The latest addition to the Painkiller series was launched recently on Xbox 360 and PC. Resurrection didn't impress too well upon reviewers and fans, however, so developer Homegrown Games have put in the effort and fleshed things out, which is a pretty good reason to give it another shot.
Among the content is new single player goodies, more multiplayer modes, bug fixes, and other juicy bits. But don't listen to us, hear what Johann Ertl, Head of Development at Homegrown Games has to say:
“Alright, here is the list of what’s new (in ADDITION to smaller fixes for reported errors"):
- New AI System: Blending the direct approach used now and a sophisticated waypoint system. In most areas, monsters will not only chase you through complex architecture but you’ll also see them taking different ways in order to outrun you. At times, even retreating to get a better angle of you from behind.
- Improved Character models and animations: Our 3D Artists gave it another shot and improved the look and animations of various monsters.
- Ingame MP hosting reactivated: Dedicated servers are no longer needed.
- Competitive MP crash fixed and tweaked: Dropped weapons look, jumping walls etc.
- Coop for up to 16 players for an intense experience! Although it’s best to play with 2-4 players with up to 50 monsters and fight them as a team.
- New maps and some other new surprises in the levels themselves are on their way.
Apart from fixing several technical issues we also added new content as a token of gratitude for all those who felt that they weren’t satisfied with what they got.”
A dissapointment or not, Homegrown does seem genuine about their game and unafraid to admit weaknesses, and that sir, deserves kudos.
Note previously saved games should be deleted in order to ensure full functionality. But if you're the type to live on the edge and not delete your savegames after major patching, we won't judge.
Grab the patch through the game's auto-updater, or LIVE, assuming it's there or on the way (Homegrown didn't specify).