/
_mapvote.gsc
417 lines (386 loc) · 13.3 KB
/
_mapvote.gsc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
#include duffman\_common;
init() {
if(isDefined(level.killcamAttacker))
level.killcamAttacker destroy();
wait .05;
startMapvote();
}
startMapvote() {
if(getentarray("player", "classname").size < 6 && getDvar("server_type") != "sd")
setDvar( "sv_maprotation", "gametype dm map mp_crash gametype dm map mp_crossfire gametype war map mp_crash gametype war map mp_shipment gametype war map mp_killhouse gametype dm map mp_strike gametype dm map mp_shipment gametype dm map mp_killhouse" );
else if(getDvar("server_type") != "sd")
setDvar("sv_mapRotation" , "gametype sd map mp_crossfire gametype war map mp_crash gametype war map mp_killhouse gametype war map mp_crash gametype war map mp_bog gametype sab map mp_creek gametype war map mp_crossfire gametype war map mp_countdown gametype war map mp_vacant gametype sab map mp_convoy gametype sab map mp_crossfire gametype war map mp_broadcast gametype war map mp_crossfire gametype war map mp_backlot gametype war map mp_strike gametype sd map mp_pipeline gametype war map mp_creek gametype sd map mp_crash gametype sab map mp_strike gametype sd map mp_convoy gametype war map mp_pipeline gametype sd map mp_strike gametype sd map mp_backlot gametype war map mp_convoy gametype war map mp_cargoship gametype war map mp_showdown gametype sd map mp_showdown gametype war map mp_overgrown gametype war map mp_citystreets gametype sd map mp_citystreets gametype war map mp_carentan gametype sd map mp_carentan gametype war map mp_crash_snow gametype sd map mp_crash_snow");
else
setDvar("sv_mapRotation" , "gametype sd map mp_crossfire gametype sd map mp_crash gametype sd map mp_creek gametype sd map mp_countdown gametype sd map mp_vacant gametype sd map mp_convoy gametype sd map mp_broadcast gametype sd map mp_backlot gametype sd map mp_strike gametype sd map mp_pipeline gametype sd map mp_cargoship");
level.windowheight = 180;
level.windowwidth = 500;
level.borderwidth = 20;
level.maps4vote = 6;
level.endmap_weapon_falldown = array("ak74u_mp","p90_mp","mp44_mp","saw_mp","m40a3_mp","deserteaglegold_mp","remington700_mp","uzi_mp","m60e4_mp","mp5_mp");
maprotation = strTok(getDvar("sv_maprotation")," ");
level.voteablemaps = [];
tryes = 0;
i = 0;
while(level.voteablemaps.size < level.maps4vote && tryes < 100) {
tryes++;
i = randomint(maprotation.size);
while(maprotation[i] != "gametype")
i = randomint(maprotation.size);
i+=2;
if((i+1)<maprotation.size && maprotation[i] == "map" && isLegal(maprotation[i+1] + ";" + maprotation[i-1]))
level.voteablemaps[level.voteablemaps.size] = maprotation[i+1] + ";" + maprotation[i-1];
}
level.mapvote = true;
level notify("mapvote");
if(level.gametype != "dm")
thread FallDownWeapon();
arraymaps = level.voteablemaps;
//center
hud[0] = addTextHud( level, 0, 0, .6, "center", "middle", "center", "middle", 0, 100 );
hud[0] setShader("white",level.windowwidth,level.windowheight);
hud[0].color = (0,0,0);
hud[0] thread fadeIn(.3);
//left
hud[1] = addTextHud( level, level.windowwidth/-2, 0, .6, "right", "middle", "center", "middle", 0, 100 );
hud[1] setShader("gradient_fadein",level.borderwidth,level.windowheight);
hud[1].color = (0,0,0);
hud[1] thread fadeIn(.3);
//right
hud[2] = addTextHud( level, level.windowwidth/2, 0, .6, "left", "middle", "center", "middle", 0, 100 );
hud[2] setShader("gradient",level.borderwidth,level.windowheight);
hud[2].color = (0,0,0);
hud[2] thread fadeIn(.3);
//text
hud[3] = addTextHud( level, 0, level.windowheight/-2-8, 1, "center", "bottom", "center", "middle", 2.2, 102 );
hud[3] setText("^53xP^7' Mapvote ^5System");
hud[3] thread fadeIn(.3);
//timer
hud[4] = addTextHud( level, level.windowwidth/2 - 20, level.windowheight/-2-8, 1, "center", "bottom", "center", "middle", 2.2, 102 );
hud[4] SetTenthsTimer(20);
hud[4] thread fadeIn(.3);
//blue top bg
hud[5] = addTextHud( level, 0, level.windowheight/-2+5, .8, "center", "bottom", "center", "middle", 2.2, 101 );
hud[5].color = (0, 0.402 ,1);
hud[5] SetShader("line_vertical",level.windowwidth+level.borderwidth+level.borderwidth,50);
hud[5] thread fadeIn(.3);
//mappool
string = "";
hud[6] = addTextHud( level, 0, level.windowheight/-2+6, .1, "center", "top", "center", "middle", 2.2, 101 );
hud[6].color = (0, 0.402 ,1);
hud[6] SetShader("white",level.windowwidth,int(arraymaps.size * 26.8 + 3));
hud[6] thread fadeIn(.3);
//voting results
map = [];
for(i=0;i<arraymaps.size;i++) {
index = i + hud.size;
hud[index] = addTextHud( level, -55, level.windowheight/-2+11.5+(i*26.8), 1, "left", "top", "center", "middle", 1.4, 102 );
hud[index] setText("...");
map[arraymaps[i]] = hud[index];
hud[index] thread fadeIn(.3);
}
players = getAllPlayers();
for(i=0;i<players.size;i++) {
if(isDefined(players[i]) && isFalse(players[i].pers["isBot"]))
players[i] thread PlayerVote();
}
addConnectThread(::PlayerVote);
wait .1;
level thread updateVotes(arraymaps,map);
for(y=20;y>0;y--) {
if(!(y%2) || y<6)
level thread playSoundOnAllPlayers( "ui_mp_timer_countdown" );
hud[5] fadeOverTime(.9);
hud[5].alpha = .5;
hud[4] fadeOverTime(.9);
hud[4].alpha = .5;
wait .9;
hud[5] fadeOverTime(.1);
hud[5].alpha = 1;
hud[4] fadeOverTime(.1);
hud[4].alpha = 1;
wait .1;
}
level notify("end_vote");
for(i=0;i<arraymaps.size;i++)
map[arraymaps[i]] thread fadeOut(.5);
hud[6] thread fadeOut(.5);
hud[4] thread fadeOut(.5);
level.mapvotes thread fadeOut(.5);
players = getAllPlayers();
for(i=0;i<players.size;i++)
if(isDefined(players[i]) && isDefined(players[i].mapvote_selection))
players[i].mapvote_selection thread fadeOut(.5);
wait .5;
hud[4] = addTextHud( level, 0, -20, 1, "center", "middle", "center", "middle", 2.2, 102 );
hud[4] setText("Next Map:");
hud[4].glowalpha = 1;
hud[4].glowcolor = (0,.5,1);
hud[4] thread fadeIn(.5);
hud[6] = addTextHud( level, 0, 10, 1, "center", "middle", "center", "middle", 3, 102 );
hud[6] setText(getMapNameString(strTok(level.winning,";")[0]) + " " + getGameTypeString(strTok(level.winning,";")[1]));
hud[6].glowalpha = 1;
hud[6].glowcolor = (0,.5,1);
hud[6] thread fadeIn(.5);
wait 3;
blackscreen = addTextHud( level, 0, 0, 1, "center", "middle", "center", "middle", 3, 9999999 );
blackscreen setShader("white",1000,1000);
blackscreen.color = (0,0,0);
blackscreen1 = addTextHud( level, 0, 0, 1, "center", "middle", "center", "middle", 3, 9999999 );
blackscreen1 setShader("white",1000,1000);
blackscreen1.color = (0,0,0);
blackscreen thread fadeIn(1.5);
blackscreen1 thread fadeIn(1.5);
wait 1.8;
changeMap();
}
updateVotes(arraymaps,map) {
level endon("end_vote");
string = "";
array = [];
mostvotes = 0;
players = getAllPlayers();
level.mapvotes = addTextHud( level, level.windowwidth/-2 + 3, level.windowheight/-2+8, 1, "left", "top", "center", "middle", 2.2, 102 );
level.mapvotes thread fadeIn(.3);
while(1) {
array = [];
mostvotes = 0;
level.winning = getDvar("mapname") + ";" +getDvar("g_gametype");//just in case
players = getAllPlayers();
for(i=0;i<players.size;i++) {
if(isDefined(players[i]) && isDefined(players[i].votedmap)) {
if(!isDefined(array[players[i].votedmap]))
array[players[i].votedmap] = [];
array[players[i].votedmap][array[players[i].votedmap].size] = players[i];
}
}
string = "";
for(i=0;i<arraymaps.size;i++) {
if(!isDefined(array[arraymaps[i]]))
voted = 0;
else
voted = array[arraymaps[i]].size;
string += (voted + " - " + getMapNameString(strTok(arraymaps[i],";")[0]) + " " + getGameTypeString(strTok(arraymaps[i],";")[1]) + "\n");
level.voteablemapstring = "";
if(isDefined(array[arraymaps[i]])) {
for(k=0;k<array[arraymaps[i]].size;k++) {
if(level.voteablemapstring.size < 30 )
level.voteablemapstring += (array[arraymaps[i]][k].name + ", ");
else {
level.voteablemapstring = getSubStr(level.voteablemapstring,0,level.voteablemapstring.size-2);
level.voteablemapstring += (" and " + (array[arraymaps[i]].size-k+1) + " more..., ");
k = 999;
}
}
if(mostvotes < array[arraymaps[i]].size) {
mostvotes = array[arraymaps[i]].size;
level.winning = arraymaps[i];
}
level.voteablemapstring = getSubStr(level.voteablemapstring,0,level.voteablemapstring.size-2);
map[arraymaps[i]] setText(level.voteablemapstring);
}
else
map[arraymaps[i]] setText("...");
}
level.mapvotes setText(string);
wait 1;
level.mapvotes destroy();
level.mapvotes = addTextHud( level, level.windowwidth/-2 + 3, level.windowheight/-2+8, 1, "left", "top", "center", "middle", 2.2, 102 );
}
}
changeMap()
{
setDvar("timescale",1);
setDvar( "sv_maprotationcurrent", "gametype " + strTok(level.winning,";")[1] + " map " + strTok(level.winning,";")[0] );
exitLevel(false);
}
PlayerVote() {
self endon("disconnect");
level endon("end_vote");
self thread Rotate();
wait .05;
self.sessionteam = "spectator";
self.sessionstate = "spectator";
self [[level.spawnSpectator]]();
ads = self AdsButtonPressed();
self.howto = addTextHud( self, 0, level.windowheight/2+5, 1, "center", "top", "center", "middle", 2.4, 101 );
self.howto thread fadeIn(.3);
self.howto setText(self duffman\_common::getLangString("START_MAPVOTE"));
while(!self AttackButtonPressed() && ads == self AdsButtonPressed()) wait .05;
self.howto thread fadeOut(1);
selected = -1;
offset = 26.8;
self.mapvote_selection = addTextHud( self, 0, level.windowheight/-2+9+(selected*offset), 1, "center", "top", "center", "middle", 1.6, 101 );
self.mapvote_selection setShader("line_vertical",level.windowwidth,25);
self.mapvote_selection.color = (0, 0.402 ,1);
self.mapvote_selection thread fadeIn(.3);
maps = level.voteablemaps;
while(1) {
self allowSpectateTeam( "allies", false );
self allowSpectateTeam( "axis", false );
self allowSpectateTeam( "freelook", false );
self allowSpectateTeam( "none", true );
if(ads != self AdsButtonPressed()) {
ads = self AdsButtonPressed();
selected--;
if(selected < 0)
selected = maps.size-1;
self.votedmap = maps[selected];
self.mapvote_selection MoveOverTime(.1);
self.mapvote_selection.y = level.windowheight/-2+9+(selected*offset);
}
if(self AttackButtonPressed()) {
selected++;
if(selected >= maps.size)
selected = 0;
self.votedmap = maps[selected];
self.mapvote_selection MoveOverTime(.1);
self.mapvote_selection.y = level.windowheight/-2+9+(selected*offset);
for(k=0;k<8 && self attackButtonPressed();k++) wait .05;
}
wait .05;
}
}
Rotate() {
self endon("disconnect");
wait .05;
i=randomint(360);
offset = 150;
centerposition = self.origin;
link = spawn("script_model",(centerposition[0]+(offset*cos(i)),centerposition[1]+(offset*sin(i)),centerposition[2]));
self setOrigin((centerposition[0]+(offset*cos(i)),centerposition[1]+(offset*sin(i)),centerposition[2]));
self linkTo(link);
while(1) {
for(;i<360;i+=1) {
self FreezeControls(true);
if(i%3==0)
link moveTo((centerposition[0]+(offset*cos(i)),centerposition[1]+(offset*sin(i)),centerposition[2]),.15);
self setPlayerAngles((0,i-180,0));
wait .05;
}
i=0;
}
}
FallDownWeapon() {
wait .1;
link = spawn("script_origin",maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(getentarray("mp_global_intermission", "classname")).origin+(0,0,200));
bot = addBotClient("axis");
bot freezeControls(true);
bot setOrigin(link.origin);
bot linkTo(link);
while(1) {
for(i=0;i<level.endmap_weapon_falldown.size;i++) {
bot giveWeapon(level.endmap_weapon_falldown[i]);
wep = bot dropItem(level.endmap_weapon_falldown[i]);
if(isDefined(wep))
wep thread destroyAfterTime(1);
wait .15;
}
wait .05;
}
}
destroyAfterTime(time) {
wait time;
if(isDefined(self))
self delete();
}
getGameTypeString( gt ) {
switch( toLower( gt ) ) {
case "war":
gt = "(TDM)";
break;
case "dm":
gt = "(DM)";
break;
case "sd":
gt = "(S&D)";
break;
case "koth":
gt = "(HQ)";
break;
case "sab":
gt = "(SAB)";
break;
default:
gt = "";
}
return gt;
}
getMapNameString( mapName ) {
switch( toLower( mapName ) ) {
case "mp_crash":
mapName = "Crash";
break;
case "mp_crossfire":
mapName = "Crossfire";
break;
case "mp_shipment":
mapName = "Shipment";
break;
case "mp_convoy":
mapName = "Ambush";
break;
case "mp_bloc":
mapName = "Bloc";
break;
case "mp_bog":
mapName = "Bog";
break;
case "mp_broadcast":
mapName = "Broadcast";
break;
case "mp_carentan":
mapName = "Chinatown";
break;
case "mp_countdown":
mapName = "Countdown";
break;
case "mp_crash_snow":
mapName = "Crash Snow";
break;
case "mp_creek":
mapName = "Creek";
break;
case "mp_citystreets":
mapName = "District";
break;
case "mp_farm":
mapName = "Downpour";
break;
case "mp_killhouse":
mapName = "Killhouse";
break;
case "mp_overgrown":
mapName = "Overgrown";
break;
case "mp_pipeline":
mapName = "Pipeline";
break;
case "mp_showdown":
mapName = "Showdown";
break;
case "mp_strike":
mapName = "Strike";
break;
case "mp_vacant":
mapName = "Vacant";
break;
case "mp_cargoship":
mapName = "Wetwork";
break;
case "mp_backlot":
mapName = "Backlot";
break;
case "mp_nuketown":
mapName = "Nuketown";
break;
}
return mapName;
}
isLegal(map) {
if(map == (getDvar("mapname") + ";" + getDvar("g_gametype")))
return false;
for(i=0;i<level.voteablemaps.size;i++)
if(level.voteablemaps[i] == map)
return false;
return true;
}