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[HL2, Ep2] Scene rendered too dark based on player position / view angle #785
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I cannot get this to happen here; there were similar issue with dark rendering reported by ATI users; can other people try to load dscharrer's save and report whether it happens for them as well as their system information? |
I get this issue too on an HD 7770. System Information |
Hmm. Does it jump instantly to a higher/lower light level or fade gradually? And if the latter, if you jerk your crosshair quickly from point A to point B does the fading occur after you moved? Because if yes and yes, I'd guess it's something wrong with the HDR. |
It instantly flickers between the lighting states. Sometimes without moving the camera. |
It jumps instantly. Also, these maps don't seem to have HDR. It does seem to have something to do with shadows though as it doesn't happen when setting the shadow detail to "low". |
Also affects Episode Two. Right from the start: I didn't encounter the issue after you get underground. In fact the whole of This Vortal Coil and Freeman Pontifex worked perfectly (except for #808, but I just turned off color correction for that). To make up for it, the bug reappeared twice as bad in Riding Shotgun: Here a) most view angles are dark, only a few are normal lit and b) reducing shadow quality to low doesn't help. In fact, it still happens if I change all video settings to their lowest value: |
Ok, poking some more cvars, I found that Of course this means no more citadel and superportal, but at least it makes Riding Shotgun playable for now. |
While this does seem to be caused by the 3d sky, not all maps with a 3d sky have this problem. For example, the last map in Episode Two ( For reference, this bug also happens in the Linux port of Dear Esther. |
Just got this in Left 4 Dead 2 Beta at the end of Crash Course (map Note that normally everything is too bright / washed out because of #423. |
I have the same problem with Portal and to me it looks like it is related to the fact that there is a direct light source in the frame or not. Using an ATI RadeonHD 7770. |
I can no longer reproduce this with the 13.15 beta driver (aka OpenGL 4.3 beta) in HL, Ep2 and L4D2 - should this issue be closed now or when the fix is available in a stable driver version? |
I think let's call it closed; great news. |
In some levels, most notable the later strider battles in "Follow Freeman" (not at the plaza though) as well as in Eli's scrapyard after the Scanners arrive, the everything is very dark for some player positions and viewing angles but normal lit for others:
vs.
Turning the camera causes abrupt changes between both versions. This is the part where the flying baloon things keep blinding you, but it also happens if none of them are in sight.
The "bad" positions/angles don't seem to be constant though but change sometimes. Sometimes the lighting turns to normal while the menu is open, other times it stays dark.
Here is a save file where this happens in
d3_c17_12b
- everything is dark after at the saved position/view angle but normal lit after turning the camera.I couldn't reproduce this with shadow details set to "low", but it happens for "medium" and "high".
system information | hl2 video settings
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