🚀 Remember Gravity Defied? 🎮 Let's take a trip down memory lane and talk about this iconic Java game! 📱💥 Back in the day, I was glued to my trusty Nokia 6630, navigating through the challenging tracks of Gravity Defied. 🏍️ The game's simple yet captivating graphics drew me in, creating an atmospheric experience that felt like a thrilling adventure. 🌌 What made Gravity Defied truly unique was its lack of a soundtrack. 🎶 Instead of relying on music, the game embraced the silence and turned it into an integral part of the gameplay. 🤫 This absence of music heightened the tension and allowed us to fully immerse ourselves in the intense world of gravity-defying stunts. 🔄 Although the game lacked a traditional story, it made up for it with endless playability through mods. 🔄 The community thrived on creating and sharing their own custom tracks, adding a whole new dimension to the game. 🌟 This level of customization brought us together, fueling our creativity and pushing the boundaries of what was possible in the world of Java gaming. 🔥 Looking back, Gravity Defied was not just a game, but a milestone for the Java platform. 🚀 It showcased the power of simplicity, the beauty of atmospheric graphics, and the limitless potential of user-generated content. ✨ It's a testament to the lasting impact a well-designed game can have on our memories and the gaming industry as a whole. 🎮💪 https://lnkd.in/eFugrwsD Did you play Gravity Defied? Share your favorite memories from this iconic Java game in the comments below! ⬇️✨ #GravityDefied #ThrowbackGaming #JavaClassics #EndlessPlayability
Ondrej Rehacek’s Post
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I was invited to show my Atari 2600 sword-fighting game Book of Five Rings at Games Y'all this weekend, a local Austin game development collective. The show was a MASSIVE success, everyone loved playing the game and learning about Atari 2600 development! I've always been interested in Atari 2600, since playing as a kid and reading books like Racing The Beam. It always seemed like the "Mount Everest" of game design due to its notoriously challenging hardware and the intricacies of the 6502 microprocessor assembly language. There was a book "Making Games For The Atari 2600" that I've had on my wishlist for years that costs about $30, but last September I got a price alert that someone was selling a used copy for $1! I thought "Why not?", so I bought the book, and started teaching myself how to make Atari 2600 games. In only three weeks, I went from a total noob to completing "Book of Five Rings." The game's reception within the Atari community was overwhelmingly positive, leading to its nomination for "Best Homebrew of 2023"! The strange thing about this whole situation, the same day I was contacted by the Games Y'all committee, I had just gotten off a Zoom call with a technical interview that had gone horribly. A local company is hiring Android developers and wanted to test my Kotlin knowledge, which is a language I am only somewhat familiar with :( It seems like there is a big disconnect... I can go from not knowing literally anything about assembly language to creating an award-nominated game with 6502 in only three weeks, yet this software shop didn't believe me that I could teach myself Kotlin, a language that is famously easy to learn? As I go through this latest job search, the requests for coding tests seems bottomless. I can't help but get frustrated, because these coding challenges don't seem to be testing anything or serving any purpose. I understand the necessity of doing a short technical interview to weed out unqualified candidates, but why has this turned into endless "00 Agent" difficulty challenges? If a candidate has the experience and portfolio of work to prove they have their head on straight, there is no reason they need to be hag-ridden with hour upon hour of LeetCode and HackerRank. Thanks again to the folks at Games Y'all and everyone who came out to play Book of Five Rings! #Atari2600 #GameDevelopment #GamingCommunity #TechnicalInterviews #CareerJourney
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🚀 Exciting C++ Project Alert: Rock, Paper, Scissors Console Game! 🎮 🚀 Thrilled to share my latest project - a classic Rock, Paper, Scissors game in C++! 🤖💻 Features: ✨ Classic Gameplay: Enjoy the timeless Rock, Paper, Scissors experience in your console. Visual Delight: Color-coded results for a visually engaging gaming session. 📊 Game Statistics: Track rounds, player wins, computer wins, draws, and unveil the ultimate winner. How to Play: 🌀 Clone the Repository: bash code: git clone https://lnkd.in/dsDNShMd cd rock-paper-scissors-cpp ⚙️ Compile and Run: bash code: g++ main.cpp -o rps_game ./rps_game 🎮 Follow on-screen instructions to play the game. Contribution Welcome: 👩💻 Contributing: Feel free to contribute! Submit a pull request if you have ideas for improvements or new features. Get Involved: 📝 License: This project is under the MIT License. 📬 Contact: For questions or feedback, reach out to [charguikossay@gmail.com]. Explore the code on GitHub: [https://lnkd.in/ds4DPH-N] Let the games begin! 🚀🕹️ #cplusplus #gamedev #coding #opensource
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The code in Java that allows playing Minecraft is extensive and complex as it involves multiple components and systems. Here's a brief overview of how the code works to enable the game to be played: Configuration and Initialization: When you start Minecraft, the code loads and configures all the necessary resources, such as textures, models, sounds, etc. It also creates the game window and sets up the graphical user interface. World and Terrain Generation: The game creates and manages a virtual world in which the player can interact. The code is responsible for procedurally generating the terrain and landscapes, using algorithms to create mountains, rivers, biomes, and other elements of the world. Game Mechanics: The code implements the rules and mechanics of the game, such as object physics, player and creature movement, block and object interaction, and the logic behind the player's actions. Artificial Intelligence: The game includes artificial intelligence for creatures and mobs that appear in the world. This includes their behavior, how they pursue or interact with the player, and how they react to different situations. Rendering System: The code handles the rendering of world elements, such as blocks, mobs, visual effects, and the player interface. It uses 3D graphics to display the world on the screen and provide a visual experience for the player. Player Interaction: The code manages player input from the keyboard and mouse to allow them to move, interact with objects, and perform actions within the game. Multiplayer: Minecraft also has a multiplayer system, which means the code must handle connection and communication between multiple players on a server so they can interact and play together in the same world. #JavaDevelopment #GamingIndustry #MinecraftCode #GameProgramming #MinecraftDevelopment #GamedevInsights #TechWorld #GameAI #GamingCommunity
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Have you ever wondered how web application development differs from building PC games? Jakub Dąbrowski, Java Developer at Clurgo and author of a PC game An Amazing Wizard built on Unity engine, told us what to consider when creating games with randomly generated worlds during monthly Knowledge Sharing Session at Clurgo. Interested? Deep-dive into his expertise and check the demo of Jakub’s game on Steam. Link in the first comment! 1. In the web application, all data is written to and read from a database, while for single player games everything is saved in local files on the user's computer. Steam additionally allows to save these files in the cloud when the game is off and load them when the game is on. 2. When developing single-player games, the focus is often on individual objects, without considering their connections within the database. We save only minimum amount of information. In the case of the player, we save only the information that can change, like how much health does they have left. 3. It is necessary to take into account how the graphics card works with RAM. When optimizing, make sure not all elements of the game are displayed at the same time, but also that they are loaded early enough. When optimizing the code, it is important to remember that the game must run smoothly - we have a maximum of 16.66ms for all scripts to execute and for everything to dynamically load. In a web application, on the other hand, a user can wait as long as 500ms without feeling that the application is not running smoothly. #pcgames #unity #steam #gaming #webappdevelopment #gamedevelopment
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Day 12 of the 30-Day JavaScript Challenge Remember the good old days when we used to sneak in some extra fun while playing games like GTA by entering cheat codes? Those secret combinations of characters held the power to transform our gaming experiences. For Day 12 of my coding challenge, I recreated the thrill of entering cheat codes in games. I implemented a cheat code detection system in JavaScript that triggers a special event when a secret code is typed. So, if you're ready to revisit those thrilling moments from your gaming childhood, give it a try! Enter the secret code, and let the magic unfold. Join the Challenge: https://javascript30.com/ Curious about the project? Check out the GitHub Repository:https://lnkd.in/dcPUq9f6 #javascript30
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Rock Paper And Scissors Modified Game with HTML - CSS - JS 💻 🏆 The GitHub link will be provided in next post. ♨️ #programmer #games #youngdeveloper #frontend
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Full-stack Developer | Java Developer | Data Structure and Algorithm | Linux | I love solving complex problems |
Can You Break My Highscore? Remember the days of pixelated fun? Here is my recent project – a tribute to the classic Snake Game, built from scratch using Java and JavaFX. I've poured hours into coding and perfecting the gameplay. Now, I challenge you to beat my high score! Dive into the nostalgia, check out the code, and let's chat gaming! Source Code: https://lnkd.in/dc736-M9 But wait, there's more! As a bonus treat, I'm presenting you my first Java Project a Rock-Paper-Scissors game that I haven't uploaded. Source Code: https://lnkd.in/dwKhjC2J #Java #JavaFX #SnakeGame #programming
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Preparing a Node.js Express backend server for user log-in and online gameplay for a browser based indie game development. From srcratch. No engine. #html #javascript #gamedevelopment #morpg #websockets #backend
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