CTF (Capture the Flag)
Capture the Flag is a very
simple concept. You have two teams one blue, the other red. Each team
must infiltrate the others base to grab their flag and bring it
back to their own base. Currently in Quake 3: Arena, there are only four
official CTF levels and most of them are just regular DM levels that have
been modified. In the future, more official levels will probably be added, and there are already people working hard on user-created CTF (as well as DM) maps using the Quake 3 editor, Radiant.
Q3CTF1 Dueling Keeps
The first CTF level is very straightforward.
Each base is for the most part identical.
There is a large courtyard in the
center where you can grab a Rocket Launcher, and that will come
in very handy. Another cool feature about the map is that each
base has two large windows on either side of the door. You can
jump through either one if the door is getting fired at too much.
Also in the small courtyard, you can find the Red Armor. That is, you can find it when people are getting splattered all over the place. The center of this level is one of the more contested areas in the game. The Rocket Launcher spawning in the area doesn't make it any better.
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Q3CTF2 Troubled Waters
Troubled Waters is just a re-made
version of Q3DM8.
The big difference is that each base
has a small river separating them. You can either cross this river
at the launchers, or you can dive in and swim underwater into
either base. If you do swim underwater, you can find a Medipak in the tunnels.
Inside each base, the flags reside in the same area where the power-up spawned in Q3DM8. Also, there is the Plasma Rifle in the same spot as is the Grenade Launcher.
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Q3CTF3
The Stronghold
The
Stronghold is a more complex CTF level than Q3CTF1 since there
are multiple levels in the map.
The large room in the center doesn't
seem much carnage. The worst parts are the various hallways that
lead to the flag rooms. Those are where you need to watch out
for people trying to invade the base.
Each base is a mirror image of the other. Each one has two Rocket Launchers, two Yellow Armors, a Shotgun, and a power-up spawn point.
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Q3CTF4
Space CTF
The
fourth CTF map is another Bounce Level. It is relatively small,
and sparse in its weapons.
The common tactic is to place defenders
at each of the jump pads that lead into each base. Remember that
you can guide your jumps in mid-air, so use that ability well
to get into the opposing base to secure the flag.
Very high up in the level, you can find a BFG as well as Rocket Launchers and Yellow Armor on the two floating platforms.
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