IN HARLEM


02
Your first mission drops you in the middle of the action with your subject already in the car and the cops hot on your tail. The goal is to ditch the police
03 as fast as possible—using one of the methods highlighted below—and escort the punk to the drop-off point marked on the map. It’s a fairly simple mis-
04 sion, so just keep the vehicle from wrecking and you’ll be fine. If for some reason you do wreck your car—either through cumulative damage or by flip-
05 ping it—the passenger dies and you wont get the bonus cash.

06
07
08
09
10
11
12
13
14
15
16
17

SIDE JOBS Legend


Objective Start
Objective Finish
Optimal Path

THE WHEELMAN’S ROUTE


Try to stay out of oncoming traffic 1 Stay on the correct side of 2 As you approach Central Park, 3 Take a hard right on Central
lanes unless you absolutely need to the road but don't veer too stay on the main street Park North and follow it
make an evasive maneuver. At this close to the parked cars. You (Central Park West) as directly into the side streets
stage of the game, driving the don't want to end up smash- marked on the map. Proceed that lead to the drop off point.
unmodified Cerrano is quite difficult. ing into one of them — it northeast through the Upper
It’s a lot easier to dodge cars as you gives the cops a better West Side and you’ll eventual-
pull up behind them at maybe 40, chance to catch you. ly make your way into Harlem.
rather than trying to swerve away
from approaching cars at 120+.

Note: The police will block the


roads under certain circumstances.
If you have a high felony meter and
the cops have a clear chunk of road,
expect a roadblock to fall into play.
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DITCHING THE COPS


• The easiest way to ditch the first cop is to simply run him into oncoming traffic. This is accomplished by passing as close to an oncoming
car as you can. If you swerve with the correct motion, you’ll get the AI to pop right into the car and you’ll be in the clear.

• If you’re having trouble with the above method, you can attempt to outrun the police altogether by just speeding down the street as fast as BASIC
possible. If you follow Central Park West, you’ll have no problem building up enough speed to get away. TRAINING

• Once you get the “You’ve lost the cops.” Message on your HUD, they’ll no longer follow you. Just watch your minimap for any other police WEAPONS
in the area and make sure you steer out of their cone of vision if they approach your position. With the heat attached to your car, they’ll
pull you over regardless of whether or not you’re breaking the law when they see you. VEHICLES

THEN
OBJECTIVE 2: GET TO HUNT’S POINT
Although the cops won’t be on your tail like they were in the first objective, there is quite a bit of heat on the vehicle as a result of your escapades NOW
throughout midtown during objective #1. Ditch the Cerrano and find a new vehicle right off the bat.
SECRETS
& CHEATS

Legend
Objective Start
Objective Finish
Optimal Path

THE WHEELMAN’S ROUTE


1 As you proceed northeast 2 Cross the river and follow the 3 Cross onto the 278 and follow When you arrive at Ray’s Autos
through the alley, smash street as marked on our map it north until you cross the you’ll be treated to a series of
through the scattered boxes, above. Remember that once second river. Follow the last story events that lead to your first
trash bins and assorted junk. you’re in your new ride, there street all the way to the very save point.
You won’t take any damage is no need to speed or break end and you’ll find your goal
when you hit these types of the law in any fashion. If you area, Ray’s Autos.
items—except for the large do break the law and a cop
red dumpsters—so it’s worth sees you, you’ll establish a
it to just get a good jump and new chase and you’ll have to
head toward Hunt’s Point. lose them before you get back
to Hunt’s Point.

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JOB 02
Wheelman THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 COLLECT THE WRECKED RIDE N/A YOUR CHOICE EAGLE (MUSCLE CAR)
2 GET IT BACK TO RAY’S MODIFICATIONS FROM RAY
02 3
4
FIX IT UP
TAKE IT FOR A SPIN
Wheelman

03 OBJECTIVE 1: COLLECT THE WRECKED RIDE


04 Talk with Slink and you’ll find out about a wrecked car that he needs back. Luckily it’s not too far from Hunt’s Point. Keep the Cerrano from Nickel &
05 Dime stored in your garage, and instead take one of the available cars parked outside.
06
07
08
09
10
11 Legend
Objective Start
12 Objective Finish
13 Optimal Path
14
15 THE WHEELMAN’S ROUTE
16 1 Head down the street adjacent 2 It doesn’t matter how you get 3 You’ll find Slink’s ride against
17 to Ray’s and turn left when it Slink’s ride back to Ray’s, as the wall covered with junk.
dead-ends. Remember, there long as you get there without It’s severely damaged, so
is no rush and absolutely no wrecking it or attracting the drive even more carefully than
need to draw heat on this mis- the police. Drive cautiously you normally would to make
SIDE JOBS sion. Drive normally and you since it’s damaged and already sure you get it back in one
won’t have to worry about has an existing felony meter. A piece.
ditching the cops during the few solid hits to the front and
later objectives. it will be unsalvageable.

OBJECTIVE 2: GET IT BACK TO RAY’S


It doesn’t matter how you get Slink’s ride back to Ray’s, as long as you get there without wrecking it. Drive cautiously since the car is already severely
damaged. A few solid collisions to the front and it will be completely unsalvageable.

OBJECTIVE 3: FIX IT UP
Once you’re back at Ray’s you’ll get a small tutorial on how the shop actually works. Ray will show you the various options in the garage, including how
to repair your vehicle, how to clear the felony meter and how to upgrade and customize the various parts on the vehicle itself.
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OBJECTIVE 4: TAKE IT FOR A SPIN


After you’ve chosen your modifications and stored the vehicle, Slink arrives on the scene to check out the ride itself. He gives you a small test to pass
by three of his men armed with minimap detectors at various points throughout the city. He wants you to hit the first point at 60, the second point at 70
and the third and final point at 100.
BASIC
Legend TRAINING
Objective Start
Objective Finish WEAPONS
Speed Marker
Optimal Path VEHICLES

THEN

NOW

SECRETS
THE WHEELMAN’S ROUTE & CHEATS

1 Try to get out of the Hunt’s 2 Once you cross the bridge and 3 Try to stay in the center of 4 Make a hard right almost
Point area without taking any head into the Bronx, get on I- the road as you approach the immediately after the first
damage to your ride. The first 278 and head south toward first minimap detector. Once checkpoint. You’ll have to navi-
marker is only 60, so building the first marker. you see the game switch to gate through some heavy traf-
up the required speed should- the cut scene (you will still fic here, but keep your speed
n’t be a problem. have control of the car) you low until you’re only about 100
can lay off the throttle (or yards from the target. Once
use the handbrake) so you you see the yellow markers
don’t slam into something through your front windscreen,
when the scene ends. get on the throttle and make
sure you get through them at
70 or faster.

5 The last checkpoint is all the way up the same street, beyond the
chicane in the center of the Bronx. You’ll need to build up speed a lot
sooner for this checkpoint than you did for the previous two. It’s a
long straight section, so just keep your car from hitting anything near
the checkpoint itself and you’ll be fine. Remember, if you hit some-
thing and your speed drops below 100, just turn around and take
another run at it.

DITCHING THE COPS


• If you attract the attention of the police at any point throughout the mission, make sure you lose them before attempting to cross the vari-
ous minimap detectors. Cops make it difficult to obtain the speed necessary to pass Slink’s little test, so it’s best to ditch them on the var-
ious side streets before going for the goal.

• Use the standard methods to get rid of the police as highlighted in our general techniques section. Try not to trash the ride as you ditch the
police though—this mission requires you to stay in this vehicle until the end. If you wreck it, you fail.

Once you’ve passed all three markers at the speeds required by Slink, the mission is complete and he gives you the Andec as a reward. However if you
harm any of Slink’s goons you will fail!
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JOB 03
Gunman THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 LEARN TO LOCK-ON STANDARD REVOLVER YOUR CHOICE STANDARD REVOLVER
02 2 STUDY STRAFING
3 PRACTICE MARKSMANSHIP

03 4 MASTER DRIVING AND SHOOTING

Gunman You’ll find this mission tucked away inside an industrial park on the west side of Queens, off I-278 near the Williamsburg Bridge. When you arrive near
the starting position, drive around to the west side of the block and you’ll find a entrance to the building where Slink is located.
04
05
06
07
08
09
10
11
12
13
14
15
16
17

SIDE JOBS
Legend
Objective Start
Objective Finish
Optimal Path

OBJECTIVE 1: LEARN TO LOCK-ON


Once inside, Slink gives you a Standard Revolver and asks you to fire at a series of barrels lined up against the rear wall of the warehouse. Use the
buttons shown in the tutorial to lock on to each of the barrels with the corresponding arrows and take them out one by one. After you’ve shot all five
barrels move on to the next room with Slink to get your next objective. There is a penalty for hitting the wrong barrel 3 times.

OBJECTIVE 2: STUDY STRAFING


The objective here is to circle the car and cover it with bullets by holding the L1 key to strafe into position. It’s a fairly easy task, and like the first
objective. Note that there is a penalty for losing the lock 3 times. Get a feel for the controls and how strafing works. The task is complete once you’ve
hit all four sides of the car with a few shots from the pistol.

OBJECTIVE 3: PRACTICE MARKSMANSHIP


In the next room is yet another car, but this time you’ll be using the R2 button to go into precise aiming mode. The object is to take out the tires. Once
you do so, Slink will give you the command to waste the car before leaving the building. Give it a few shots to the engine bay and you’re good to go.
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OBJECTIVE 4: MASTER DRIVING AND SHOOTING


This mission goes from ridiculously easy (the first three objectives) to straight up tough with this final objective. The trick here is to keep your sub-
ject in view at all times. If at any point his car moves off your minimap screen, you’ll fail the mission because they consider it an escape, and the
driver gets away.
BASIC
The driver’s route is completely random. If you slam him—you’ll get a few chances before you are disqualified for it—it’s possible he’ll take a different TRAINING
route, but for the most part he stays in this area. NOTE: the arrows indicate that the goons wander around and are not on a set path.
WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

Legend
Objective Start
Objective Finish
Optimal Path

THE WHEELMAN’S TACTICS


1 Your car is considerably faster 2 You only have a minute to 3 Remember, you need to keep When you complete this last
than your subject’s, so the complete this objective him in view at all times. If he objective, the next mission pops
trick is to navigate through before the police head your starts getting too far and you up on your overworld map. Head
traffic effectively while pump- way, so try to finish this sec- hit a pole or a parked car, back to Ray’s to get health, ammo
ing lead into the rear of his tion as quickly as possible. it’s over. If you draw the and whatever else you need.
car. For the most part, you can Don’t be too aggressive by attention of the police, just
follow his exact path and trying to take out his car in restart the mission. It’s just
shoot two or three rounds into one attack. It takes a solid too tough to deal with police
his backside before he sort of 10-20 shots before the car is and the runaway car at once.
sprints ahead. Remember, toasted, so several groups of Keep an eye on your minimap
you’re not supposed to slam five shots is more realistic for police so you can avoid
him with your ride. than 20 straight. them somewhat.

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JOB 04
Pay Ray THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 EARN $1500 FOR RAY STANDARD REVOLVER YOUR CHOICE N/A
02 2 GET THE CASH BACK TO LA GUARDIA

03
OBJECTIVE 1: EARN $1500 FOR RAY
04 This mission requires you to go out and earn $1500 for Ray. You can pick
Pay Ray and choose from the various tasks spread throughout the city, meaning
things like Street Races, Loan Sharks or any of the available hidden mis-
05 sions. Our advice is to attempt the “Loan Shark – Easy” mission three
times in a row, earning $500 for each completion.
Hot Wheels
IMPORTANT!
06 Consult our Bonus Mission section for strategy on
how to complete the various missions and earn the
07 cash quickly.
08
09 OBJECTIVE 2: GET THE CASH BACK TO LA GUARDIA
10
Once you’ve accumulated $1500 from completing the various bonus
11 missions, head back to La Guardia and deliver the cash to Ray himself.
12 This will complete the mission and open up the next story-driven mis-
sion from Slink.
13
14
15
16
17
SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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TM

JOB 05
Hot Wheels THEN
BASIC
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
TRAINING
1 STEAL THE GANG CAR STANDARD REVOLVER CERVA 44H WEAPON
2 GET SOME HEAT WEAPONS
3 LOSE THE COPS
4 DELIVER THE HOT CAR BACK TO THE GANG VEHICLES

You’ll find the starting point of this mission down on the south side of Queens, near Flushing Meadows Park. When you arrive on the scene you’ll be THEN
treated to a short FMV briefing you on your goal.
NOW

SECRETS
& CHEATS

Legend
Objective Start
Objective Finish
Optimal Path

OBJECTIVE 1: STEAL THE GANG CAR


Your first objective is to steal the gang car and back it out of the parking lot. It’s unattended, so you can just walk right up and jack it. Once you’re
rolling, drive the car southwest and take the first hard right you see.

OBJECTIVE 2: GET SOME HEAT


Attracting the attention of the police – or “getting heat” – is a simple task. You can hit pedestrians, vehicles, light poles or anything that takes damage.
Just make sure you do it in front of a cop to set off their alarm. Once your Minimap shows you have a tail, ditch the cops as fast as possible.

OBJECTIVE 3: LOSE THE COPS


The first two objectives happen in a matter of seconds, but this third objective is the bulk of the mission. The idea is to have a good route planned ahead
of time, with secondary routes built into your plan in case a second cop drives into the situation.

Our yellow paths above represent an area for you to stay within, including several alleys, which can be used for last minute reversals.

Use all the standard tactics when trying to lose the police. Getting them to drive into oncoming traffic by using the wrong side of the street is the most
effective choice because of the heavy traffic in this part of Queens.

OBJECTIVE 4: LOSE THE COPS


When you’ve lost the cops by either outrunning them or making them wreck, drive back to the starting position and park the car where you originally
found it. Quickly get out and run to a safe position to complete the mission.

After you’ve completed this mission, Slink will introduce you to the Mexican, who will open up a series of new missions. The missions that open are
Bread Run, Last Chance and Repoman. We prefer to do them in order, but it’s up to you which one to tackle first.
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JOB 06
Bread Run THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 MEET SLINK AT THE FUNKY STANDARD REVOLVER MODIFIED VEHICLE OF YOUR N/A
RABBIT CHOICE
02
2 COLLECT THE CASH FROM
03 THE CLUBS
04 3 GET IT BACK TO SLINK
05

06
Bread Run

07
08
09
10
11
12
13
14
15
16
17
1
4

SIDE JOBS
3

Legend
2
Objective Start
Objective Finish
Optimal Path

OBJECTIVE 1: MEET SLINK AT THE FUNKY RABBIT


First and foremost, we recommend using a car that has Bulletproof Glass and Bulletproof Tires for this mission. Not only does it keep you from wreck-
ing, but it also makes the nine-minute goal in objective #2 a lot easier to handle. You won’t have to worry about being shot to pieces while you’re driv-
ing from club to club.

Once you’ve selected your vehicle, drive down to the south side of Harlem, and stop at the Funky Rabbit to get your mission from Slink.

OBJECTIVE 2: COLLECT THE CASH FROM THE CLUBS


You’ll have only nine minutes to collect the cash from each of the four clubs and return it all to Slink at the Funky Rabbit.
64 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
TM

1 9:00 - 7:00 2 6:59 - 6:00 3 5:59 - 5:05 4 5:04 - 4:00


You’ll use up the first few Your first stop is located in a The second stop is tucked The third club is at the outset
minutes driving from the front hidden alley near the first yel- away in an alley, but this of an alley near the elevated
door of the Funky Rabbit all low dot on our map. Get close, time, it’s in the very center of railcar tracks. When you pick
the way down to the north slam on the brakes and stop downtown Manhattan, just up this bundle of cash, you’ll
side of Manhattan. It’s a in the yellow zone south of Times Square. This is be ambushed by a second car BASIC
straight shot, so your speed the farthest collection point of full of thugs. Avoid them the TRAINING
should be easy to keep above As soon as you pick up your all the clubs, so it makes best you can by swerving in
90. Remember that this is the first bundle of cash, a car full sense to grab this one and and out of traffic while you WEAPONS
longest stretch of the mission. of thugs will begin stalking, continue north back toward focus on our path laid out to
Don’t feel like you’re falling ramming and firing at your the Funky Rabbit. get to the next objective. VEHICLES
behind if it takes a little car. It’s best to avoid these Remember that you don’t want
longer than our listed goal to guys altogether by using eva- to get into a shooting contest THEN
reach the first destination. sive maneuvers to try and get with the thugs — your mission
them to wreck. Most of all, is to get the cash and get it NOW
keep your mind focused on back to Slink. Try not to lose
getting to the next objective, any time here. SECRETS
and dealing with their pres- & CHEATS
ence only secondary.

5 3:59 - 3:00 6 2:59 - 1:00


The final club is close to the third club, just south of Central Park. By now, your car is probably damaged to all hell and back. Don’t be
Try to come in from the south so you can just exit right onto Central afraid to pull alongside another car and swap vehicles in the middle
Park West and continue through the Upper West Side toward the of the objective. The timer keeps going, but it’s worth getting a fresh
Funky Rabbit. vehicle while you can still drive your current one, rather than being
cornered when your vehicle wrecks and you can’t move it at all.
Remember, the thugs won’t let off until you’re dead.

If you follow the above timeline checkpoints, you’ll have a full minute
of “buffer time” added in to the mix. You should have no problem
making it back to Slink with the cash if you follow this strategy.

OBJECTIVE 3: GET IT BACK TO SLINK


As long as you make it back before the nine-minute timer expires, the mission is complete. You can either continue to Last Chance or Repoman from
this point — they’re both unlocked.
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JOB 07
Last Chance THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARD
01 1 MEET THE MEXICAN AT THE N/A ANY MOTORCYCLE N/A
START LINE
02
2 RACE THE BIKER TO THE
03 FINISH LINE
04 3 NO GUNS ALLOWED
05
06

07
Last Chance 5

08
09
10 4
11
12
13 3
14
15
16
17

2
SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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OBJECTIVE 1: MEET THE MEXICAN AT THE START LINE


This mission begins in the historic downtown area of New Jersey, just northwest of the Holland Tunnel. You’ll need to show up on a motorcycle for the mis-
sion to initiate, so make sure you grab one before heading over. (The easiest place to find a motorcycle on short notice is near the start point.)

Once you meet the Mexican at the start line, he’ll lay out the rules for the race. The first one to reach the finish line without using weapons wins his BASIC
respect. Before he finishes his sentence, your opponent jumps the gun and launches down the street. You’ll spend the rest of the mission playing catch-up. TRAINING

WEAPONS
OBJECTIVE 2: RACE THE BIKER TO THE FINISH LINE
VEHICLES
The race takes place as a series of six checkpoints, with the sixth and final checkpoint being the finish line. The key strategy here is to pull as far
ahead of your competitor as early as you can, only because the race gets progressively harder as you cross more checkpoints. If at any point you find THEN
the other racer to be more than one checkpoint ahead of you — hey, it happens more than you think — just restart the mission. It’s unlikely that you’ll
make up the time on the backstretch of this race. NOW

To make things easier, we’ve broken everything down into a checkpoint-by-checkpoint strategy. Follow the notes below. SECRETS
& CHEATS
1 START LINE TO CHECKPOINT 1 2 CHECKPOINT 1 TO CHECKPOINT 2
Follow your opponent out of the historic district and out east toward This is another long stretch, but it involves a couple of tough 90-
the river. When you arrive on the main path of this section of the race degree turns toward the end of the section. Remember to compen-
(as marked on our map above), stay on the throttle and gain as much sate your driving when operating a motorcycle — you’ll find that tak-
ground as you can. This is the longest stretch of straights you’ll be ing ultra sharp corners needs to be done at a much slower speed.
treated to throughout the entire race. It gets much, much harder with That is, if you want to do it effectively. Since you can’t powerslide
twists and turns during the last few checkpoints. your way through a turn — or into another vehicle or off a wall —
you’ll need to steer clear of all the trees and light poles covering the
sidewalks throughout this stretch.

3 CHECKPOINT 2 TO CHECKPOINT 3
You’ll see that the other competitor hired some help to try to take
you out during this stretch. Since they’re in a car and you’re on a
bike, there is absolutely no sense in trying to play chicken. Steer
clear and use the brakes if you need to slow down, and then fly by
them on the other side.

IMPORTANT!
Watch out for the roadblock near checkpoint 3. Hit
the ramp directly in front of the roadblock to clear
the cars and continue down the street. Note that
there is also a ramp at the first roadblock in Edge
water as well.

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4 CHECKPOINT 3 TO CHECKPOINT 4 5 CHECKPOINT 4 TO CHECKPOINT 5


After checkpoint 3 you’ll enter the suburban area of eastern New The other biker picks up considerable speed through this section —
Jersey. You’ll be forced into a series of winding, twisting roads even- or so it seems — so stay off the sidewalks and to prevent you from
tually navigating through some quite hilly areas. Keep your speed crashing. If you’re still behind at this point, drive conservatively and
under control to prevent any bad wipeouts. If you’ve been hitting a lot just try to match his motions. It’s going to be tough to pull ahead, so
of objects and your bike is about to wreck — you can judge it by the you’re better off staying safe.
smoke —you'll notice there are extra motorcycles parked near each
01 of the checkpoints. Just make sure you have a large enough lead to
02 dismount, jack a bike and then get back up to speed.
03
04
05
06

07
Last Chance

08
Repoman

09
10
11 6 CHECKPOINT 5 TO FINISH LINE
This is the most heavily populated stretch of the race, with cars and
12 trucks literally covering both sides of the road. You won’t have much
13 choice but to chance it as you dodge and weave your way through the
14 vehicles trying to stay ahead. If you have a chance to play dirty and
collide with the other racer, by all means do it. If you can get him to
15 crash even moderately, you’ve guaranteed yourself the win.
16
17
SIDE JOBS

OBJECTIVE 3: NO GUNS ALLOWED?


This isn’t really an objective as much as it is a directive. If you shoot the
biker at any time during objective #2, you automatically fail the mission.

When you complete the mission, you should head back to your garage to
heal, store your vehicle and save your progress. When you’re ready it’s
time to move on to Repoman.
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JOB 08
Repoman THEN
BASIC
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARDS
TRAINING
1 PICK UP THE TOW TRUCK STANDARD REVOLVER TOW TRUCK N/A
FROM PHOENIX AUTOS WEAPONS
2 STEAL THE CARS
3 BRING THEM BACK TO PHOENIX AUTOS VEHICLES
4 DON’T WRECK THEM
THEN

OBJECTIVE 1: PICK UP THE TOW TRUCK FROM PHOENIX AUTOS NOW

You’ll find this mission on the east side of Prospect Park toward the southeast corner of the map. It doesn’t matter what car you bring, because you’ll SECRETS
be forced to use the tow truck once you initiate the mission itself. & CHEATS

Legend
Objective Start
Objective Finish
Optimal Path

OBJECTIVES 2 & 3: STEAL THE CARS & BRING THEM BACK TO PHOENIX AUTOS
You’ll have only 12 minutes to steal all three cars and return them to Phoenix Autos. Overall, this is plenty of time to physically drive from place to
place with plenty of time to spare. When you factor in each of the three intense gun battles that take place at each pick-up, however, it doesn’t seem
like that long of a period.

We’ve broken this process down into a timeline strategy for ease of use.
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1 12:00 - 11:00 2 10:59 - 10:15 3 10:14 - 9:45 IMPORTANT!


The first minute is eaten up Exit the tow truck and jack As soon as you’re hooked up, If you choose not to
quickly. It takes this long to any of the vehicles you can get out of the tow truck and engage the thugs
get from Phoenix Autos to find nearby. Once you have seek refuge behind the car before you leave, it’s
the first car. When you arrive control of it, place it about 20 you placed in the middle of next to impossible to
on the scene, don’t hook the feet out in front of the car the street. Enemies will come get the car back with-
tow truck up just yet. you’re going to steal, and out in a white car almost out wrecking it.
01 leave it there. (You’ll see why immediately, so it’s key to Remember that as
02 we’re doing this in just a few have shelter set up for the you’re driving they’ll be
moments.) Get back in the tow ensuing gunfight. Take them wasting you, your tow
03 truck and back it into posi- out quickly by destroying truck and the car you’re
04 tion. You’ll know you’re there their car and killing any towing. Successfully
05 when you lock on and the stragglers who are firing at towing all three cars
screen prompts you with the you before entering the tow without killing the
06 command to get the car back truck and heading back to thugs before you leave
07 to Phoenix Autos. Phoenix Autos. is very, very difficult.

08
Repoman

09
10
11
12
13
14
15
16
17
4 9:44 - 8:45 5 8:44 - 7:45 6 7:44 - 7:00 7 6:59 - 6:15
With no enemies bothering To save an absolute bundle of Set up for the second Execute the second gunfight
SIDE JOBS you, it’s easy to make good time, we recommend using ambush just like you set up exactly as you did the first
time back to Phoenix Autos. Prospect Park as a shortcut for the first one. Back up one. Take out the enemies as
As soon as you arrive in the to pick up the second car. If your tow truck, then exit and fast as you can, using the car
courtyard, pull all the way in you look at the map, you’ll find a nearby car to place out you placed as cover. Once
and drop the car on the far see that it’s an almost per- in the center of the street to you’ve cleared the area, get
left side. Quickly get on the fectly straight shot from use as cover. Once it’s in back in the tow truck.
road toward checkpoint #2. Phoenix to the second check- place, back the tow truck up
point. If you cut across the to secure a connection.
park instead of taking the
normal path, you’re looking
at about 30-45 seconds of
saved time, times two since
you need to return with the
car as well.

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8 6:14 - 5:15 9 5:14 - 4:45 10 4:44 - 4:00 11 3:59 - 3:00


It takes about a minute to The last of the three cars is Set up a car out in the mid- Your last gunfight is the
get back to Phoenix, so just the closest to Phoenix Autos, dle of the street, but not too toughest one yet, mainly
make sure you don’t flip the so it only takes about 45 far from the position of the because you’re injured and
tow truck or slam it into any- seconds to get there instead tow truck. The idea is to probably can’t take too much
thing too crazy when you’re of a full minute. When you make it close enough so that more damage at this point. BASIC
cutting across the park. arrive, pull back to the car you can be sheltered from Fight conservatively, and don’t TRAINING
Once you drop the second and get ready to follow the the initial barrage of gunfire be afraid to take longer than
car, immediately turn around same procedure as the first put out by the thugs when you did on the previous two WEAPONS
and head back out for your two cars. you hook up the car. gunfights. You can see we’ve
last pick up. budgeted in an extra 30 sec- VEHICLES
onds to finish this battle with
as much health as possible. THEN

NOW

SECRETS
& CHEATS

12 2:59 - 0:00
Use the last three minutes to CAREFULLY take your damaged tow
truck back to Phoenix Autos. It’s most likely suffered some damage
at this point, so make sure you take extra care in getting it back in
one piece. Wreck at this point, and you’ll have to start this mission
all the way from the beginning... frustrating, to say the least. It only
takes about a minute to drive back carefully, so you should have over
two minutes to spare if you followed this timeline closely.

OBJECTIVE 4: DON’T WRECK THEM


This isn’t as much of an objective as it is a prerequisite for completing the mission. Basically what it means is that if at any point during objec-
tive #2 or #3 you wreck one of the subject’s cars, or the tow truck you’re driving, you’ll fail the mission and have to start over.

When you complete this mission, you'll be rewarded with the Service 9 submachine gun as well as be treated to a chapter-ending cinema.
Following the cinema you'll now have access to TK's apartment, which serves as a place to grab Health Packs if need be. You'll also unlock mis-
sions 3.1 Rosalita Racer, 4.1 Paddy Wagon and 4.2 Turning the Screw

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JOB 09
Rosalita Racer THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARDS
01 1 ARRIVE IN A CUSTOMIZED STANDARD REVOLVER ANY CUSTOMIZED CAR N/A
CAR OR BIKE
02
2 RACE TO ROSALITA
03 3 BRING HER BACK
04 4 DON’T WRECK HER
05
06 OBJECTIVE 1: ARRIVE IN A CUSTOMIZED CAR OR BIKE
07 This mission starts on the south side of Flushing Meadows Park, actually inside the grassy area near the building complex. You’ll need a customized car
08 to initiate this mission. We recommend something with at least a Stage II Engine upgrade to make the race a little easier.

09
Rosalita Racer

10
11
12
13
14
15
16
17

SIDE JOBS

Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path

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OBJECTIVE 2: RACE TO ROSALITA


There is no time limit, but rather three opponents in decked out racers who want to get to Rosalita before you do.
They take different routes depending on if they slam into each other or a wall, so it’s best to plan your route and
follow our path above.
When you arrive at Rosalita’s location, make sure you’re the first person to jump out of your car and actually BASIC
take possession of the car. If the other racers beat you to the car you can always get it back but be sure not to TRAINING
wreck it.
WEAPONS

VEHICLES
OBJECTIVE 3: BRING HER BACK
THEN
Once you’re driving Rosalita, this objective turns into a salvage mis-
sion, and your goal changes slightly. Since the rest of the competitors NOW
want the car as bad as you, they’ll stop at nothing to get it, including
destroying Rosalita in the process. The object is to get back to the SECRETS
original starting point without totally wrecking the car. The damage & CHEATS
meter located on the upper right corner of the screen will help you
keep an eye on your progress.

The best route is to follow our path (as illustrated on the map), and
get back on I-278 heading north. The highway is much wider than the
standard streets, giving you more room to make adjustments as you
reach higher speeds. Remember, the object is to avoid the other com-
petitors, the police and the innocent commuters populating the
streets.

There are only a few types of damage that you’ll encounter, so below
is a small chart detailing the various percentages each type of inci-
dent will hurt you overall. Based on these percentages, you should be
able to judge about how many collisions you can have on your way
back without wrecking.

Damage Chart for Rosalita


Damage Action
3-5% Collision with light pole; % depends on your speed
3-10% Rear-ender
10-20% Collision with tree; % based on speed of collision.
10-25% Head-on Collision

OBJECTIVE 4: DON’T WRECK HER


Obviously, if at any point you completely wreck Rosalita, the mission is over, and you’ll have to restart. When you complete this mission, move on to
Circuit Breaker.

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JOB 10
Circuit Breaker THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
1 ENTER THE RACE AT HUNT’S N/A YOUR CHOICE COYOTE RACER
01 POINT RACEWAY
02 2 MAKE SURE THE MARKED
03 CAR WINS
3 ENTER THE RACE AT LA GUARDIA RACEWAY
04
4 MAKE SURE THE MARKED CAR WINS
05
06
OBJECTIVE 1: ENTER THE RACE AT HUNT’S POINT RACEWAY
07
08 You’ll find this mission up near the Ray’s in Hunt’s Point. To initiate it, just drive up to the circle in any available car. We recommend using a muscle car.

09
OBJECTIVE 2: MAKE SURE THE MARKED CAR WINS
10 The first race is six laps and includes five competing cars. All of them are race-prepped, although it’s not required that you drive one since you aren’t
Circuit Breaker trying to win. Remember, the object here is help the marked car win the race. You can do whatever is necessary to take the other four cars out. There is
no one guaranteed way to succeed here, but rather a host of options. Check out the items below for some helpful strategy.
11
12 RACE 1
13
14
15
16
17

SIDE JOBS

DEMOLITION DERBY NASTY BUMP DRIVING REPLACING YOUR CAR


The best place to ram into the Aside from beating the utter crap After about three laps of smash ’em bash ’em, your car will probably be of
opposing cars is at the first loop out of the other four cars, another little use, due to the damage you’ve sustained. There are a few spare
where the track crosses over onto strategy is to actually race this vehicles in the pit lane near the start/finish line, so feel free to grab
itself. The competing vehicles like it’s a real race, sideswiping those if your car is in trouble.
have to come down this path, so it the other cars into walls whenever
makes sense to set yourself up you get the chance. This puts you
going the wrong direction into the in contact with the other cars a lot
loop. The harder you hit the other more, but it’s also a lot harder to
vehicle, the more damage you keep up with them since you’ll be
inflict and the slower he’s going taking a lot of damage. We found
to drive. it easier to drive the track back-
ward and just smash the hell out
of everything but the marked car.
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OBJECTIVE 3: ENTER THE RACE AT LA GUARDIA RACEWAY


As soon as you complete the second objective, you’ll be teleported to La Guardia Raceway where you’ll enter the final event. The object here is the
same: Make sure the marked car wins at all costs.

RACE 2 BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 4: ENTER THE RACE AT LA GUARDIA RACEWAY


This race is only three laps, but it takes place on a longer and much faster track. Because of the length of this track, the strategy differs a bit from
what you used on the first race. Use our techniques below.

DAMAGE, INC. BACKWARDS


The best place to line up for big hits is along the main straight. Position If you choose to do full laps, make sure you do them driving the wrong
yourself at the very end of the straight, then turn around and wait until way on the track. That is, driving correctly, but driving in the opposite
the approaching cars are just about to enter the turn leading into the direction. This will give you six runs at taking out the other vehicles (two
straight. If you time it right, you’ll be coming into contact with them well per lap), instead of just three collision points, if you were to sit in one
over 60. This makes for some heavy damage. One or two solid hits are spot waiting for them to come to you.
enough to put someone out of the race completely.

When you complete the second race, the mission is over and you can continue to Paddy Wagon.
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JOB 11
Paddy Wagon THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPON STARTING VEHICLE MISSION REWARDS
01 1 CAPTURE THE PRISON UZI YOUR CHOICE N/A
TRANSPORT
02
2 DON’T WRECK IT
03 3 TAKE IT BACK TO A GARAGE
04 4 FIX IT UP
05
06 OBJECTIVE 1: CAPTURE THE PRISON TRANSPORT
07 Paddy Wagon begins at the bridge leading to Riker’s Island from the northeastern part of Queens. When you initiate the mission, the prison transport
08 will leave the gate immediately. It has two escorts in the form of police cruisers — one in the front and one in the back. You don’t have to take out the
09 escorts, but it sure is a heck of a lot easier to focus damage on the transport, if they’re out of the way.

10 The transport’s route differs every time, but it tends to stay in the Queens area for most of the pursuit. Stay as close as you can and unload shots into
the transport whenever you’re in range.
11
Paddy Wagon

12
13
14
15
16
17

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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OBJECTIVE 2: DON’T WRECK IT


Try to take out the escort cars before taking out the transport itself Although the object is to stop the transport and get control of it, you don’t want to
wreck it completely. It needs to be drivable so you can return it to the garage. Remember, this is only the first part of a much larger mission. Also, keep
in mind that you will fail the mission if it gets too far away.
Once you inflict enough damage to the transport (either by gunfire or ramming), the officers will stop and get out of the transport. This is when you BASIC
should be creative and try to run them over or get out of your car and pursue a gun battle. Either way you need to kill the officers before getting into the TRAINING
prison transport.
WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 3: TAKE IT BACK TO A GARAGE


Once you take control of the transport, the game automatically warps you back to the garage. A short FMV fills in the void.

OBJECTIVE 4: FIX IT UP
This objective is tied in directly with the third. All updates and modifications to the prison transport are done automatically.

When this mission is complete, it’s time to move on to Turning the Screw.

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JOB 12
Turning the Screw THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 SCARE THE GUARD FOR N/A SAN MARINO SPYDER N/A
INFORMATION
02
2 DON’T KILL HIM
03 3 DON’T WRECK HIS CAR
04
05 OBJECTIVE 1: SCARE THE GUARD FOR INFORMATION
06
07
08
09
10
11

12
Turning the Screw

13
14
15
16
17

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

This mission is a set up to scare as much info out of this prison guard as possible. Once you’re in the car with him, you’ll see his “Fear” meter in the
upper left-hand corner of the screen. The object here is to drive as crazy as you can without actually destroying the vehicle. There are a few ways to add
fear to his meter, but the following two are the most effective.
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SPEED 10 PERCENT
Every time you go above 100, you’ll scare the guard and his meter will fill Every time you hit a pole or another vehicle, the meter will also go up
gradually. 10 percent. Also, jumps and handbrake turns will add 10 percent.

BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

Hitting Pedestrians won’t affect the meter in the slightest, so you’re best sticking to the above methods until you squeeze the information you need out
of your subject. You’ll need to fill his meter four times — for four separate pieces of info — before the mission is complete.

OBJECTIVE 2: DON’T KILL HIM


This isn’t an objective, but rather a prerequisite for completing this mis-
sion. If you flip the car or damage it too severely, you’ll kill the guard,
immediately failing the mission.

OBJECTIVE 3: DON’T WRECK HIS CAR


Like objective #2, this is also a
prerequisite. Make sure you
don’t damage his car to the point
of it being wrecked, or you’ll fail
the mission.

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JOB 13
Jail Break THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 COLLECT THE PRISON REVOLVER PRISON TRANSPORT (GIVEN NEW WEAPONS
TRANSPORT 44H BY RAY)
02
2 GET ONTO RIKER’S ISLAND SHOTGUN
03 3 FIND CANDY INSIDE THE PRISON LI 15
04 4 GET CANDY TO THE HIDEOUT
05
06 OBJECTIVE 1: COLLECT THE PRISON TRANSPORT
07 This mission begins near Ray’s in La Guardia. You’ll find the Prison Transport right next to Ray’s Garage after initiating the mission. Get in and head over
08 to Riker’s Island as soon as possible.
09
10
11 2
12

13 1
Jail Break

14
15
16
17

SIDE JOBS Legend


Objective Start
Objective Finish
Optimal Path

OBJECTIVE 2: GET ONTO RIKER’S ISLAND


1 The Prison Transport handles like a boat — literally — so keep it 2 When you arrive at the entrance to Riker’s Island, you’ll have to wait
clear of all other vehicles by traveling on the side of the road. It for the gates to open. When the guard opens them, proceed inside and
mows over pedestrians with little trouble, so don’t worry about that. cross the bridge leading to the complex itself. When you arrive inside
the prison area, ditch the transport in the marked yellow circle and
make a break for the nearby bulldozer. When you get in, the guards
notice your presence and set off the global alarm.

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TM

3 Continue driving the path through the construction area, mowing 4 When you’re in position, get a good run at the glowing yellow cir-
over any guards who attempt to take you or the bulldozer out. If the cle and blast through the concrete wall using the bulldozer. Once
bulldozer takes too much damage from incoming enemy fire, ditch it you’re through, pull up next to the prison door, exit the bulldozer
and grab one of the other two bulldozers toward the end of the path and go inside.
near the concrete wall you need to break through.
BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 3: FIND CANDY INSIDE THE PRISON


1 You’ll find a few Health Packs in the first holding cell area leading to 2 You’ll have to kill between 15 and 20 guards before you finally make
the long hallway. Make sure you grab these and equip your pistol it to Candy. The first two guards are sporting LI-15 Rifles, so kill
before entering the next series of rooms. them quickly and use the rifle against the rest of the guards through-
out the complex. Since ammo isn’t plentiful yet, use it in short
bursts. It usually only takes four or five shots to kill a man, so don’t
waste more than two bursts per guard.

3 When you arrive in the mess hall you’ll find Candy tucked away in the
back corner of the room. With all the guards dead, it’s time to bust
out of the prison and make a break for it.

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OBJECTIVE 4: GET CANDY TO THE HIDEOUT


1 After you and Candy enter the van (part of the FMV), bust through the
gate and take a right leading out onto the main street heading off
Riker’s Island. Get on the throttle hard and don’t let off. You’ll break
through the gates and zip past the police barricades with ease.
01
02
03
04
05
06
07
08
09
10
11
12
2 Once you’re off the island, the object is to ditch the police and get
13 Candy back to the hideout without wrecking the van. Follow our path
leading off Riker’s Island as shown on the map above and you should
Jail Break
have no trouble getting there in one piece. Remember that the high-

14 ways are your best friend when it comes to traveling at high speed.
The wider the road, the more room you have for adjustment when
Air Mail dodging other vehicles and objects.

15
16
17
SIDE JOBS

3 When you complete this mission, head back to heal, buy ammo, and
repair whatever vehicle you’re in. Air Mail awaits.

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JOB 14
Air Mail THEN
BASIC
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
TRAINING
1 MEET SLINK REVOLVER WINGAR (GIVEN BY SLINK) N/A
2 GET SLINK’S PACKAGES 44H WEAPONS
BEFORE THE COPS SHOTGUN
3 GET THE GOODS BACK TO SLINK LI 15 VEHICLES

THEN
OBJECTIVE 1: MEET SLINK
NOW
You’ll find Air Mail up in the Rutherford area of New Jersey. It’s in the far northwestern corner of the map, next to a warehouse. You can arrive in the car
of your choice, since Slink provides the specialized motorcycle you’ll be using to complete the mission. SECRETS
& CHEATS

3
4

6
7

8
9

Legend
Objective Start
Objective Finish
Optimal Path

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OBJECTIVE 2: GET SLINK’S PACKAGES BEFORE THE COPS


The chopper will drop a series of nine packages throughout New Jersey.

The object is to get to the packages as quickly as possible via motorcycle. If you spend too much time getting from package to package, the police will
beat you to the punch, and you’ll fail the mission. Try to keep up with our strategy below and make sure you always slow down before you pick up a
package. You’ll waste more time zipping past a package, turning around and coming all the way back than you will if you just slow down and grab it on
01 the first pass. If you miss even one package, it’s likely you won’t finish the mission in time.
02
03 1 PACKAGE 1 2 PACKAGE 2 3 PACKAGE 3 4 PACKAGE 4
04 The chopper drops package #1 This one is across a few You’ll find this package along- After grabbing the third pack-
05 about 15 seconds into the mis- industrial parks, and down in side a shipping container in age, head out to the street
sion, in the center of the path the very center of the new the same industrial area as and take the first right-hand
06 leading away from the ware- building foundation. Luckily package #2, but closer to the turn out onto the bridge. You’ll
07 house. If you watch your min- there is a ramp leading up and river. You’ll have to navigate find this package on the right
08 imap, you’ll see the chopper out of this area, so you can through several chain link side of the bridge, near the
drop the package as marked just ride through and keep on fences and obstacles to get to sidewalk where pedestrians
09 by the small yellow dot. The going toward the third pack- this one. If you have enough are walking. Don’t worry about
10 chopper won’t wait for you to age. speed, the fences and small mowing through people on
pick up the first package objects won’t be a problem — your way to the package. If it
11 before it heads to the second you’ll mow right through them saves you time, then do it.
12 drop point. It just goes from without taking any damage.
13 point to point, dropping away.
The better you keep up with it,
the less likely you’ll run into
14 police interference. If you
start to lag, the cops will be
Air Mail
all over you.
15
16
17

SIDE JOBS

5 PACKAGE 5 6 PACKAGE 6 7 PACKAGE 7 8 PACKAGE 8


You’ll find package #5 right in You’ll need to jump over a If you approach this dot (on Continue riding up the same
between two tall stacks of ramp and then pass by some your minimap) slowly, you’ll series of ramps and contain-
shipping containers. It’s very armed guards to get to pack- see a series of stacked ship- ers, and you’ll eventually
close to package #4 — about age #6. You’ll find the exact ping containers in the center make a jump off the last
10 seconds away on your location through the tunnel, of the field. Ride up the ramp ramp. Package #8 is where
motorcycle. alongside the stack of ship- leading to the first container, you’ll land if you make the
ping containers in the field. and you’ll find the package at jump successfully. If you don’t
Grab it and cross the main the top of the ramp. make it, you should have time
street up ahead. to ride back around and go for
a second shot, but you won’t
have much time after that.

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9 PACKAGE 9
When you arrive at the warehouse, you’ll have less than 1:30 to get
to the final package before the police chopper arrives on the scene
and confiscates it. It’s hidden at the top of the building, and it takes
several steps to get all the way to the top.
BASIC
First, attack the cop next to the explosive barrels, and you’ll blow a TRAINING
pathway up to the first floor of the building. Ride around the back
and get on the small board to cross over to the next area. Once you’re WEAPONS
around the back, you’ll climb a series of small ramps and then make
a few last minute jumps before finally grabbing the package. VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 3: GET THE GOODS BACK TO SLINK


With the last package in-hand, head back to the starting position and
deliver the goods to Slink. Obviously, the police are all over you at this
point, so it’s going to be a little hectic. Use whatever techniques neces-
sary to ditch them before you arrive.

When the mission is complete, you’ll be treated to an informative FMV.


Following the FMV you’ll head for Gift Wrapped.

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JOB 15
Gift Wrapped THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 FIND A WAY INTO THE REVOLVER SOMETHING WITH NITROS N/A
SECURE CAR PARK 44H
02
2 STEAL THE BODYGUARD’S CAR SHOTGUN
03 3 GET THE BOMB FITTED LI 15
04 4 RETURN THE CAR BEFORE HE
05 RETURNS
06 5 DON’T SCRATCH IT

07
08 OBJECTIVE 1: FIND A WAY INTO THE SECURE CAR PARK
09 You’ll have exactly 12 minutes after stealing the bodyguard’s car to bring it back to the garage to get the bomb fitted and then return it to the original
location in the parking garage. If you brought a car with 20 seconds of nitro boost, this first objective will be rather easy. To make things easier, like
10 with all other time-based missions, we’ve included time goals for you to hit throughout the mission. If you find yourself lagging behind the goals by
11 quite a bit, just restart the level and give it another try.
12
13
14

15
Gift Wrapped

16
17

SIDE JOBS

Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path

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TM

1 12:00 - 9:30
To get into the car park without being detected, you’ll need to navi-
gate through a series of ramps scattered amongst the shipping con-
tainers. The first ramp leads to the second, and then the third and so
on. When you finally reach the top of these containers is when the
nitros come in handy. There isn’t a whole lot of room to get a good BASIC
run at the last ramp, so back all the way up and use the nitro to give TRAINING
you the extra boost.
WEAPONS

OBJECTIVE 2: STEAL THE BODYGUARDS CAR VEHICLES

2 9:29 - 8:45 THEN


Once you clear the gap from the last jump you’ll be on the roof of
NOW
the garage. You’ll see the bodyguard’s truck as marked by the yel-
low arrow. Ditch your current car, jack the truck and start driving
SECRETS
down and out of the parking garage. This should take you no longer
& CHEATS
than 45 seconds.

OBJECTIVE 3: GET THE BOMB FITTED


3 8:44 - 6:15 4 6:14 - 5:45
Getting to Phoenix Autos is a When you arrive at Phoenix
long drive, especially since Autos, get out of the truck and
you’re trying not to wreck the talk to the operator as marked
truck before you get there. by the yellow circle. Once he
The goal of arriving by 6:15 gives you the go ahead, get
leaves some room to drive back in the truck and drive it
normally. That is, without into the garage for the bomb
attracting attention of the fitting. This whole process
police by ramming into every- takes about 30 seconds.
thing at full speed.

OBJECTIVE 4: RETURN THE CAR BEFORE HE RETURNS


5 8:44 - 6:15 6 6:14 - 5:45
Since you’re being even more careful than you were on the way It takes about two minutes to drive the truck back up through the
here, it should take even longer to get back to the parking garage series of ramps that you used to originally access the parking
than it did to get to Phoenix Autos. It took us an extra 30 seconds, garage. Once the truck is in position, ditch it and run to the nearby
but even if it takes you an extra minute, you’re covered. Try not to car to make your escape. Use the vehicle to jump off the ramp — yes,
smash into anything or attract the attention of the police. If you do the ramp on the roof — and you’ll complete the mission.
catch heat, you can almost guarantee you won’t get out of it with-
out wrecking the truck.

OBJECTIVE 5: FIND A WAY INTO THE SECURE CAR PARK


Obviously, if you wreck the truck before bringing it all the way back to the parking garage, you’ll fail the mission. Upon completing this mission you’ll
be treated to a FMV before you move on to Kidnap.

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JOB 16
Kidnap THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 BLOCK THE BRIDGE EASTBOUND REVOLVER YOUR CHOICE N/A
02 2 TAKE OUT THE ESCORTS 44H
3 BRING RAPHAEL BACK TO SHOTGUN
03 HUNT’S POINT LI 15
04
05 This mission begins in the Soho area of Manhattan at your hideout. You’ll find the yellow circle inside your apartment.
06
07
08
09
10
11
12
13
14
15

16
Kidnap

17

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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OBJECTIVE 1: BLOCK THE BRIDGE EASTBOUND


After listening to Candy’s specialized plans, quickly head down to the car waiting outside and get moving toward
the Queensboro Bridge. The Columbians are already on the way, so the faster you get there, the better.

When you arrive, you’ll find that the Columbians aren’t taking the bait as Candy planned, and your entire first set BASIC
of objectives will be changed. TRAINING

WEAPONS

VEHICLES
OBJECTIVE 2: TAKE OUT THE ESCORTS
THEN
Run back down the staircase and immediately begin pursuit on the
Columbian motorcade. Don’t expect to make ground on them right
NOW
away — just keep the vehicles in range until you cross over into
Queens. You don’t actually have to take out the escorts while driv-
SECRETS
ing, but any damage you inflict will make the last part of this mis-
& CHEATS
sion a little easier.

When they finally finish driving through Queens like madmen, the
Columbians will head to La Guardia Airport. When they arrive next to
the plane, pull up about 25 meters from the escorts and immediate-
ly seek cover behind your car. The object is to take them out as
quickly as possible, so you can take control of the main car and get
Raphael back to Hunt’s Point. Try not to destroy Raphael’s car dur-
ing this phase.

OBJECTIVE 3: BRING HIM BACK TO HUNT’S POINT


With the escorts out of the way, take over Raphael’s car and drive him
out of the airport and head north toward Hunt’s Point. You won’t have
any more trouble with escorts, but the police might pick up your trail
(depending on the circumstances). Just make sure you get him there
alive and without wrecking the car.

Once Raphael is dropped off at the rendezvous point, you’ll be treated


to another informative FMV before moving on to Ransom.

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JOB 17
Ransom THEN
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 COLLECT RANSOM PACKAGE REVOLVER YOUR CHOICE N/A
02 2 MEET THE MEXICAN 44H
3 GET TO THE HUNT’S POINT SHOTGUN
03 WAREHOUSE LI 15
04
05 Like the previous mission, Ransom begins in your safe house near Soho. To initiate the mission, you’ll find the yellow circle inside your apartment.
06
07
08
09
10
11
12
13
14
2
15
16

17
Ransom

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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TM

OBJECTIVE 1: COLLECT RANSOM PACKAGE


Your first objective is to get to the parking garage and collect the ransom package. It’s on the back of a bike
already waiting for you, so it’s really just a matter of getting there and collecting it.

Take the standard route along the East River until you arrive at checkpoint #1 on the map. When you reach the BASIC
garage, drive up to the top level and you’ll find the bike there. TRAINING

WEAPONS

VEHICLES
OBJECTIVE 2: MEET THE MEXICAN
THEN
Immediately upon picking up the package you’ll be ambushed by a series of thugs. Your only way to escape from them is to do a little “roof hopping” on
the motorcycle, leading north from building to building. There is only one pathway to follow, so just keep hitting the various ramps with enough speed
NOW
to clear the gaps, and you’ll be fine.
SECRETS
When you land on solid ground — after the last jump — you’ll meet up with the Mexican. Approach his truck and you’ll automatically get on and begin
& CHEATS
the next objective.

OBJECTIVE 3: GET TO THE HUNT’S POINT WAREHOUSE


The Mexican drives the truck while you play defense with the LI 15 and RPG. The goal is to take out the approaching thugs as quickly and efficiently as
possible. There are only three trucks in total, so the quicker you take them out the better. Grenades from the RPG are one-shot kills if landed direct.

TAKING OUT THE TRUCKS THE HELICOPTER


We found it the easiest to just It is possible to score hits on the
shoot at the driver straight helicopter, but it’s unlikely that
through the front windshield. A you’ll have enough time (or ammu-
few solid bursts from the LI 15 are nition) to take it out completely.
enough to kill him and send the Once you eliminate the trucks, you
truck barreling into a wall or just pretty much sit and wait until
oncoming car. Just remember that you arrive at Hunt’s Point to com-
the closer the trucks get to you, plete the mission.
the more likely they are to hit you
with incoming gunfire.

The completion of this mission is the halfway point of the game and also a crucial turning point. After the series of FMVs you’ll proceed to the next part
of the walkthrough and begin The Mexican.

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Side Jobs THEN


These tables compile all the side jobs from the “Then” era—both hidden and visible—and put them into one easy-to-use checklist. We’ve listed not
only the jobs but also their rewards and specific locations. You’ll find the map for the “Then” era at the end of this section with the locations for every
01 mission precisely labeled.
02 If you’re looking for the best time-versus-reward payoff, it’s really a matter of personal preference. Every side job pays in scale with its difficulty, so it’s
03 tough to pick one or two that really stand out as clear winners. Your best bet is to check out the tables and try a few jobs of each type to see which
04 ones you’re good at. Once you find something you like, just repeat the difficulty level with the best payout for the amount of time involved. Remember
that the jobs are rated for difficulty both in our tables and in the game, so we’re not just making them up! The harder missions are noticeably harder.
05
06
07 STEAL TO ORDER
08 Difficulty Reward
09 EASY Perfect condition (0-10% damage) = $500
Scratched condition (11-50% damage) = $300
10 Dented condition (51-99% damage) = $150
11
12 MEDIUM Perfect condition (0-10% damage) = $1,000
Scratched condition (11-50% damage) = $500
13 Dented condition (51-99% damage) = $300
14
HARD Perfect condition (0-10% damage) = $2,000
15 Scratched condition (11-50% damage) = $1,000
16 Dented condition (51-99% damage) = $500
17

LOAN SHARK
Difficulty Car Types Time Reward

SIDE JOBS EASY Bonsai 3:00 $500


MEDIUM Ardenne 3:00 $1,000
HARD Cerva 3:00 $2,000

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CIRCUIT RACES
Race Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Reward
JERSEY CIRCUIT (EASY) $500 $300 $150 N/A 0:59 $10,000
JERSEY CIRCUIT (MEDIUM) $1,000 $500 $300 Brooklyn Racer 0:59 $10,000 BASIC
JERSEY CIRCUIT (HARD) $2,000 $1,000 $500 Eagle Racer 0:59 $10,000 TRAINING
HUNT’S POINT CIRCUIT (EASY) $500 $300 $150 N/A 0:36 $10,000
HUNT’S POINT CIRCUIT (MEDIUM) $1,000 $500 $300 Ardenne Racer 0:36 $10,000 WEAPONS
HUNT’S POINT CIRCUIT (HARD) $2,000 $1,000 $500 San Marino Racer 0:36 $10,000
LA GUARDIA CIRCUIT (EASY) $500 $300 $150 N/A 0:56 $10,000 VEHICLES
LA GUARDIA CIRCUIT (MEDIUM) $1,000 $500 $300 Bonsai Racer 0:56 $10,000
LA GUARDIA CIRCUIT (HARD) $2,000 $1,000 $500 Melizzano Racer 0:56 $10,000 THEN

NOW

SECRETS
STREET RACES & CHEATS

Race # of Checkpoints Distance Reward Perfect Time (PT) PT Reward


REDHOOK EAST (EASY) 10 3000-3500m $500 1:55 $10,000
JAMAICA NORTH (EASY) 10 3000-3500m $500 1:35 $10,000
CONEY ISLAND SOUTH (EASY) 10 3000-3500m $500 2:00 $10,000
UPTOWN NORTH (MEDIUM) 12 4500-5000m $1,000 2:35 $10,000
CHINATOWN SOUTH (MEDIUM) 12 4500-5000m $1,000 2:35 $10,000
MIDTOWN SOUTH (MEDIUM) 12 4500-5000m $1,000 2:40 $10,000
ENGLEWOOD NORTH (HARD) 20 5500-6000m $2,000 3:05 $10,000
EDGEWATER EAST (HARD) 18 5500-6000m $2,000 2:55 $10,000
EDGEWATER SOUTH (HARD) 19 5500-6000m $2,000 3:00 $10,000

STICK UP
Job Drop-Off Distance Time Reward
1 (EASY) 500-1000m 1:30 $1,000
2 (EASY) 500-1000m 1:00 $1,000
3 (EASY) 500-1000m 1:00 $1,000
4 (MEDIUM) 1000-2000m 1:00 $1,000
5 (MEDIUM) 1000-2000m 1:00 $1,000
6 (MEDIUM) 1000-2000m 1:00 $1,000
7 (HARD) 2000-3000m 1:00 $1,000
8 (HARD) 2000-3000m 1:00 $1,000

MOTOCROSS
Race # of Checkpoints Distance Time Reward Perfect Time (PT) PT Reward
EASY (CENTRAL PARK) 27 3000m 3:00 $750 1:25+ $10,000
EASY (WORLD FAIR PARK) 30 2000m 2:00 $750 0:48+ $10,000
EASY (THE BRONX) 20 500m 1:00 $750 0:22+ $10,000
MEDIUM (CONEY FAIRGROUND) 34 2500m 2:00 $1,200 0:45+ $10,000
MEDIUM (ENGLEWOOD) 38 2500m 2:10 $1,200 0:30+ $10,000
MEDIUM (AIRPORT) 24 3000m 1:35 $1,200 0:15+ $10,000
HARD (KEARNY) 27 2500m 1:40 $2,500 0:35+ $10,000

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PERFECT DELIVERY
Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
HUNT’S POINT (EASY) 5 1:30 $750 0:55 $10,000
PROJECTS (MEDIUM) 5 2:00 $1,200 0:50 $10,000
ASTORIA (MEDIUM) 5 2:30 $1,200 1:00 $10,000
01 ENGLEWOOD (HARD) 5 1:40 $2,500 0:35 $10,000
02 KEARNY (HARD) 5 2:00 $2,500 0:20 $10,000
03
04
05
06 TAXI DRIVER
07 Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
08 CENTRAL PARK EAST (EASY) 5 3:20 $750 1:15 $10,000
09 STEINWAY (EASY) 5 3:30 $750 1:00 $10,000
JERSEY NORTH (MEDIUM) 5 3:10 $1,200 0:40 $10,000
10 MIDTOWN (MEDIUM) 5 3:15 $1,200 0:40 $10,000
11 EDGEWATER (HARD) 5 2:50 $2,500 0:30 $10,000
12
13
14
15 GETAWAY SURVIVAL
16 Job # Of Chasers Time Given Perfect Time Reward Perfect Time (PT) PT Reward
17 HARLEM 3 5:00 0:15 $250-$2,000 0:15 $10,000
EDGEWATER 3 5:00 0:15 $250-$2,000 0:15 $10,000
JERSEY 3 5:00 0:15 $250-$2,000 0:15 $10,000
FINANCIAL 3 5:00 0:15 $250-$2,000 0:15 $10,000
VILLAGE 3 5:00 0:15 $250-$2,000 0:15 $10,000
BRONX 3 5:00 0:15 $250-$2,000 0:15 $10,000
STEINWAY 3 5:00 0:15 $250-$2,000 0:15 $10,000
SIDE JOBS LONG ISLAND 3 5:00 0:15 $250-$2,000 0:15 $10,000
KEARNY 3 5:00 0:15 $250-$2,000 0:15 $10,000
REDHOOK 3 5:00 0:15 $250-$2,000 0:15 $10,000

DEMOLITION SURVIVAL
Job # Of Chasers Time Given Perfect Time Reward Perfect Time (PT) PT Reward
THE BRONX 10 3:00 1:00 $1,000 1:00 $10,000

DRIVER GP
Race Perfect Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Reward
LONG ISLAND $10,000 $2,500 $1,200 $750 Raven Racer 3:00 $10,000
MANHATTAN $10,000 $2,500 $1,200 $750 San Marino Spyder Racer 2:26 $10,000

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ROAD MAP: “THEN” SIDE JOBS

BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

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TM

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WALKTHROUGH
NOW

Section Page Section Page


Job 01: The Mexican 098 Job 09: Slink 114
Job 02: Tailgate 100 Job 10: Gatecrasher 116
Job 03: Guardian Angel 102 Job 11: Shellshock 118
Job 04: Gauntlet 104 Job 12: Bishop 120
Job 05: Riding Shotgun 106 Job 13: Home Wrecker 122
Job 06: Candy 108 Job 14: Bear Cage 124
Job 07: Ram Raider 110 Job 15: Corrigan 126
Job 08: Rush Hour 112 Side Jobs 130

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JOB 01
The Mexican NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
1 GET AFTER THE TRAIN PISTOL YOUR CHOICE N/A
01 2 KILL THE MEXICAN F70
The Mexican
NOTE: you can access the mini-games prior to starting this mission.
02
03
04
05
06
07
08
09
10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path

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TM

OBJECTIVE 1: GET AFTER THE TRAIN


You’ll have only 3:30 before the Mexican escapes at the end of the line. You can do this by driving along the street or you can drive the wheelman’s route
and actually ride the elevated rail car tracks themselves. Riding on the tracks can be tricky but it is a snekay way to make it to your goal on time.

1 Follow the train for the first few blocks by riding through the park. 2 When you arrive at the first turn to the right, drive out to the left of BASIC
Try to stay to the left of the support rails that hold the track up. This the tracks and ride up the grassy hill as shown in the screenshots. If TRAINING
should keep you from accidentally smashing into one of the posts you follow this path correctly, you’ll end up on the tracks behind the
and slowing your progress. train itself. From this point it’s just a straight shot down the tracks. WEAPONS
Even with a slower car moving at only 50 (because of the speed
reduction from the tracks), you’ll make it to the checkpoint easily VEHICLES
before the 3:30 expires.
THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 2: KILL THE MEXICAN


When you arrive at Coney Island, the Mexican will retreat into his amuse- IMPORTANT!
ment park and fall back to the safety of his guards. Equip your Pistol and
enter the park carefully, taking out the Mexican’s guards as you progress If you’re running low on health, there are several
through the area. Make sure you pick up and switch to the F70 as soon as hidden Health Packs scattered throughout the carni-
you have the chance. val area. Most of them are behind rides and attrac-
tions or next to benches. Make sure you search an
area thoroughly after you clear it.
1 When you arrive at the funhouse you’ll have a showdown with several
of the Mexican’s best guards. There are two guards on the roof, two
guards on the first floor and two guards who charge your position 2 Once the Mexican is in the open, the object is to kill him as fast as
behind the dumpster. Stay low (behind the dumpster), and take out possible. The best technique is to use the dumpster as cover while
the charging guards first, followed by the guards on the first floor. you pop out with short controlled bursts from the F70. You’ll see his
After a certain amount of time, the Mexican will be on the first floor energy meter up in the left-hand corner of the screen, so keep an eye
of the funhouse with guns blazing. on it as you whack away. Once he’s dead the mission is complete.

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JOB 02
Tailgate NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 KILL THE HIT MAN PISTOL BX-9 GANGSTER (PISTOL)
2 GO MEET RAY’S CONTACT F70
02 This mission begins shortly after you kill the Mexican. Surprisingly, this event goes down right next to Ray’s Autos in Hunt’s Point. You won’t be able to
Tailgate choose a car on this mission — you’re automatically put in the BX-9 with Ray. NOTE: the Hitman’s route may vary.

03
04
05
06
07
08
09
10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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OBJECTIVE 1: KILL THE HIT MAN


1 After witnessing the foiled hit, get on the throttle and get after the
hit man. Ray is riding shotgun with an F70 equipped, so all you have
to do is get within 40 meters, and Ray will open up with the machine-
gun. Of course, you can take the hit man’s health bar down twice as BASIC
fast if you unload as well. TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

2 Try to stay out of oncoming traffic lanes as you close the gap
between the BX-9 and the hit man. If at any point he gets too far
out of your range, the mission will fail, and you’ll have to start
over. You’re better off driving conservatively and chipping away
when you see openings instead of trying to take the hit man’s SUV
out in one fell swoop.

OBJECTIVE 2: GO MEET RAY’S CONTACT


With the hit man out of the way, head down to the red dot on the map
to meet Ray’s contact. If you’ve picked up a tail, you’ll need to swerve
through downtown Harlem to lose them before you can stop in the yel-
low circle.

Once you arrive at the firing range, the mission is complete.

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JOB 03
Guardian Angel NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 GET OUT OF THERE! PISTOL SOMETHING WITH BULLET- SF10
2 LOSE THE TAIL GANGSTER PROOF TIRES & GLASS
02
F70

03 AUST PUP
RPG
Guardian Angel

Guardian Angel takes place in the industrial area of New Jersey. You’ll find the mission tucked away in the shipping yard of a factory, behind some larg-
04 er shipping crates and steel fences.
05
06
07
08
09
10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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OBJECTIVE 1: GET OUT OF THERE!


After the FMV you’ll realize that yes, you’ve driven into a trap. The most effective way to get out — since we told you to bring a car with bulletproof tires
and glass — is to simply pull a 180 and charge right through their roadblocks. If done correctly and with swiftness, you’ll take some damage, but not
enough to ruin your chance of success.
BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 2: LOSE THE TAIL


Once you’re through the second roadblock, get on the throttle and put some distance between your car and the ambush area. When you arrive in an area
with heavy traffic — a perfect zone for a shootout — slide your car sideways and get out. Duck alongside it, and get your weapons ready for battle.
Whoever was following you will pull up in front and charge immediately, so just let your machineguns rip and take them out as fast as possible. Of
course, you can use the RPG for a quick and easy slaughter, if you don’t mind the civilian collateral damage.

Once you kill the last of the thugs, the mission is complete, and you’ll have access to the SF10.

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JOB 04
Gauntlet NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 PROTECT MARIA PISTOL SOMETHING WITH BULLET- AUST PUP
2 MAKE SURE SHE GETS TO GANGSTER PROOF TIRES & GLASS
02
THE DROP POINT F70
03
This mission begins in the southwest part of Brooklyn, near the Redhook Docks. Make sure you bring a car with the Bulletproof Tire and Glass options.
04 There’s quite a bit of shooting on this mission, so it definitely helps to have these modifications.
Gauntlet

04
05
06
07
08
09
10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Attack Point
Optimal Path

104 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: PROTECT MARIA


1 Maria will be in a Schweizer, so it’s up to you to stay close to her and
keep the various roadblocks from taking her out. Each of the yellow
dots (on the map above) is a roadblock where a shootout takes place.
Each of the roadblocks is exactly the same — albeit in different posi- BASIC
tions — with two trucks and four thugs per roadblock. TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

2 To take them out without Maria taking too much damage, slide your
car in sideways in front of her car. This blocks their line of sight and
forces them to move around to the side instead of just unloading
straight on. You shouldn’t have to get out of the car to eliminate
them. Just use the F70 from your window and unload in short bursts,
making sure to focus on the thugs and not the cars. Maria will give
the all-clear signal as soon as the thugs are dead, regardless if the
trucks are still there or not.

OBJECTIVE 2: MAKE SURE SHE GETS TO THE DROP POINT


Objective two is really just a part of the first objective, seeing that you
have to protect Maria for the duration of the mission.

By the time you hit the third or fourth roadblock, though, Maria’s car
should be pretty beat up. When her driver is killed, hop out of your vehi-
cle, finish off the thugs on foot and drive Maria to her drop point using
her car. If you pick up a tail —meaning the police — make sure you ditch
them before approaching the drop point. You won’t be able to complete
the mission if you have heat.

Once you drive into the yellow circle at the drop point, the mission is
complete. You’ll gain access to the Aust Pup by completing this mission.

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JOB 05
Riding Shotgun NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 GET ON THE TRUCK PISTOL YOUR CHOICE RPG
02 2 PROTECT THE CRATE ON THE GANGSTER
TRUCK F70
03 3 ENSURE THE BIKE GETS TO AUST PUP
04 CANDY’S CLIENT

05 Riding Shotgun begins in the northern part of Queens, near I-278. It doesn’t matter what car you bring to this mission, since the first section requires
you to ride on the back of a flatbed.
Riding Shotgun

06
07
08
09
10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path

106 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: GET ON THE TRUCK


Once you arrive at the location, move inside the warehouse and enter the yellow circle to begin the truck sequence.

OBJECTIVE 2: PROTECT THE CRATE ON THE TRUCK BASIC


TRAINING
You won’t be driving for any of this sequence, but rather protecting the truck. The Aust Pup is your best bet here, combined with the occasional RPG
rocket if things get a little too close for comfort. WEAPONS
1 Try to keep the enemy trucks from getting too close to your vehicle. 2 When the chopper arrives, don’t waste ammo trying to take it out.
VEHICLES
It’s impossible to avoid all incoming gunfire, since you’re sort of a Focus on the incoming trucks and just absorb the occasional barrage
sitting duck on the back of the flatbed. But if you can take out the of gunfire from the chopper. By the time you make it to Central Park, THEN
driver before the trucks get in range, you’ll take much less damage the journey is almost over. Fend off the last few trucks, and the mis-
than if you wait for them to close the distance. Also remember not to sion will cut to a short FMV. NOW
use the RPG if the trucks are right on your bumper. The splash dam-
age will hurt your truck as well, which isn’t a good thing. SECRETS
& CHEATS

OBJECTIVE 3: ENSURE THE BIKE GETS TO CANDY’S CLIENT


1 When the driver pulls over because of engine trouble, you’ll need to 2 You’ll find the house in the middle of the block, although access to
personally get on the bike and deliver it to the final location in the garage is sort of awkward. Drive up around the steel-grated
Englewood. Your best bet is to dash through the northern part of fence, and you’ll see the opening to the garage itself. Once you drive
Harlem until you hit I-95, then cross the George Washington Bridge the motorcycle in and leave the garage, the mission is complete.
and make your way toward New Jersey.

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JOB 06
Candy NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 KILL CANDY PISTOL BX-9 N/A
02 GANGSTER
F70
03
AUST PUP
04 RPG
05
This mission begins in the very center of Englewood, just south of I-95.
06
Candy

07
08
09
10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

108 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: KILL CANDY


After the lengthy FMV you’ll be under the effects of Candy’s drug.
Although the effects aren’t noticeable immediately, when they do kick in,
it’s a gradual increase of blurriness until they finally peak out at an LSD-
like haze. It doesn’t take long for the effect to take control, so you’ll have BASIC
to hurry and cover as much ground as you can beforehand. TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

1 Unfortunately, there is nothing 2 Candy’s path takes him south


you can do to counter the along the Hudson River,
effects of the drug — you just through Edgewater, Cliffside
have to work through it. Drive Park and Hoboken. When you
cautiously, and don’t make pass I-495 and work your way
any sudden moves. Everything toward Jersey City, you
is delayed because of the should be in-range of Candy.
haze, so you’ll end up eating Start pummeling his vehicle
lots of telephone poles, trees as soon as you can, unloading
and oncoming cars if you don’t with whatever ammo you have
heed our advice. in the Aust Pup and F70. If
you can get close enough to
land a rocket from the RPG,
do it. The insane damage is
worth it, even if you take a
few chips off your vehicle in
the process.

3 Once you destroy Candy’s


ride the mission is com-
plete. Return to any of the
garages to get rid of the
drugged effect.

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JOB 07
Ram Raider NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 DESTROY SLINK’S PORN PISTOL RAM RAIDER RAM RAIDER
SHOPS GANGSTER
02 2 LOSE THE TAIL F70
03
SF10
04 AUST PUP
05 RPG
06
This mission begins in Hunt’s Point, near the East River. You can show up in whatever car you want, since Ray has specifically prepared the Ram Raider
07 for this occasion. The armor plating and overall stability of the Ram Raider is perfect for this mission.

Ram Raider

AMBUSH!
08 Before initiating the Ram
09 Raider mission you'll be
assaulted by two cars
10 full of thugs. You can
11 either barrel through the
alley and plow through
12 them to take a few out
13 with your vehicle or just immediately enter a gun
14 battle. Either way, you'll need to kill all the thugs
before continuing on with the Ram Raider mission.
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path

OBJECTIVE 1: DESTROY SLINK’S PORN SHOPS


This objective is split into three parts, each of them with a tight time requirement.
110 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
TM

1 SHOP #1 (1:30) 2 SHOP #2 (1:00)


You’ll have only 1:30 to get to the first shop from the Ram Raider You’ll only have one minute to get from the first shop to the sec-
garage. This is the longest stretch of the three, but it can be done ond, but since it’s much closer in distance, you shouldn’t have any
quite in time, if you follow our marked path above. By using the trouble making it.
alleys you’ll be able to keep away from traffic, thus preventing your-
self from crashing and losing valuable time. When you arrive, use the same techniques used to take out the BASIC
first shop. Drive right into the shop and just ram into things with TRAINING
When you arrive at the shop, drive the Ram Raider through the win- your guns blazing. After a few seconds, the shop will be wrecked,
dows and just open up with your SF10 or Aust Pup. Try to take out as and you can move on to the next shop. WEAPONS
many of the shelving units as you can, since they are what affect the
damage inflicted on the shop. Once the damage meter reads zero, the VEHICLES
first shop will be destroyed, and you can move on to shop two.
THEN

NOW

SECRETS
& CHEATS

IMPORTANT! 3 SHOP #3 (0:45)


Make sure you don’t get caught inside any of the You’ll only have 45 seconds to
shops as the security shutters close. If you do, you’ll make it from the second shop
lose the Ram Raider because there’s no way to to the third. It’s tight, but pos-
drive it out once they shut. sible if you drive at a manage-
able speed (under 80), so you
can avoid the really bad
crashes. When you arrive,
destroy it quickly and this part
of the mission is complete.

OBJECTIVE 2: LOSE THE TAIL


After you’ve destroyed the third and final shop, Slink’s thugs will be hot on your tail. It’s best to pull about a block away from the shop before you slide
the Ram Raider sideways (in traffic) before exiting the vehicle to take them out. The reason it’s best to pull a block away is to prevent any of the extra
porn shop workers who you might not have killed from coming out and joining the melee.

Once you kill the last of his goons — you can ignore their vehicles — the mission is complete. You’ll be able to take the Ram Raider back to your garage
and store it as your reward.

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JOB 08
Rush Hour NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 CATCH THE REAL COURIER PISTOL SOMETHING VERY, VERY FAST N/A
02 2 STOP HIM FROM DELIVERING GANGSTER
THE DRUGS F70
03
SF10
04 AUST PUP
05 RPG
06
07 This is one of the hardest missions in the game, and you’ll need an absolutely wicked car if you even want a chance. You’ll find the mission on the north
side of Queens, near Flushing Meadows Park.

08
Rush Hour

09
10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

112 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: CATCH THE REAL COURIER


Immediately after initiating the mission, four couriers driving Kramers will scatter in four different directions. The object is to find the one carrying the
drugs in less than nine minutes. Of course, the real courier just so happens to be the last one you destroy, regardless of what order you track them
down. Nine minutes isn’t a lot of time considering all four couriers split up and drive in opposite directions. They don’t stop moving for the duration of
the mission, so the faster you get the first few couriers out of the way, the less distance you’ll have to travel to get the last two. BASIC
TRAINING
Knowing that you have to destroy all four couriers and search each vehicle before completing the mission, time is of the essence. Expect to spend a
minimum of two minutes per car, with most of that being pursuit time. Once you get a courier in range, it only takes a few shots to get him to stop. WEAPONS
Search the car (by entering it), then immediately get back in your ride and head to the next one.
VEHICLES
We used the “drive for the closest” courier theory, if only because the patterns they drive are so unpredictable. Look at your map, pick the closest
courier and go for him. If another courier crosses your path — although unlikely — take him out as well. THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 2: STOP HIM FROM DELIVERING THE DRUGS


Once you finally catch up with the last of the four couriers, the objective is to completely take him out. It’s obvious he’s the real courier, so you’ll need
to either fully destroy his car or kill the driver to stop him from delivering the drugs. Since you’ll have so little time, feel free to get close enough to let
an RPG fly. One good shot is enough to stop the last courier dead in his tracks.

Once he’s dead, the mission is complete.

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JOB 09
Slink NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
1 KILL SLINK PISTOL PIMP WAGON N/A
01 GANGSTER
02 F70
03 SF10
04 AUST PUP
05 RPG
06 This mission begins at the Funky Rabbit in Harlem, just north of Central Park. You can bring any vehicle you like, since you’ll be forced to use the Pimp
07 Wagon once the mission begins.
08

09
Slink

10
11
12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

114 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: KILL SLINK

BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

1 After the FMV you’ll bust out of the Funky Rabbit and jump in the
green Pimp Wagon waiting outside. Slink will already have a decent
head start on you, so it’s important to get on his tail and try to close
the gap quickly. If at any point during the mission Slink gets too far
from your vehicle — meaning he drives off your minimap — you’ll fail
the mission. If he’s getting close to pulling off your minimap, concen-
trate on closing the distance rather than inflicting damage. Only
when you’ve narrowed the gap to less than 25 meters should you be
engaged in combat.

2 You should be able to get him in firing range as he drives through the
Upper West Side and before he makes the turn into Central Park. If
you’re close enough to ram him, whip out the RPG and try to land one
near the truck. The splash from one rocket is equal to several mags
from any of the machineguns, so it’s worth the risk.

3 As you pass through the alley leading to Central Park West, another 4 Once Slink’s truck is wrecked, he and his crew will exit the vehicle
Pimp Wagon full of thugs will engage from behind. Try not to worry and assault your truck. Your best bet is to turn your truck perpendi-
about them unless they become an actual hindrance. If you stop and cular to their truck, and use it as shelter while you pound on them
try to take them out, Slink will put too much distance between the with your assault rifles.
two of you, and you’ll fail the mission. Focus your attention on catch-
ing Slink and inflicting damage to his truck. Once Slink is dead, the mission is complete.

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JOB 10
Gatecrasher NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 PICK UP A COP TAIL PISTOL RAM RAIDER (RECOMMENDED) N/A
02 2 LURE THEM TO ONE OF BISHOP’S GANGSTER
SMUGGLING OPERATIONS F70
03
3 REPEAT FOR ALL THREE SF10
04 LOCATIONS AUST PUP
05 RPG
06
This mission begins in downtown Manhattan, near the Holland Tunnel. We recommend using something agile yet armored, like the Ram Raider. You can
07 use anything you feel comfortable driving, though.
08
09

10
Gatecrasher

11
12
13
14 3
15

SIDE JOBS

Legend
Objective Start 1
Objective Finish
Optimal Path

116 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: PICK UP A COP TAIL


The objectives here are simple, but you only have 10 minutes to complete them. Just the driving to and from the three out-of-the-way locations eats up
most of clock. There’s no time to play around.

The most effective way to attract police is to drive normally until you’re within a few blocks of each operation, and then begin to shoot and ram things BASIC
as you get closer. If done correctly you’ll have a big ol’ trail of cops right as you pounce on the operation. TRAINING

Obviously you don’t want to attract cops sooner than you have to. They’ll definitely slow you down if this is the case. On the flipside, you don’t want to WEAPONS
arrive at each operation and have to drive around in circles for a few minutes to get their attention either. This just wastes valuable time of which you
don’t have. To be successful you’ll have to time your ability to attract police in perfect harmony with your approach on the various operations. VEHICLES

THEN
OBJECTIVE 2: LURE THEM TO ONE OF BISHOP’S OPERATIONS
As stated in the previous objective, try to get as many police to each of the three operations as possible. Bishop’s men are heavily armed at each of the NOW
three checkpoints as well, so don’t think you’re just going to drive in and out with no resistance. (This is why we suggested something like the Ram
Raider works best here.) SECRETS
& CHEATS
1 LOCATION 1 2 LOCATION 2
This is the cargo ship docked in the upper bay area. You can’t drive in This is the helipad on top of building near Chinatown. Access is
from the east side since it’s blocked, so make sure you stick to our granted by driving up the ramp on the south side of the building.
path as shown on the map above for easy access.

3 LOCATION 3
This is trickiest of all three to find since you’ll have to weave
through several alleys before stumbling across the operation
itself. The only way to gain access is on the west side of the
street, as marked on your minimap.

OBJECTIVE 3: REPEAT FOR ALL THREE LOCATIONS


With all three of Bishop’s operations shut down by the police, the mission is finally complete.

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JOB 11
Shellshock NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 GET THE TRUCK TO RAY’S IN PISTOL BOLTUS N/A
LA GUARDIA GANGSTER
02
2 LOSE THE TAIL F70
03
SF10
04 AUST PUP
05 RPG
06
This mission begins inside a warehouse on the north side of Queens, near where the East River meets I-278. The mission requires you to enter the
07 Boltus to initiate it, so it doesn’t matter what vehicle you show up in.
08
09
10

11
Shellshock

12
13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

118 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: GET THE TRUCK TO RAY’S IN LA GUARDIA


Upon starting the truck you'll find out that it's an ambush similar to Guardian Angel. An RPG will be fired at you immediately so it's a good idea
get on the throttle and plow straight through the vehicles blocking your exit on the way out of the warehouse. If you want, hit the ramp to try to
clear the vehicles as an alternative to ramming them head on. Either way, don't delay if you get caught up on their cars. Just back up and make
another run. BASIC
TRAINING
Don’t try to fight anyone until you’re well clear of the warehouse and almost back to Ray’s in La Guardia. This will reduce the amount of thugs you
have to engage. WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 2: LOSE THE TAIL


If you still have thugs on your tail as you pass La Guardia Airport, you can either take the short-cut through the airport park or fight the thugs head
on. If you're going to fight head on, drive into an area with heavy traffic and spin the Boltus to the side perpendicular to the thugs chasing you. Exit
quickly and run to the nearest car to use as cover. It's not a good idea to use the Boltus as cover because it will most likely be destroyed, thereby
failing the mission.

Once you’ve killed the last of the thugs, you can comfortably cruise the Boltus back to Ray’s Garage in La Guardia to complete the mission.

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JOB 12
Bishop NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARDS
01 1 KILL BISHOP PISTOL YOUR CHOICE N/A
02 GANGSTER
F70
03
SF10
04 AUST PUP
05 RPG
06
You’ll find the Bishop mission tucked away in the very center of suburban New Jersey.
07
08
09
10
11

12
Bishop

13
14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

120 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: KILL BISHOP


This is the closest thing to a “boss battle” you’ll find in Driver: Parallel
Lines. There is no build up, no introduction and no guards to deal with. It’s
just you and Bishop, out on his little garden terrace. Oh yeah, and he’s
driving the Negotiator, a fully armored APC made for military use. BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

1 The only weapon that works effectively against the Negotiator is the
RPG. Depending on how good of an aim you are with the launcher,
you’ll most likely need to continually pick up spare rockets through-
out this battle. You can use the Antilli (motorcycle) next to Bishop’s
gate for easy navigation of his garden area. Just make sure you don’t
get blindsided with a cannon round or it’s pretty much all over.

2 The best technique is to watch where the Negotiator is on your min- 3 Once you take Bishop’s damage meter down to zero — about three or
imap and engage it from the rear with a rocket. As soon as you let four solid RPG shots — the mission is complete.
one loose, quickly move out of the way and look for another angle.
The “quick strike” method keeps him from getting a lock on your
position, and this prevents you from eating artillery shells.

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JOB 13
Home Wrecker NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 RECOVER THE LIMO PISTOL YOUR CHOICE BLAINE
02 2 PARK THE LIMO IN GANGSTER
CORRIGAN’S GARAGE F70
03 3 KILL ALL THE BODYGUARDS SF10
04 4 ESCAPE AUST PUP
05 RPG
06
This mission begins at Maria’s on Central Park West. You can bring any vehicle you want, although it’s not really necessary to bring something fast,
07 since you’ll be driving the limo for most of the journey.
08
09
10
11
12

13
Home Wrecker

14
15

SIDE JOBS

Legend
Objective Start
Objective Finish
Speed Marker
Optimal Path

122 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: RECOVER THE LIMO


1 You’ll find Corrigan’s limo at the yellow dot on our map. It’s sort of 2 If you have a tail it’s very important to get rid of it on the way to
waiting there until you arrive, then the cavalcade of police protection Corrigan’s. The route is pretty straightforward, although it gets a lit-
gets it moving down the Hudson River past Central Park. You should tle congested on the George Washington Bridge. If you need to get
take out the two cop cars with standard assault weapons before clear of the traffic jam, just take out some pedestrians and ride up on BASIC
attacking the limo. Remember that you don’t want to destroy the the sidewalk. The extra heat isn’t going to ruin your trip. TRAINING
limo, but rather take out the driver so you can drive it up to
Corrigan’s place in Englewood. WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 2: PARK THE LIMO IN CORRIGAN’S GARAGE


When you arrive in front of Corrigan’s, his guards will open the gates and
let you in. Pull toward the back, and park the limo in the garage spot as
highlighted by the yellow circle.

OBJECTIVE 3: KILL ALL THE BODYGUARDS


1 When you exit the limo, the real fun begins. The object is to kill all of 2 The guard up by the front gate is using a minigun — the Blaine to be
Corrigan’s bodyguards before you leave the complex. They’re simply exact — so feel free to sweep toward the front of the complex before
everywhere, so it’s best to sweep methodically from area to area, and heading around back. It’s helpful to have the minigun for this section,
make sure each zone is clear before moving on to the next. since it uses a 100-round magazine that rarely needs to be reloaded.

OBJECTIVE 4: ESCAPE
Once all the guards are dead, you’ll get the message to leave the area. The best way to go about this is to grab
one of the Schweizers and just blast out through the front gate once it opens. The police barricade is pretty
insane — including a chopper — but you should be able to zip past them and lose the tail by cruising down I-95
toward the bridge.

Whatever you do, don’t stop to fight for too long. If you need to launch a grenade to clear a path, by all means do
it. Just make sure you get a move on after doing so.

The mission is complete once you’re clear of Corrigan’s complex and you lose the tail.

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JOB 14
Bear Cage NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 COLLECT THE CAR PISTOL YOUR CHOICE N/A
02 2 PARK IT IN POLICE HEAD- GANGSTER
QUARTERS F70
03 3 PLANT THE C4 ON SF10
04 CORRIGAN’S DESK AUST PUP
05 4 GET OUT OF THERE! RPG
06 5 LOSE ANY PURSUING COPS BLAINE
07
Bear Cage begins on the Lower East Side of Manhattan, right under the elevated rail car tracks. You can show up in whatever vehicle you want, since
08 you’ll need to drive the police car to their headquarters in the very first part of this mission.
09
10
11
12
13

14
Bear Cage

15

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

124 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


TM

OBJECTIVE 1: COLLECT THE CAR


Collecting the police car is a matter of driving to the green dot on the
map, driving up the ramp and getting in. On the way out of the lot, be sure
to take out the guard on foot to avoid a felony. The route to the police
headquarters is a short and easy one, taking you south through Soho and BASIC
then west toward Greenwich Village. TRAINING

WEAPONS

VEHICLES
OBJECTIVE 2: PARK IT IN POLICE HEADQUARTERS
THEN
When you arrive along the Hudson River you’ll find the police HQ located
precisely at the red dot on our map above. Just pull up to the garage door, NOW
and it will open for you, granting access to the lower levels of the parking
garage. Drive down and park the car in Corrigan’s spot — highlighted by SECRETS
the yellow circle — then exit the car and enter the elevator a few feet to & CHEATS
the right of the parking space. Oh yeah, and have your Shotgun equipped
before you exit the elevator...

OBJECTIVE 3: PLANT THE C4 ON CORRIGAN’S DESK


When you get off the elevator you’ll be inside police headquarters. There’s
no turning back, so just work your way through the various rooms until you
eventually find Corrigan’s office. Make sure you stop and search the rooms
to the side of the building for Health Packs if you get low at any time.

Set the C4 on his desk by using the R3 Button, and you’ll have exactly three
minutes to escape the office, backtracking the same way that you came in.

OBJECTIVE 4: GET OUT OF THERE


The way out is going to be a little tougher than the way in, because the
police have been alerted to your presence for quite some time now.
Expect SWAT team members and police in full riot gear to be guarding the
hallways as you exit. Don’t forget to whip out the RPG to clear hallways
that are totally infested with police. You’re better off spending a few
grenades to guarantee safe passage rather than losing 50 percent of your
life bar. Once you arrive at the elevator, get on and you’ll be transported
back to the parking garage below the building.

OBJECTIVE 5: LOSE ANY PURSUING COPS


Hop in the nearby Teramo and gun it for the door. If you don’t make it
under the various shutters in time, just shoot at the nearby control
panels, and you’ll raise it back up, allowing you to drive through. The
last few rooms full of police can get pretty hectic, so it’s absolutely
imperative that you stay in your car, unless you have to get some
health. The order of operations is: Drive, run over cops and never
look back.

Once you’re clear of the building and you’ve lost the tail, the mission
is complete.

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JOB 15
Corrigan NOW
OBJECTIVE CHECKLIST AVAILABLE WEAPONS STARTING VEHICLE MISSION REWARD
01 1 GET TO MARIA’S FOR INFOR- PISTOL YOUR CHOICE N/A
MATION ON CORRIGAN GANGSTER
02
2 GET TO CORRRIGAN’S SAFE F70
03 HOUSE SF10
04 3 KILL CORRIGAN AUST PUP
05 RPG
06 BLAINE
07
08
09
10 3
11
12
13
2
14

15
Corrigan

SIDE JOBS

Legend
Objective Start
Objective Finish
Optimal Path

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OBJECTIVE 1: GET TO MARIA’S FOR INFORMATION ON CORRIGAN


This is your final mission, and it’s evident that the designers were not playing around when they sought to make it quite challenging. This is a real tough
mission, and it spans a solid 30 percent of the available map area in Driver: Parallel Lines.

This mission begins at Maria’s hideout near Central Park. And yes, it’s advantageous to bring something fast, even though you won’t be able to use it for BASIC
the latter half of the mission. TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

OBJECTIVE 2: GET TO CORRIGAN’S SAFE HOUSE


1 You have only three minutes to get from Maria’s hideout to Corrigan’s 2 When you arrive at the safe house, immediately get out of your car
safe house in Hoboken. It’s tight but definitely drivable, because you and take out the guard blocking the entrance. They know you’re
shouldn’t have any resistance along the way. Follow our route down there, so there’s really no problem with opening up with your assault
the Hudson River and cross over the Lincoln Tunnel for the absolute weapons when you have the chance. Move your way through the alley
fastest time possible. and eventually into the building itself.

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3 Once inside, work forward and clear the rooms one by one. Since
most of this section is close-quarters, it makes sense to use the
Shotgun as opposed to an assault weapon. The spread pattern
absolutely devastates enemies at ranges of less than 20 meters.
Also, be aware that there are Health Packs scattered around in the
various hallways in case you start taking too much damage.

01
02
03
04
05
06
07
08
09
10
11
12
13
14

15
Corrigan

4 When you arrive on the roof you’ll see that Corrigan has already
escaped to his chopper. Now you have to work your way back down
and out of the building to the very entrance you arrived at.

SIDE JOBS

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OBJECTIVE 3: KILL CORRIGAN


1 Immediately after escaping the building, you’ll have only four
minutes to track down Corrigan. Of course, you’re trapped by
yet another police roadblock before you can even step one foot
out of the building. Your only choice is to run right through it — BASIC
clearing the way with an RPG rocket or two — as you scan the TRAINING
area for a car to grab. Whatever is closest, grab it and get on
Corrigan’s tail immediately. WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

2 Once you’re through the tunnel collapse as marked by our sec-


ond checkpoint (even though it really isn’t a checkpoint), the
timer is removed, and you’ll have to chase Corrigan’s helicopter
all across the damn town. No, we’re not kidding. You actually
have to chase a helicopter in your car, in full NYC traffic, dur-
ing rush hour. Seriously, it’s tough to give strategy here,
because this part of the mission requires you to understand the
core components of navigating the city streets effectively. If
you’re constantly crashing into trees and parked cars, you’re
not going to make much ground on Corrigan.

When you finally do catch up with Corrigan and kill him, the
mission is complete and will have completed the game.
Congrats!

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Side Jobs NOW


These tables compile all the side jobs from the “Now” era—both hidden and visible—and put them into one easy-to-use checklist. We’ve listed not only
the jobs but also their rewards and specific locations. You’ll find the map for the “Now” era at the end of this section with the locations for every mis-
01 sion precisely labeled.
02 If you’re looking for the best time-versus-reward payoff, it’s really a matter of personal preference. Every side job pays in scale with its difficulty, so it’s
03 tough to pick one or two that really stand out as clear winners. Your best bet is to check out the tables and try a few jobs of each type to see which
04 ones you’re good at. Once you find something you like, just repeat the difficulty level with the best payout for the amount of time involved. Remember
that the jobs are rated for difficulty both in our tables and in the game, so we’re not just making them up! The harder missions are noticeably harder.
05
06
07 STEAL TO ORDER
08 Difficulty Reward
09 EASY Perfect condition (0-10% damage) = $5,000
Scratched condition (11-50% damage) = $3,000
10 Dented condition (51-99% damage) = $1,500
11
12 MEDIUM Perfect condition (0-10% damage) = $10,000
Scratched condition (11-50% damage) = $5,000
13 Dented condition (51-99% damage) = $3,000
14
HARD Perfect condition (0-10% damage) = $20,000
15 Scratched condition (11-50% damage) = $10,000
Dented condition (51-99% damage) = $5,000

HITMAN
Difficulty Car Types Weapons Used Time Reward
EASY Miyagi Pistol 3:00 $5,000
MEDIUM Colonna MP7 3:00 $10,000
SIDE JOBS HARD MX2000 Shotgun 3:00 $20,000

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CIRCUIT RACES
Race Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Bonus
JERSEY CIRCUIT (EASY) $5,000 $3,000 $1,500 N/A 0:57 $100,000
JERSEY CIRCUIT (MEDIUM) $10,000 $5,000 $3,000 Colonna Racer 0:57 $100,000 BASIC
JERSEY CIRCUIT (HARD) $20,000 $10,000 $5,000 Prestige Racer 0:57 $100,000 TRAINING
HUNT’S POINT CIRCUIT (EASY) $5,000 $3,000 $1,500 N/A 0:34 $100,000
HUNT’S POINT CIRCUIT (MEDIUM) $10,000 $5,000 $3,000 Albion Racer 0:34 $100,000 WEAPONS
HUNT’S POINT CIRCUIT (HARD) $20,000 $10,000 $5,000 Kramer Racer 0:34 $100,000
LA GUARDIA CIRCUIT (EASY) $5,000 $3,000 $1,500 N/A 0:52 $100,000 VEHICLES
LA GUARDIA CIRCUIT (MEDIUM) $10,000 $5,000 $3,000 MX2000 Racer 0:52 $100,000
LA GUARDIA CIRCUIT (HARD) $20,000 $10,000 $5,000 Zenda Racer 0:52 $100,000 THEN

NOW

SECRETS
STREET RACES & CHEATS

Race # of Checkpoints Distance Reward Perfect Time (PT) PT Reward


REDHOOK SOUTH (EASY) 10 3000-3500m $5,000 2:10 $100,000
LONG ISLAND NORTH (EASY) 10 3000-3500m $5,000 1:50 $100,000
JAMAICA EAST (EASY) 15 3000-3500m $5,000 2:40 $100,000
MIDTOWN EAST (MEDIUM) 15 4500-5000m $10,000 2:00 $100,000
UPTOWN NORTH (MEDIUM) 15 4500-5000m $10,000 2:35 $100,000
MIDTOWN SOUTH (MEDIUM) 15 4500-5000m $10,000 2:40 $100,000
EDGEWOOD SOUTH (HARD) 20 5500-6000m $20,000 3:00 $100,000
EDGEWATER EAST (HARD) 20 5500-6000m $20,000 2:55 $100,000
EDGEWATER NORTH (HARD) 20 5500-6000m $20,000 3:05 $100,000

STICK UP
Job Drop-Off Distance Time Reward
1 (EASY) 500-1000m 1:30 $10,000
2 (EASY) 500-1000m 1:30 $10,000
3 (EASY) 500-1000m 1:00 $10,000
4 (MEDIUM) 1000-2000m 1:00 $10,000
5 (MEDIUM) 1000-2000m 1:00 $10,000
6 (MEDIUM) 1000-2000m 1:00 $10,000
7 (HARD) 2000-3000m 1:00 $10,000
8 (HARD) 2000-3000m 1:00 $10,000

MOTOCROSS
Race # of Checkpoints Distance Time Reward Perfect Time (PT) PT Reward
EASY (WORLD FAIR PARK) 30 2000m 2:00 $7,500 0:50+ $100,000
EASY (BRONX) 17 500m 0:45 $7,500 0:07+ $100,000
MEDIUM (CENTRAL PARK) 27 3000m 2:00 $12,000 0:26+ $100,000
MEDIUM (KEARNY) 34 2500m 2:00 $12,000 0:25+ $100,000
MEDIUM (ENGLEWOOD) 32 2500m 2:00 $12,000 0:30+ $100,000
MEDIUM (AIRPORT) 34 5000m 1:00 $12,000 0:10+ $100,000
HARD (CONEY FAIR GROUND) 31 3000m 1:30 $25,000 0:20+ $100,000

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PERFECT DELIVERY
Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
HUNT’S POINT (EASY) 5 2:00 $7,500 0:38 $100,000
REDHOOK (MEDIUM) 5 2:00 $12,000 0:45 $100,000
ASTORIA (MEDIUM) 5 2:30 $12,000 0:40 $100,000
01 ENGLEWOOD (HARD) 5 2:00 $25,000 0:34 $100,000
02 KEARNY (HARD) 5 1:30 $25,000 0:16 $100,000
03
04
05
TAXI DRIVER
06
07 Job # Of Deliveries Time Reward Perfect Time (PT) PT Reward
MIDTOWN (EASY) 5 3:40 $7,500 1:15 $100,000
08 CENTRAL PARK EAST (MEDIUM) 5 3:00 $7,500 0:30 $100,000
09 STEINWAY (MEDIUM) 5 3:30 $12,000 0:55 $100,000
10 JERSEY NORTH (HARD) 5 3:30 $25,000 0:20 $100,000
EDGEWATER (HARD) 5 2:40 $25,000 0:10 $100,000
11
12
13
14 GETAWAY SURVIVAL
15
Job # Of Chasers Time Given Perfect Time Reward Perfect Time (PT) PT Reward
HARLEM 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
EDGEWATER 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
JERSEY 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
FINANCIAL 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
VILLAGE 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
BRONX 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
STEINWAY 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
LONG ISLAND 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
KEARNY 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
REDHOOK 3 5:00 0:15 $2,500-$20,000 0:15 $100,000
SIDE JOBS

DRIVER GP
Race Perfect Place 1st Place 2nd Place 3rd Car Unlocked for 1st Perfect Lap Time (PLT) PLT Bonus
LONG ISLAND $100,000 $25,000 $12,000 $7,500 Hot Rod 3:00 $100,000
MANHATTAN $100,000 $25,000 $12,000 $7,500 Torrex Racer 2:26 $100,000

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ROAD MAP: “NOW” SIDE JOBS

BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

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TM

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SECRETS & CHEATS

Section Page
Bonus Tokens 136
Road Map: “Then” Bonus Tokens 137
Road Map: “Now” Bonus Tokens 138
Game Completion Bonuses 139
Cheats 140

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Bonus Tokens (Gold Stars) SECRETS


By now you’ve noticed the Bonus Tokens placed throughout the city of New York. This section helps explain what they do, along with the locations for all
50 Bonus Tokens in each era. Below are some very important facts about the Bonus Tokens.
Bonus Tokens
(Gold Stars)
TOTALS
Road Map:
“Then” Bonus There are 100 Bonus Tokens to collect. 50 of them are in the “Then” era and 50 are in the “Now” era.
Tokens

Road Map:
“Now” Bonus LOCATIONS
Tokens
Most Bonus Tokens are located near a ramp or difficult jump. Check out the following maps for the location of each one.
Game
Completion
Bonuses COLLECTION PROCESS
Cheats You only need to collect each Bonus Token once in each era. Once you collect one, it’s added to your total.

TIMING
It doesn’t matter when you collect Bonus Tokens. You can collect them during story missions, during side jobs or even just cruising around.

ERA DISTINCTION
The token count is per era only, meaning you have to collect the required number in each era to receive the related bonus as shown on our chart below.

BONUS TOKENS REWARD CHART


# of Tokens Reward
10 TOKENS +50% health (brings TK’s total to 150)
20 TOKENS Double nitro (raises the cap to 40 seconds of
boost)
30 TOKENS Double ammo capacity (doubles the max capac-
ity for all weapons)
40 TOKENS Armor Plating (doubles the amount of damage
your vehicles can take)
50 TOKENS Free vehicle mods (all vehicle mods are free)
*100 TOKENS Hot Rod (adds the Hot Rod directly to your
garage)

IMPORTANT!
Note that to collect all 100 Bonus Tokens you need
to collect all 50 from “Then”, and subsequently all
50 from “Now.” Only after you collect the last Bonus
Token during the “Now” period will you have access
to the Hot Rod. This is also possible by using the
Era Change option once you’ve completed the game
the first time. If you happened to only pick up 40 of
the 50 Bonus Tokens from the “Then” era your first
time around, just use the Era Change option to go
back and get the ones you missed. Your total will
pick up from where you left off.)

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ROAD MAP: “THEN” BONUS TOKENS

BASIC
TRAINING

WEAPONS

VEHICLES

THEN

NOW

SECRETS
& CHEATS

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ROAD MAP: “NOW” BONUS TOKENS

Bonus Tokens
(Gold Stars)

Road Map:
“Then” Bonus
Tokens

Road Map:
“Now” Bonus
Tokens

Game
Completion
Bonuses

Cheats

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Game Completion Bonuses SECRETS


When you complete the final story mission you’ll unlock some interesting secrets, one of which allows you to better access the collection of the hidden BASIC
Bonus Tokens. The secrets you’ll unlock when you complete the game for the first time are listed below. TRAINING

ERA CHANGE WEAPONS

The Era Change option appears in the main menu after beating the game once. It allows you to switch between “Then” and “Now” which is very helpful VEHICLES
when trying to collect all 100 Bonus Tokens.
THEN
NEGOTIATOR
NOW
This heavy-duty armored vehicle is added to your garage when you complete the game. It’s fun to drive and well worth the trouble.
SECRETS
& CHEATS

RAM RAIDER ATLUS RACER


The Ram Raider excels in every performance category. It also has exten- A tricked out version of the standard Atlus, this racing version offers
sive armor plating covering the windows, along with some incredible excellent stat improvements across the board. A nice addition to your
bumpers. An awesome addition to your stable, to be sure. garage, and a great reward for completing the game.

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Cheats SECRETS
What would a Driver game be without gameplay-enhancing cheats? There are two major types of cheats. The list below helps break them down for you.

Bonus Tokens
(Gold Stars) ODOMETER CHEATS
Road Map: These cheats are unlocked after you travel a certain number of total miles in any vehicle. Meaning, you need to hit the amount of miles shown before
“Then” Bonus the respective cheat will be selectable. The mileage is cumulative with your entire fleet so you need not worry about what car you drive as long as
Tokens you're putting on the miles. Once you unlock an odometer cheat, it's available globally by using the checkboxes in the cheat menu.
Road Map:
“Now” Bonus BODY SNATCHERS (666 MILES) NIGHT NIGHT (700 MILES) SHORTEST DAY (800 MILES)
Tokens
This cheat lets you transform into any of the available character mod- This makes it permanently This accelerates the day to night
Game els in game. All you need to do is run up to the character and melee nighttime. cycle, meaning you’ll see changes
Completion attack them for the transformation to take place. Once you take the in the time of day much more often.
Bonuses
new form, your personality remains that of TK even though you look
Cheats like whomever you attacked.

FAR OUT (900 MILES)


This gives a permanent drugged
effect—or motion blur—as seen
during one mission of the game.

CHEATS CODES
Code cheats are entered using the code panel in the cheat menu screen. As of press time, these cheats haven’t been finalized so we are unable to pro-
vide them here. When they are ready, expect to see them released by the developer.

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