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BLAZBLUE Character Nu/v-13 (Read 13872 times)

Started by what is it, May 02, 2010, 06:35:45 am
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BLAZBLUE Character Nu/v-13
#1  May 02, 2010, 06:35:45 am
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So I'm working on good ol Nu as my first character using Freezeman's rips.
Here's a screen:
Last Edit: May 02, 2010, 11:34:17 pm by Cyanide
Re: BLAZBLUE Character Nu/v-13
#2  May 02, 2010, 06:37:10 am
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Question:
What did you do to those sprites? I mean, they don't work very well in winmugen (lower quality), but from the looks of it you downscaled them even further.

I'm sorry, but if you can make HR/HD sprites look unappealing, then that's not good.

GT

Re: BLAZBLUE Character Nu/v-13
#3  May 02, 2010, 06:37:37 am
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.....WHAT THE HELL....
Yeah Titiln, in fact, You Made Him
Re: BLAZBLUE Character Nu/v-13
#4  May 02, 2010, 06:39:35 am
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Maybe a little, or a lot, of coloring will make out the sprites better. Cause I don't really know what I'm seeing. Well, I can't really make it out.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: BLAZBLUE Character Nu/v-13
#5  May 02, 2010, 06:41:14 am
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...ooh.

Looks like a .5 resize outside of MUGEN + CNS downscaling.

...I know you were trying to use Ares' palette before, cyan, but you may just have to make a new one from one of Nu's sprites. If you can get your hands on Photoshop or the GIMP, it'll take like ten seconds tops.

And like I said in your other topic in development help, you should really, REALLY think about developing this for 1.0 instead of WinMUGEN so that you DON'T have to size everything down.
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Re: BLAZBLUE Character Nu/v-13
#6  May 02, 2010, 07:52:01 am
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Alright, alright. I can take a hint. How is this?

Edit: is it just me or does she seem too tall?

edit 2: This seems juuuust right.
Last Edit: May 02, 2010, 07:55:41 am by cyanprime
Re: BLAZBLUE Character Nu/v-13
#7  May 02, 2010, 07:55:47 am
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That's better. About the height, change her size to your liking. But 1.0 is a way better improvement for an HD char, as said before. I'm looking foward to the finished product.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: BLAZBLUE Character Nu/v-13
#8  May 02, 2010, 06:18:02 pm
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Yes, much. Didn't mean to nag you, really--just tryin' to help out.

Just curious, though--did you set a localcoord value in your DEF at all? It could affect things like walking speed and the like.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: BLAZBLUE Character Nu/v-13
#9  May 02, 2010, 08:25:39 pm
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Re: BLAZBLUE Character Nu/v-13
#10  May 02, 2010, 08:51:47 pm
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Looks OK so far--word of advice, make sure that the onion skinning is on while you're adding sprites so that you can do aligning properly, the crouch looked a little jittery (though it may have just been me).

Also, do you have the 0.5 scale still on in the CNS? (My eyes are bad, so it looks like it to me even if it's not.)
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: BLAZBLUE Character Nu/v-13
#11  May 02, 2010, 09:15:32 pm
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Well I'd love to see her for old mugen too...
Re: BLAZBLUE Character Nu/v-13
#12  May 02, 2010, 09:27:24 pm
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Well I'd love to see her for old mugen too...

It could be possible but with some graphical downgrade. That said, that Jin that Seraph Ares made did look okay in normal MUGEN.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: BLAZBLUE Character Nu/v-13
#13  May 02, 2010, 09:44:21 pm
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Going by what Ares did, I believe he kept the sprites at the same size and set it to .34 xscale and yscale in his CNS file.

I would assume you could do the same to Nu and make it look fine in Regular Mugen.
Re: BLAZBLUE Character Nu/v-13
#14  May 02, 2010, 10:06:06 pm
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Yeah. Give that a try and see how it looks.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: BLAZBLUE Character Nu/v-13
#15  May 02, 2010, 10:30:57 pm
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I won't switch back to normal MUGEN. I might port her, or open source her so someone else can port her (most likely the latter).
Re: BLAZBLUE Character Nu/v-13
#16  May 02, 2010, 10:31:49 pm
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Going by what Ares did, I believe he kept the sprites at the same size and set it to .34 xscale and yscale in his CNS file.

I would assume you could do the same to Nu and make it look fine in Regular Mugen.
That's what I did in the first screenshot, and Ares looked the same as Nu in my WinMUGEN.
Re: BLAZBLUE Character Nu/v-13
#17  May 02, 2010, 11:33:51 pm
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Going by what Ares did, I believe he kept the sprites at the same size and set it to .34 xscale and yscale in his CNS file.

I would assume you could do the same to Nu and make it look fine in Regular Mugen.
That's what I did in the first screenshot, and Ares looked the same as Nu in my WinMUGEN.


Seriously?

Well, you have it at 640x480 so...



Ares looks fine to me, unless...



Ah, you have it at 640x480 with a stretched screen instead of putting Doubleres=4.
Re: BLAZBLUE Character Nu/v-13
#18  May 02, 2010, 11:43:05 pm
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AH HA! So that's how I make screenshots not suck (in winmugen), lol. Thank you ^_^
Re: BLAZBLUE Character Nu/v-13
#19  May 02, 2010, 11:52:43 pm
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Of course, some lifebars might not look correct, but there's plenty of fucntional lifebars out there that do look correct under Doubleres = 4. Also good luck on Nu and all that.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: BLAZBLUE Character Nu/v-13
#20  May 03, 2010, 08:09:50 am
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Last Edit: May 03, 2010, 11:59:38 am by cyanprime