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Cod2server maxplayer change #1518

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dikkatdeli opened this issue Jul 6, 2017 · 2 comments
Closed

Cod2server maxplayer change #1518

dikkatdeli opened this issue Jul 6, 2017 · 2 comments

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@dikkatdeli
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LinuxGSM/lgsm/config-default/config-lgsm/cod2server/_default.cfg

`

1

Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters

  | ip="0.0.0.0"
  | port="28960"
  | defaultmap="mp_leningrad"
  | maxplayers="20"
  |  
  | ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
  | fn_parms(){
  | parms="+set sv_punkbuster 0 +set fs_basepath ${serverfiles} +set dedicated 1 +set net_ip ${ip} +set net_port ${port} +set sv_maxclients ${maxclients} +exec ${servercfg} +map ${defaultmap}"
  | }

`

should be

+set sv_maxclients ${maxclients} => +set sv_maxclients ${maxplayers}

@lock
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lock bot commented Jul 18, 2018

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

@lock lock bot locked as resolved and limited conversation to collaborators Jul 18, 2018
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