Here is a list of many waypoints for the Pezbot Mod.
I didnt test them all, but MP_FALLEN and MP_FALLEN_N, i made them myself so there are perfect.
Other maps will come.
I have redone MP_VUKOVAR and MP_VUKOVAR_N since they were full of errors. I used vukovar final version (smaller map) because the extended one like the mapper said, it was low on FPS and so on....
PART 1: Installation:
=====================
[Please make sure you are using version 1.7 of World of War and version 004p of PeZBOTWAW for these waypoints!]
1) Navigate to the installation directory of PeZBOT.
2) Open the PeZBOTWaW.iwd file with an archiving program such as WinRAR, then open the Waypoints folder.
3) Drag and drop the "mp_clum_waypoints.gsc" file alongside the other files in the Waypoints folder.
4) Now open the "select_map.gsc" file from within the Waypoints folder with a text editing program (notepad, wordpad, etc).
5) Look for this line in the "select_map.gsc": // New Maps After This ------------------------------------------
6) Copy and paste the following text, and place it below that line:
else if(mapname == "mp_bentys_depot")
{
thread Waypoints\mp_bentys_depot_waypoints::load_waypoint s();
}
7) It should look something like this:
// New Maps After This --------------------------------------------
else if(mapname == "mp_bentys_depot")
{
thread Waypoints\mp_bentys_depot_waypoints::load_waypoint s();
}
else if(mapname == "mp_asylum")
{
thread Waypoints\mp_asylum_waypoints::load_waypoints();
}
else if(mapname == "mp_castle")
{
thread Waypoints\mp_castle_waypoints::load_waypoints();
}
And so on.
8) Click File > Save, then exit the "select_map.gsc". Then exit the "select_map.gsc".
9) Your archiving program may ask you if you wish to update the archive. Click yes.
10) Open up the game/mod to the main menu, click "Create Server" and choose the map and game settings.
11) Play!
Yes !
else if(mapname == "mp_compact")
{
thread Waypoints\mp_compact_waypoints::load_waypoints();
}
else if(mapname == "mp_dome")
{
thread Waypoints\mp_dome_waypoints::load_waypoints();
}
else if(mapname == "mp_fallen")
{
thread Waypoints\mp_fallen_waypoints::load_waypoints();
}
else if(mapname == "mp_fallen_n")
{
thread Waypoints\mp_fallen_n_waypoints::load_waypoints();
}
else if(mapname == "mp_fav")
{
thread Waypoints\mp_fav_waypoints::load_waypoints();
}
else if(mapname == "mp_hardhat")
{
thread Waypoints\mp_hardhat_waypoints::load_waypoints();
}
else if(mapname == "mp_highrise")
{
thread Waypoints\mp_highrise_waypoints::load_waypoints();
}
else if(mapname == "mp_inv")
{
thread Waypoints\mp_inv_waypoints::load_waypoints();
}
else if(mapname == "mp_karachi")
{
thread Waypoints\mp_karachi_waypoints::load_waypoints();
}
else if(mapname == "mp_modern_rust")
{
thread Waypoints\mp_modern_rust_waypoints::load_waypoints();
}
else if(mapname == "mp_sbase")
{
thread Waypoints\mp_sbase_waypoints::load_waypoints();
}
else if(mapname == "mp_seatown")
{
thread Waypoints\mp_seatown_waypoints::load_waypoints();
}
else if(mapname == "mp_skirow")
{
thread Waypoints\mp_skidrow_waypoints::load_waypoints();
}
Whats up WPs for mp_asylum?