Quake 3 Arena - The Lost Maps
Vielen Dank an Steve Gibsons für die Bilder und die Sortierung, von mir wurde lediglich das Layout
verändert, und die Vergleichsscreenshots angepasst.
Äußerung eines Mitarbeiters von id Software dazu, warum
die Karten nicht erschienen sind:
1. They weren't particularly fun (confusing,
too large, etc.).
2. They added nothing substantial to the game
(they may have been too much like a map that was already going to be in
the game).
3. They were built around what turned out
to be non-bot compatible features (like flight).
<snip>
Then there are the screenshots that appeared
in early magazine stories and on the Quake 3 promotional poster a year
ago that feature images that can't be found in production maps. Some, like
the entirely "organic" maps, just didn't work well as game play areas (and
the designer who had the vision and the most motivation to make them left
in mid-project). Others were prototypes or concept "sketches" or "studies"
to try out construction styles. As our work with the new "materials" like
shaders and curves matured, we moved in stylistic directions that made
better use of them ...<snip>
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Daniel Pohl - [Win]Elchtest
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